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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| enum | Tkj2_RES_File_ID { BCK_TKJ_FLY = 0x6 , BCK_TKJ_FLY_FALL , BCK_TKJ_F_TALK_A , BCK_TKJ_MOGAKU , BCK_TKJ_WAIT_A , BCK_TKJ_WALK_A , BMDR_TKJ = 0xE , BTK_TKJ = 0x11 , BTP_TKJ = 0x14 } |
| enum | Joint { JNT_CENTER , JNT_ARML1 , JNT_ARML2 , JNT_HANDL , JNT_TUBASAL , JNT_ARMR1 , JNT_ARMR2 , JNT_HANDR , JNT_TUBASAR , JNT_LEGL , JNT_FOOTL1 , JNT_FOOTL2 , JNT_LEGR , JNT_FOOTR1 , JNT_FOOTR2 , JNT_NECK1 , JNT_NECK2 , JNT_HEAD , JNT_CHIN , JNT_MOUTH } |
| enum | Action { ACTION_NORMAL , ACTION_CARRY , ACTION_FLY , ACTION_DROP , ACTION_RETURN , ACTION_DROP_2 = 0x6 } |
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| static u8 | l_initHIO |
| static daNpc_Tkj2_HIO_c | l_HIO |
| static actor_method_class | l_daNpc_Tkj2_Method |
| actor_process_profile_definition | g_profile_NPC_TKJ2 |
| enum Action |
| enum Joint |
| enum Tkj2_RES_File_ID |
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