Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_b_gnd.cpp File Reference

Enumerations

enum  B_GND_RES_FILE_ID {
  B_GND_BCK_AL_EGND_TODOME =0x8 , B_GND_BCK_AL_EGND_TODOMEWAIT =0x9 , B_GND_BCK_AL_EGND_TUBAZERI_A =0xA , B_GND_BCK_AL_EGND_TUBAZERI_B =0xB ,
  B_GND_BCK_AL_EGND_TUBAZERI_C =0xC , B_GND_BCK_AL_EGND_TUBAZERI_LOSE =0xD , B_GND_BCK_AL_EGND_TUBAZERI_WIN =0xE , B_GND_BCK_AL_EGND_WH =0xF ,
  B_GND_BCK_AL_FEGND_TODOME =0x10 , B_GND_BCK_AL_FEGND_TODOMEWAIT =0x11 , B_GND_BCK_AL_FEGND_WH =0x12 , B_GND_BCK_EGND_ATTACKA =0x13 ,
  B_GND_BCK_EGND_ATTACKB =0x14 , B_GND_BCK_EGND_ATTACKC_A =0x15 , B_GND_BCK_EGND_ATTACKC_B =0x16 , B_GND_BCK_EGND_ATTACKC_C =0x17 ,
  B_GND_BCK_EGND_ATTACKD =0x18 , B_GND_BCK_EGND_ATTACKE_A =0x19 , B_GND_BCK_EGND_ATTACKE_B =0x1A , B_GND_BCK_EGND_ATTACKE_C =0x1B ,
  B_GND_BCK_EGND_ATTACKE_C1 =0x1C , B_GND_BCK_EGND_ATTACKE_C2 =0x1D , B_GND_BCK_EGND_ATTACKF =0x1E , B_GND_BCK_EGND_ATTACKG =0x1F ,
  B_GND_BCK_EGND_CHOUHATU =0x20 , B_GND_BCK_EGND_DAMAGE_A =0x21 , B_GND_BCK_EGND_DAMAGE_B =0x22 , B_GND_BCK_EGND_DEFENSE_A =0x23 ,
  B_GND_BCK_EGND_DEFENSE_B =0x24 , B_GND_BCK_EGND_DEFENSE_C =0x25 , B_GND_BCK_EGND_DEFENSE_D =0x26 , B_GND_BCK_EGND_DEFENSE_E =0x27 ,
  B_GND_BCK_EGND_DOWN =0x28 , B_GND_BCK_EGND_DOWNB =0x29 , B_GND_BCK_EGND_DOWNUP =0x2A , B_GND_BCK_EGND_DOWNWAIT =0x2B ,
  B_GND_BCK_EGND_JUMP_A =0x2C , B_GND_BCK_EGND_JUMP_B =0x2D , B_GND_BCK_EGND_JUMP_C =0x2E , B_GND_BCK_EGND_KAMAE =0x2F ,
  B_GND_BCK_EGND_KURUSIMI =0x30 , B_GND_BCK_EGND_KUZURE =0x31 , B_GND_BCK_EGND_LAUGH =0x32 , B_GND_BCK_EGND_LOOK =0x33 ,
  B_GND_BCK_EGND_RATTACK01_A =0x34 , B_GND_BCK_EGND_RATTACK01_B =0x35 , B_GND_BCK_EGND_RATTACK01_C =0x36 , B_GND_BCK_EGND_RATTACK01_D =0x37 ,
  B_GND_BCK_EGND_RATTACK02_A =0x38 , B_GND_BCK_EGND_RATTACK02_B =0x39 , B_GND_BCK_EGND_RATTACK02_C =0x3A , B_GND_BCK_EGND_RBRAKE =0x3B ,
  B_GND_BCK_EGND_RDAMEGE01_A =0x3C , B_GND_BCK_EGND_RDAMEGE01_B =0x3D , B_GND_BCK_EGND_RDAMEGE02L =0x3E , B_GND_BCK_EGND_RDAMEGE02R =0x3F ,
  B_GND_BCK_EGND_RDASH =0x40 , B_GND_BCK_EGND_RDOWN =0x41 , B_GND_BCK_EGND_RINANAKI01 =0x42 , B_GND_BCK_EGND_RINANAKI02L =0x43 ,
  B_GND_BCK_EGND_RINANAKI02R =0x44 , B_GND_BCK_EGND_RJUMP_END =0x45 , B_GND_BCK_EGND_RJUMP_MIDDLE =0x46 , B_GND_BCK_EGND_RJUMP_START =0x47 ,
  B_GND_BCK_EGND_RRETURN =0x48 , B_GND_BCK_EGND_RRUN =0x49 , B_GND_BCK_EGND_RSPUR =0x4A , B_GND_BCK_EGND_RWAIT =0x4B ,
  B_GND_BCK_EGND_RWALK =0x4C , B_GND_BCK_EGND_SAYAOPEN =0x4D , B_GND_BCK_EGND_SIDEJUMP_LA =0x4E , B_GND_BCK_EGND_SIDEJUMP_LB =0x4F ,
  B_GND_BCK_EGND_SIDEJUMP_RA =0x50 , B_GND_BCK_EGND_SIDEJUMP_RB =0x51 , B_GND_BCK_EGND_STANDUP =0x52 , B_GND_BCK_EGND_TODOME =0x53 ,
  B_GND_BCK_EGND_TODOME_02 =0x54 , B_GND_BCK_EGND_TUBAZERI_A =0x55 , B_GND_BCK_EGND_TUBAZERI_B =0x56 , B_GND_BCK_EGND_TUBAZERI_C =0x57 ,
  B_GND_BCK_EGND_TUBAZERI_LOSE =0x58 , B_GND_BCK_EGND_TUBAZERI_WIN =0x59 , B_GND_BCK_EGND_WAIT01 =0x5A , B_GND_BCK_EGND_WAIT02 =0x5B ,
  B_GND_BCK_EGND_WAIT03 =0x5C , B_GND_BCK_EGND_WALK =0x5D , B_GND_BCK_ZELDA_SURPRISE =0x5E , B_GND_BMD_EGND_SHEATH =0x61 ,
  B_GND_BMD_EGND_SWORD =0x62 , B_GND_BMD_MANT_SHADOW8 =0x63 , B_GND_BMD_SWORD_EFFECTA =0x64 , B_GND_BMD_SWORD_EFFECTB =0x65 ,
  B_GND_BMD_SWORD_EFFECTC =0x66 , B_GND_BMD_EGND =0x69 , B_GND_BMD_ZELDA =0x6A , B_GND_BRK_EGND_CORE_BEAT =0x6D ,
  B_GND_BTK_AL_FEGND_TODOME =0x70 , B_GND_BTK_AL_FEGND_WH =0x71 , B_GND_BTK_EGND_KAMAE =0x72 , B_GND_BTK_EGND_LAUGH =0x73 ,
  B_GND_BTK_EGND_LOOK =0x74 , B_GND_BTK_EGND_SAYAOPEN =0x75 , B_GND_BTK_EGND_STANDUP =0x76 , B_GND_BTK_EYE_DEFAULT =0x77 ,
  B_GND_BTK_ZELDA_SUEPRISE =0x78 , B_GND_BTP_EGND_MEPACHI =0x7B , B_GND_BTP_ZELDA_SUEPRISE =0x7C
}
 
