Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_toaru_maki.cpp File Reference

Functions

static void daObjToaruMaki_c_createHeap__FP10fopAc_ac_c ()
 
void __ct__16daObjToaruMaki_cFv ()
 
void __dt__16daObjToaruMaki_cFv ()
 
void createHeap__16daObjToaruMaki_cFv ()
 
void create__16daObjToaruMaki_cFv ()
 
void Delete__16daObjToaruMaki_cFv ()
 
void setModelMtx__16daObjToaruMaki_cFv ()
 
void draw__16daObjToaruMaki_cFv ()
 
void execute__16daObjToaruMaki_cFv ()
 
static void daObjToaruMaki_create__FP16daObjToaruMaki_c ()
 
static void daObjToaruMaki_Delete__FP16daObjToaruMaki_c ()
 
static void daObjToaruMaki_execute__FP16daObjToaruMaki_c ()
 
static void daObjToaruMaki_draw__FP16daObjToaruMaki_c ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_setupStageTexture__FP12J3DModelData ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void __ct__10fopAc_ac_cFv ()
 
void __dt__10fopAc_ac_cFv ()
 
void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void Release__4cBgSFP9dBgW_Base ()
 
void Regist__4dBgSFP9dBgW_BaseP10fopAc_ac_c ()
 
void Set__4cBgWFP6cBgD_tUlPA3_A4_f ()
 
void __ct__4dBgWFv ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void ChkUsed__9cBgW_BgIdCFv ()
 
void__nw__FUl ()
 
void __dl__FPv ()
 
void _savegpr_27 ()
 
void _savegpr_28 ()
 
void _restgpr_27 ()
 
void _restgpr_28 ()
 
static int daObjToaruMaki_c_createHeap (fopAc_ac_c *i_this)
 
static int daObjToaruMaki_create (daObjToaruMaki_c *i_this)
 
static int daObjToaruMaki_Delete (daObjToaruMaki_c *i_this)
 
static int daObjToaruMaki_execute (daObjToaruMaki_c *i_this)
 
static int daObjToaruMaki_draw (daObjToaruMaki_c *i_this)
 

Variables

char const *const d_a_obj_toaru_maki__stringBase0
 
u8 now__14mDoMtx_stack_c [48]
 
static charl_arcName [2] = {"T_Maki1", "T_Maki2"}
 
static actor_method_class daObjToaruMaki_METHODS
 
actor_process_profile_definition g_profile_Obj_ToaruMaki
 
SECTION_DATA void__vt__16daObjToaruMaki_c [3]
 
static const u32 l_bmdIdx [2] = {4, 3}
 
static const u32 l_heapSize [2]
 

Function Documentation

◆ __ct__10fopAc_ac_cFv()

void __ct__10fopAc_ac_cFv ( )

◆ __ct__16daObjToaruMaki_cFv()

void __ct__16daObjToaruMaki_cFv ( )

◆ __ct__4dBgWFv()

void __ct__4dBgWFv ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__10fopAc_ac_cFv()

void __dt__10fopAc_ac_cFv ( )

◆ __dt__16daObjToaruMaki_cFv()

void __dt__16daObjToaruMaki_cFv ( )

◆ __nw__FUl()

void * __nw__FUl ( )

◆ _restgpr_27()

void _restgpr_27 ( )

◆ _restgpr_28()

void _restgpr_28 ( )

◆ _savegpr_27()

void _savegpr_27 ( )

◆ _savegpr_28()

void _savegpr_28 ( )

◆ ChkUsed__9cBgW_BgIdCFv()

void ChkUsed__9cBgW_BgIdCFv ( )

◆ create__16daObjToaruMaki_cFv()

void create__16daObjToaruMaki_cFv ( )

◆ createHeap__16daObjToaruMaki_cFv()

void createHeap__16daObjToaruMaki_cFv ( )

