= {
7,
0,
0,
#if PLATFORM_SHIELD || VERSION == VERSION_WII_USA_R2 || VERSION == VERSION_WII_JPN
#else
#endif
}
Oocca 2.
Definition d_a_npc_tkj2.h:16
static actor_method_class l_daNpc_Tkj2_Method
Definition d_a_npc_tkj2.cpp:1201
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:81
@ fopAcStts_UNK_0x80000_e
Definition f_op_actor.h:50
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_NPC_TKJ2_e
Definition f_pc_draw_priority.h:712
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_NPC_TKJ2_e
Definition f_pc_name.h:275
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12