enum  B_HG_RES_FILE_ID {
  B_HG_BCK_HG_DOWN =0x5 , B_HG_BCK_HG_JUMP_END =0x6 , B_HG_BCK_HG_JUMP_MIDDLE =0x7 , B_HG_BCK_HG_JUMP_START =0x8 ,
  B_HG_BCK_HG_RUN =0x9 , B_HG_BCK_HG_RUN_DASH =0xA , B_HG_BCK_HG_STAND =0xB , B_HG_BCK_HG_STANDTURNL =0xC ,
  B_HG_BCK_HG_STANDTURNR =0xD , B_HG_BCK_HG_STOP =0xE , B_HG_BCK_HG_WAIT =0xF , B_HG_BCK_HG_WALK =0x10 ,
  B_HG_BMD_HG =0x13 , B_HG_BTI_TAZUNA =0x16
}
 
enum  daB_GND_ACTION {
  ACTION_HWAIT_1 = 1 , ACTION_HWAIT_2 = 2 , ACTION_HRUN_A = 3 , ACTION_HRUN_P = 4 ,
  ACTION_HJUMP = 5 , ACTION_HEND = 6 , ACTION_WAIT = 10 , ACTION_ATTACK = 11 ,
  ACTION_DEFENCE = 12 , ACTION_JUMP = 13 , ACTION_SIDE = 14 , ACTION_TUBA = 19 ,
  ACTION_DAMAGE = 20 , ACTION_DOWN = 21 , ACTION_END = 22
}
 

