Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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char const *const | d_a_obj_toaru_maki__stringBase0 |
u8 | now__14mDoMtx_stack_c [48] |
static char * | l_arcName [2] = {"T_Maki1", "T_Maki2"} |
static actor_method_class | daObjToaruMaki_METHODS |
actor_process_profile_definition | g_profile_Obj_ToaruMaki |
SECTION_DATA void * | __vt__16daObjToaruMaki_c [3] |
static const u32 | l_bmdIdx [2] = {4, 3} |
static const u32 | l_heapSize [2] |
void __ct__10fopAc_ac_cFv | ( | ) |
void __ct__16daObjToaruMaki_cFv | ( | ) |
void __ct__4dBgWFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__10fopAc_ac_cFv | ( | ) |
void __dt__16daObjToaruMaki_cFv | ( | ) |
void * __nw__FUl | ( | ) |
void _restgpr_27 | ( | ) |
void _restgpr_28 | ( | ) |
void _savegpr_27 | ( | ) |
void _savegpr_28 | ( | ) |
void ChkUsed__9cBgW_BgIdCFv | ( | ) |
void create__16daObjToaruMaki_cFv | ( | ) |
void createHeap__16daObjToaruMaki_cFv | ( | ) |
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void dComIfG_resDelete__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfG_resLoad__FP30request_of_phase_process_classPCc | ( | ) |
void Delete__16daObjToaruMaki_cFv | ( | ) |
void draw__16daObjToaruMaki_cFv | ( | ) |
void execute__16daObjToaruMaki_cFv | ( | ) |
void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl | ( | ) |
void getRes__14dRes_control_cFPCclP11dRes_info_ci | ( | ) |
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl | ( | ) |
void mDoExt_modelUpdateDL__FP8J3DModel | ( | ) |
void mDoExt_setupStageTexture__FP12J3DModelData | ( | ) |
void mDoMtx_YrotM__FPA4_fs | ( | ) |
void Regist__4dBgSFP9dBgW_BaseP10fopAc_ac_c | ( | ) |
void Release__4cBgSFP9dBgW_Base | ( | ) |
void Set__4cBgWFP6cBgD_tUlPA3_A4_f | ( | ) |
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c | ( | ) |
void setModelMtx__16daObjToaruMaki_cFv | ( | ) |
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c | ( | ) |
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u8 now__14mDoMtx_stack_c[48] |