Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_toaru_maki.cpp File Reference

Functions

static int daObjToaruMaki_c_createHeap (fopAc_ac_c *i_this)
 
static int daObjToaruMaki_create (daObjToaruMaki_c *i_this)
 
static int daObjToaruMaki_Delete (daObjToaruMaki_c *i_this)
 
static int daObjToaruMaki_execute (daObjToaruMaki_c *i_this)
 
static int daObjToaruMaki_draw (daObjToaruMaki_c *i_this)
 

Variables

static charl_arcName [2] = {"T_Maki1", "T_Maki2"}
 
static const u32 l_bmdIdx [2] = {4, 3}
 
static const u32 l_heapSize [2]
 
static actor_method_class daObjToaruMaki_METHODS
 
actor_process_profile_definition g_profile_Obj_ToaruMaki
 

Function Documentation

◆ daObjToaruMaki_c_createHeap()

static int daObjToaruMaki_c_createHeap ( fopAc_ac_c i_this)
static

◆ daObjToaruMaki_create()

static int daObjToaruMaki_create ( daObjToaruMaki_c i_this)
static

◆ daObjToaruMaki_Delete()

static int daObjToaruMaki_Delete ( daObjToaruMaki_c i_this)
static

◆ daObjToaruMaki_draw()

static int daObjToaruMaki_draw ( daObjToaruMaki_c i_this)
static

◆ daObjToaruMaki_execute()

static int daObjToaruMaki_execute ( daObjToaruMaki_c i_this)
static

Variable Documentation

◆ daObjToaruMaki_METHODS

actor_method_class daObjToaruMaki_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:79
static int daObjToaruMaki_draw(daObjToaruMaki_c *i_this)
Definition d_a_obj_toaru_maki.cpp:138
static int daObjToaruMaki_create(daObjToaruMaki_c *i_this)
Definition d_a_obj_toaru_maki.cpp:119
static int daObjToaruMaki_Delete(daObjToaruMaki_c *i_this)
Definition d_a_obj_toaru_maki.cpp:127
static int daObjToaruMaki_execute(daObjToaruMaki_c *i_this)
Definition d_a_obj_toaru_maki.cpp:133
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_ToaruMaki

actor_process_profile_definition g_profile_Obj_ToaruMaki
extern
Initial value:
= {
7,
0,
0,
749,
0x00040000,
}
Ordon Bundle.
Definition d_a_obj_toaru_maki.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class daObjToaruMaki_METHODS
Definition d_a_obj_toaru_maki.cpp:143
@ PROC_Obj_ToaruMaki
Definition d_procname.h:430
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName[2] = {"T_Maki1", "T_Maki2"}
static

◆ l_bmdIdx

const u32 l_bmdIdx[2] = {4, 3}
static

◆ l_heapSize

const u32 l_heapSize[2]
static
Initial value:
= {
0x2000,
0x0EB0,
}