Functions

static void anm_init (b_gnd_class *i_this, int i_anmID, f32 i_morf, u8 i_attr, f32 i_speed)
 
static void h_anm_init (b_gnd_class *i_this, int i_anmID, f32 i_morf, u8 i_attr, f32 i_speed)
 
static int nodeCallBack (J3DJoint *i_joint, int param_2)
 
static int h_nodeCallBack (J3DJoint *i_joint, int param_2)
 
static int daB_GND_Draw (b_gnd_class *i_this)
 
static void * shot_s_sub (void *i_actor, void *i_data)
 
static u32 gake_check (b_gnd_class *i_this)
 
static BOOL saku_jump_check (b_gnd_class *i_this)
 
static void b_gnd_h_wait (b_gnd_class *i_this)
 
static void b_gnd_h_wait2 (b_gnd_class *i_this)
 
static void b_gnd_h_run_a (b_gnd_class *i_this)
 
static void b_gnd_h_run_p (b_gnd_class *i_this)
 
static void b_gnd_h_jump (b_gnd_class *i_this)
 
static void b_gnd_h_end (b_gnd_class *i_this)
 
static void b_gnd_g_wait (b_gnd_class *i_this)
 
static BOOL b_gnd_g_attack (b_gnd_class *i_this)
 
static void b_gnd_g_defence (b_gnd_class *i_this)
 
static int b_gnd_g_jump (b_gnd_class *i_this)
 
static void b_gnd_g_side (b_gnd_class *i_this)
 
static void b_gnd_g_tuba (b_gnd_class *i_this)
 
static void b_gnd_g_damage (b_gnd_class *i_this)
 
static void b_gnd_g_down (b_gnd_class *i_this)
 
static void b_gnd_g_end (b_gnd_class *i_this)
 
static void damage_check (b_gnd_class *i_this)
 
static void eff_set_h (b_gnd_class *i_this)
 
static void eff_set (b_gnd_class *i_this)
 
static void * s_fkdel_sub (void *i_actor, void *i_data)
 
static void * s_objgbdel_sub (void *i_actor, void *i_data)
 
static void h_damage_check (b_gnd_class *i_this)
 
static void action (b_gnd_class *i_this)
 
static BOOL ball_bg_check (b_gnd_class *i_this, int i_no)
 
static void himo_control1 (b_gnd_class *i_this, cXyz *param_2, int param_3, s8 param_4)
 
static void himo_control2 (b_gnd_class *i_this, cXyz *param_2, int param_3, s8 param_4)
 
static void cam_3d_morf (b_gnd_class *i_this, f32 i_scale)
 
static void cam_spd_set (b_gnd_class *i_this)
 
static void demo_camera (b_gnd_class *i_this)
 
static void anm_se_set (b_gnd_class *i_this)
 
static int daB_GND_Execute (b_gnd_class *i_this)
 
static int daB_GND_IsDelete (b_gnd_class *i_this)
 
static int daB_GND_Delete (b_gnd_class *i_this)
 
static int useHeapInit (fopAc_ac_c *a_this)
 
static int daB_GND_Create (fopAc_ac_c *a_this)
 

Variables

 UNK_REL_DATA
 
 UNK_REL_BSS
 
static u8 l_initHIO
 
static daB_GND_HIO_c l_HIO
 
static cXyz b_path [8]
 