◆ daObjToaruMaki_c_createHeap()

static int daObjToaruMaki_c_createHeap ( fopAc_ac_c i_this)
static

◆ daObjToaruMaki_c_createHeap__FP10fopAc_ac_c()

static void daObjToaruMaki_c_createHeap__FP10fopAc_ac_c ( )
static

◆ daObjToaruMaki_create()

static int daObjToaruMaki_create ( daObjToaruMaki_c i_this)
static

◆ daObjToaruMaki_create__FP16daObjToaruMaki_c()

static void daObjToaruMaki_create__FP16daObjToaruMaki_c ( )
static

◆ daObjToaruMaki_Delete()

static int daObjToaruMaki_Delete ( daObjToaruMaki_c i_this)
static

◆ daObjToaruMaki_Delete__FP16daObjToaruMaki_c()

static void daObjToaruMaki_Delete__FP16daObjToaruMaki_c ( )
static

◆ daObjToaruMaki_draw()

static int daObjToaruMaki_draw ( daObjToaruMaki_c i_this)
static

◆ daObjToaruMaki_draw__FP16daObjToaruMaki_c()

static void daObjToaruMaki_draw__FP16daObjToaruMaki_c ( )
static

◆ daObjToaruMaki_execute()

static int daObjToaruMaki_execute ( daObjToaruMaki_c i_this)
static

◆ daObjToaruMaki_execute__FP16daObjToaruMaki_c()

static void daObjToaruMaki_execute__FP16daObjToaruMaki_c ( )
static

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ Delete__16daObjToaruMaki_cFv()

void Delete__16daObjToaruMaki_cFv ( )

◆ draw__16daObjToaruMaki_cFv()

void draw__16daObjToaruMaki_cFv ( )

◆ execute__16daObjToaruMaki_cFv()

void execute__16daObjToaruMaki_cFv ( )

◆ fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl()

void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoExt_setupStageTexture__FP12J3DModelData()

void mDoExt_setupStageTexture__FP12J3DModelData ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ Regist__4dBgSFP9dBgW_BaseP10fopAc_ac_c()

void Regist__4dBgSFP9dBgW_BaseP10fopAc_ac_c ( )

◆ Release__4cBgSFP9dBgW_Base()

void Release__4cBgSFP9dBgW_Base ( )

◆ Set__4cBgWFP6cBgD_tUlPA3_A4_f()

void Set__4cBgWFP6cBgD_tUlPA3_A4_f ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ setModelMtx__16daObjToaruMaki_cFv()

void setModelMtx__16daObjToaruMaki_cFv ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

Variable Documentation

◆ __vt__16daObjToaruMaki_c

SECTION_DATA void* __vt__16daObjToaruMaki_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __dt__16daObjToaruMaki_cFv()

◆ d_a_obj_toaru_maki__stringBase0

char const* const d_a_obj_toaru_maki__stringBase0
extern

◆ daObjToaruMaki_METHODS

actor_method_class daObjToaruMaki_METHODS
static
Initial value:
= {
0,
}
static void daObjToaruMaki_draw__FP16daObjToaruMaki_c()
static void daObjToaruMaki_Delete__FP16daObjToaruMaki_c()
static void daObjToaruMaki_create__FP16daObjToaruMaki_c()
static void daObjToaruMaki_execute__FP16daObjToaruMaki_c()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_ToaruMaki

actor_process_profile_definition g_profile_Obj_ToaruMaki
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
0,
0,
749,
0x00040000,
}
Ordon Bundle.
Definition d_a_obj_toaru_maki.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjToaruMaki_METHODS
Definition d_a_obj_toaru_maki.cpp:72
@ PROC_Obj_ToaruMaki
Definition d_procname.h:430
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName[2] = {"T_Maki1", "T_Maki2"}
static

◆ l_bmdIdx

const u32 l_bmdIdx[2] = {4, 3}
static

◆ l_heapSize

const u32 l_heapSize[2]
static
Initial value:
= {
0x2000,
0x0EB0,
}

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]