Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_swTime.cpp File Reference

Functions

static int daSwTime_Execute (daSwTime_c *i_this)
 
static int daSwTime_Delete (daSwTime_c *i_this)
 
static int daSwTime_Create (daSwTime_c *i_this)
 

Variables

static actor_method_class l_daSwTime_Method
 
actor_process_profile_definition g_profile_SwTime
 

Function Documentation

◆ daSwTime_Create()

static int daSwTime_Create ( daSwTime_c i_this)
static

◆ daSwTime_Delete()

static int daSwTime_Delete ( daSwTime_c i_this)
static

◆ daSwTime_Execute()

static int daSwTime_Execute ( daSwTime_c i_this)
static

Variable Documentation

◆ g_profile_SwTime

actor_process_profile_definition g_profile_SwTime
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daSwTime_c),
0,
0,
576,
0x40100,
}
Switch Time.
Definition d_a_swTime.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daSwTime_Method
Definition d_a_swTime.cpp:62
@ PROC_SwTime
Definition d_procname.h:422
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daSwTime_Method

actor_method_class l_daSwTime_Method
static
Initial value:
= {
}
static int daSwTime_Execute(daSwTime_c *i_this)
Definition d_a_swTime.cpp:46
static int daSwTime_Delete(daSwTime_c *i_this)
Definition d_a_swTime.cpp:51
static int daSwTime_Create(daSwTime_c *i_this)
Definition d_a_swTime.cpp:56
int(* process_method_func)(void *)
Definition f_pc_method.h:7