static actor_method_class l_daB_GND_Method
 
actor_process_profile_definition g_profile_B_GND
 
 AUDIO_INSTANCES
 

Enumeration Type Documentation

◆ B_GND_RES_FILE_ID

Enumerator
B_GND_BCK_AL_EGND_TODOME 
B_GND_BCK_AL_EGND_TODOMEWAIT 
B_GND_BCK_AL_EGND_TUBAZERI_A 
B_GND_BCK_AL_EGND_TUBAZERI_B 
B_GND_BCK_AL_EGND_TUBAZERI_C 
B_GND_BCK_AL_EGND_TUBAZERI_LOSE 
B_GND_BCK_AL_EGND_TUBAZERI_WIN 
B_GND_BCK_AL_EGND_WH 
B_GND_BCK_AL_FEGND_TODOME 
B_GND_BCK_AL_FEGND_TODOMEWAIT 
B_GND_BCK_AL_FEGND_WH 
B_GND_BCK_EGND_ATTACKA 
B_GND_BCK_EGND_ATTACKB 
B_GND_BCK_EGND_ATTACKC_A 
B_GND_BCK_EGND_ATTACKC_B 
B_GND_BCK_EGND_ATTACKC_C 
B_GND_BCK_EGND_ATTACKD 
B_GND_BCK_EGND_ATTACKE_A 
B_GND_BCK_EGND_ATTACKE_B 
B_GND_BCK_EGND_ATTACKE_C 
B_GND_BCK_EGND_ATTACKE_C1 
B_GND_BCK_EGND_ATTACKE_C2 
B_GND_BCK_EGND_ATTACKF 
B_GND_BCK_EGND_ATTACKG 
B_GND_BCK_EGND_CHOUHATU 
B_GND_BCK_EGND_DAMAGE_A 
B_GND_BCK_EGND_DAMAGE_B 
B_GND_BCK_EGND_DEFENSE_A 
B_GND_BCK_EGND_DEFENSE_B 
B_GND_BCK_EGND_DEFENSE_C 
B_GND_BCK_EGND_DEFENSE_D 
B_GND_BCK_EGND_DEFENSE_E 
B_GND_BCK_EGND_DOWN 
B_GND_BCK_EGND_DOWNB 
B_GND_BCK_EGND_DOWNUP 
B_GND_BCK_EGND_DOWNWAIT 
B_GND_BCK_EGND_JUMP_A 
B_GND_BCK_EGND_JUMP_B 
B_GND_BCK_EGND_JUMP_C 
B_GND_BCK_EGND_KAMAE 
B_GND_BCK_EGND_KURUSIMI 
B_GND_BCK_EGND_KUZURE 
B_GND_BCK_EGND_LAUGH 
B_GND_BCK_EGND_LOOK 
B_GND_BCK_EGND_RATTACK01_A 
B_GND_BCK_EGND_RATTACK01_B 
B_GND_BCK_EGND_RATTACK01_C 
B_GND_BCK_EGND_RATTACK01_D 
B_GND_BCK_EGND_RATTACK02_A 
B_GND_BCK_EGND_RATTACK02_B 
B_GND_BCK_EGND_RATTACK02_C 
B_GND_BCK_EGND_RBRAKE 
B_GND_BCK_EGND_RDAMEGE01_A 
B_GND_BCK_EGND_RDAMEGE01_B 
B_GND_BCK_EGND_RDAMEGE02L 
B_GND_BCK_EGND_RDAMEGE02R 
B_GND_BCK_EGND_RDASH 
B_GND_BCK_EGND_RDOWN 
B_GND_BCK_EGND_RINANAKI01 
B_GND_BCK_EGND_RINANAKI02L 
B_GND_BCK_EGND_RINANAKI02R 
B_GND_BCK_EGND_RJUMP_END 
B_GND_BCK_EGND_RJUMP_MIDDLE 
B_GND_BCK_EGND_RJUMP_START 
B_GND_BCK_EGND_RRETURN 
B_GND_BCK_EGND_RRUN 
B_GND_BCK_EGND_RSPUR 
B_GND_BCK_EGND_RWAIT 
B_GND_BCK_EGND_RWALK 
B_GND_BCK_EGND_SAYAOPEN 
B_GND_BCK_EGND_SIDEJUMP_LA 
B_GND_BCK_EGND_SIDEJUMP_LB 
B_GND_BCK_EGND_SIDEJUMP_RA 
B_GND_BCK_EGND_SIDEJUMP_RB 
B_GND_BCK_EGND_STANDUP 
B_GND_BCK_EGND_TODOME 
B_GND_BCK_EGND_TODOME_02 
B_GND_BCK_EGND_TUBAZERI_A 
B_GND_BCK_EGND_TUBAZERI_B 
B_GND_BCK_EGND_TUBAZERI_C 
B_GND_BCK_EGND_TUBAZERI_LOSE 
B_GND_BCK_EGND_TUBAZERI_WIN 
B_GND_BCK_EGND_WAIT01 
B_GND_BCK_EGND_WAIT02 
B_GND_BCK_EGND_WAIT03 
B_GND_BCK_EGND_WALK 
B_GND_BCK_ZELDA_SURPRISE 
B_GND_BMD_EGND_SHEATH 
B_GND_BMD_EGND_SWORD 
B_GND_BMD_MANT_SHADOW8 
B_GND_BMD_SWORD_EFFECTA 
B_GND_BMD_SWORD_EFFECTB 
B_GND_BMD_SWORD_EFFECTC 
B_GND_BMD_EGND 
B_GND_BMD_ZELDA 
B_GND_BRK_EGND_CORE_BEAT 
B_GND_BTK_AL_FEGND_TODOME 
B_GND_BTK_AL_FEGND_WH 
B_GND_BTK_EGND_KAMAE 
B_GND_BTK_EGND_LAUGH 
B_GND_BTK_EGND_LOOK 
B_GND_BTK_EGND_SAYAOPEN 
B_GND_BTK_EGND_STANDUP 
B_GND_BTK_EYE_DEFAULT 
B_GND_BTK_ZELDA_SUEPRISE 
B_GND_BTP_EGND_MEPACHI 
B_GND_BTP_ZELDA_SUEPRISE 

◆ B_HG_RES_FILE_ID

Enumerator
B_HG_BCK_HG_DOWN 
B_HG_BCK_HG_JUMP_END 
B_HG_BCK_HG_JUMP_MIDDLE 
B_HG_BCK_HG_JUMP_START 
B_HG_BCK_HG_RUN 
B_HG_BCK_HG_RUN_DASH 
B_HG_BCK_HG_STAND 
B_HG_BCK_HG_STANDTURNL 
B_HG_BCK_HG_STANDTURNR 
B_HG_BCK_HG_STOP 
B_HG_BCK_HG_WAIT 
B_HG_BCK_HG_WALK 
B_HG_BMD_HG 
B_HG_BTI_TAZUNA 

◆ daB_GND_ACTION

Enumerator
ACTION_HWAIT_1 
ACTION_HWAIT_2 
ACTION_HRUN_A 
ACTION_HRUN_P 
ACTION_HJUMP 
ACTION_HEND 
ACTION_WAIT 
ACTION_ATTACK 
ACTION_DEFENCE 
ACTION_JUMP 
ACTION_SIDE 
ACTION_TUBA 
ACTION_DAMAGE 
ACTION_DOWN 
ACTION_END 

Function Documentation

◆ action()

static void action ( b_gnd_class * i_this)
static

◆ anm_init()

static void anm_init ( b_gnd_class * i_this,
int i_anmID,
f32 i_morf,
u8 i_attr,
f32 i_speed )
static

◆ anm_se_set()

static void anm_se_set ( b_gnd_class * i_this)
static

◆ b_gnd_g_attack()

static BOOL b_gnd_g_attack ( b_gnd_class * i_this)
static

◆ b_gnd_g_damage()

static void b_gnd_g_damage ( b_gnd_class * i_this)
static

◆ b_gnd_g_defence()

static void b_gnd_g_defence ( b_gnd_class * i_this)
static

◆ b_gnd_g_down()

static void b_gnd_g_down ( b_gnd_class * i_this)
static

◆ b_gnd_g_end()

static void b_gnd_g_end ( b_gnd_class * i_this)
static

◆ b_gnd_g_jump()

static int b_gnd_g_jump ( b_gnd_class * i_this)
static

◆ b_gnd_g_side()

static void b_gnd_g_side ( b_gnd_class * i_this)
static

◆ b_gnd_g_tuba()

static void b_gnd_g_tuba ( b_gnd_class * i_this)
static

◆ b_gnd_g_wait()

static void b_gnd_g_wait ( b_gnd_class * i_this)
static

◆ b_gnd_h_end()

static void b_gnd_h_end ( b_gnd_class * i_this)
static

◆ b_gnd_h_jump()

static void b_gnd_h_jump ( b_gnd_class * i_this)
static

◆ b_gnd_h_run_a()

static void b_gnd_h_run_a ( b_gnd_class * i_this)
static

◆ b_gnd_h_run_p()

static void b_gnd_h_run_p ( b_gnd_class * i_this)
static

◆ b_gnd_h_wait()

static void b_gnd_h_wait ( b_gnd_class * i_this)
static

◆ b_gnd_h_wait2()

static void b_gnd_h_wait2 ( b_gnd_class * i_this)
static

◆ ball_bg_check()

static BOOL ball_bg_check ( b_gnd_class * i_this,
int i_no )
static

◆ cam_3d_morf()

static void cam_3d_morf ( b_gnd_class * i_this,
f32 i_scale )
static

◆ cam_spd_set()

static void cam_spd_set ( b_gnd_class * i_this)
static

◆ daB_GND_Create()

static int daB_GND_Create ( fopAc_ac_c * a_this)
static

◆ daB_GND_Delete()

static int daB_GND_Delete ( b_gnd_class * i_this)
static

◆ daB_GND_Draw()

static int daB_GND_Draw ( b_gnd_class * i_this)
static

◆ daB_GND_Execute()

static int daB_GND_Execute ( b_gnd_class * i_this)
static

◆ daB_GND_IsDelete()

static int daB_GND_IsDelete ( b_gnd_class * i_this)
static

◆ damage_check()

static void damage_check ( b_gnd_class * i_this)
static

◆ demo_camera()

static void demo_camera ( b_gnd_class * i_this)
static

◆ eff_set()

static void eff_set ( b_gnd_class * i_this)
static

◆ eff_set_h()

static void eff_set_h ( b_gnd_class * i_this)
static

◆ gake_check()

static u32 gake_check ( b_gnd_class * i_this)
static

◆ h_anm_init()

static void h_anm_init ( b_gnd_class * i_this,
int i_anmID,
f32 i_morf,
u8 i_attr,
f32 i_speed )
static

◆ h_damage_check()

static void h_damage_check ( b_gnd_class * i_this)
static

◆ h_nodeCallBack()

static int h_nodeCallBack ( J3DJoint * i_joint,
int param_2 )
static

◆ himo_control1()

static void himo_control1 ( b_gnd_class * i_this,
cXyz * param_2,
int param_3,
s8 param_4 )
static

◆ himo_control2()

static void himo_control2 ( b_gnd_class * i_this,
cXyz * param_2,
int param_3,
s8 param_4 )
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_2 )
static

◆ s_fkdel_sub()

static void * s_fkdel_sub ( void * i_actor,
void * i_data )
static

◆ s_objgbdel_sub()

static void * s_objgbdel_sub ( void * i_actor,
void * i_data )
static

◆ saku_jump_check()

static BOOL saku_jump_check ( b_gnd_class * i_this)
static

◆ shot_s_sub()

static void * shot_s_sub ( void * i_actor,
void * i_data )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * a_this)
static

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ b_path

cXyz b_path[8]
static

◆ g_profile_B_GND

actor_process_profile_definition g_profile_B_GND
extern
Initial value:
= {
7,
sizeof(b_gnd_class),
0,
0,
214,
0x00044000,
}
Ganondorf.
Definition d_a_b_gnd.h:24
static actor_method_class l_daB_GND_Method
Definition d_a_b_gnd.cpp:4989
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
@ PROC_B_GND
Definition d_procname.h:531
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daB_GND_Method

actor_method_class l_daB_GND_Method
static
Initial value:
= {
}
static int daB_GND_IsDelete(b_gnd_class *i_this)
Definition d_a_b_gnd.cpp:4597
static int daB_GND_Delete(b_gnd_class *i_this)
Definition d_a_b_gnd.cpp:4602
static int daB_GND_Draw(b_gnd_class *i_this)
Definition d_a_b_gnd.cpp:274
static int daB_GND_Execute(b_gnd_class *i_this)
Definition d_a_b_gnd.cpp:3909
static int daB_GND_Create(fopAc_ac_c *a_this)
Definition d_a_b_gnd.cpp:4802
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daB_GND_HIO_c l_HIO
static

◆ l_initHIO

u8 l_initHIO
static

◆ UNK_REL_BSS

UNK_REL_BSS

◆ UNK_REL_DATA

UNK_REL_DATA