Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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char const *const | d_a_obj_metalbox__stringBase0 |
void * | __vt__8dCcD_Cyl [36] |
void * | __vt__9dCcD_Stts [11] |
void * | __vt__12cCcD_CylAttr [25] |
void * | __vt__14cCcD_ShapeAttr [22] |
void * | __vt__9cCcD_Stts [8] |
u8 | now__14mDoMtx_stack_c [48] |
u8 | g_dComIfG_gameInfo [122384] |
static SECTION_RODATA f32 const | lit_3655 = 30.0f |
static SECTION_DEAD char const *const | stringBase_80593470 = "L_mbox_00" |
static SECTION_DATA void * | l_arcName = (void*)&d_a_obj_metalbox__stringBase0 |
static actor_method_class | l_daObjMBox_Method |
actor_process_profile_definition | g_profile_Obj_MetalBox |
SECTION_DATA void * | __vt__8cM3dGCyl [3] |
SECTION_DATA void * | __vt__8cM3dGAab [3] |
SECTION_DATA void * | __vt__12dBgS_ObjAcch [9] |
SECTION_DATA void * | __vt__11daObjMBox_c [10] |
void __ct__10dCcD_GSttsFv | ( | ) |
void __ct__12dBgS_AcchCirFv | ( | ) |
void __ct__12dCcD_GObjInfFv | ( | ) |
void __ct__16dBgS_MoveBgActorFv | ( | ) |
void __ct__9dBgS_AcchFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__12dBgS_ObjAcchFv | ( | ) |
void __dt__8cM3dGAabFv | ( | ) |
void __dt__8cM3dGCylFv | ( | ) |
void __dt__9dBgS_AcchFv | ( | ) |
void _restgpr_29 | ( | ) |
void _savegpr_29 | ( | ) |
COMPILER_STRIP_GATE | ( | 0x8059346C | , |
& | lit_3655 | ||
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void Create__11daObjMBox_cFv | ( | ) |
void create__11daObjMBox_cFv | ( | ) |
void CreateHeap__11daObjMBox_cFv | ( | ) |
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void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz | ( | ) |
void dComIfG_resDelete__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfG_resLoad__FP30request_of_phase_process_classPCc | ( | ) |
void Delete__11daObjMBox_cFv | ( | ) |
void Draw__11daObjMBox_cFv | ( | ) |
void Execute__11daObjMBox_cFPPA3_A4_f | ( | ) |
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData | ( | ) |
void getRes__14dRes_control_cFPCclP11dRes_info_ci | ( | ) |
void initBaseMtx__11daObjMBox_cFv | ( | ) |
bool IsDelete__16dBgS_MoveBgActorFv | ( | ) |
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl | ( | ) |
void mDoExt_modelUpdateDL__FP8J3DModel | ( | ) |
void mDoMtx_YrotM__FPA4_fs | ( | ) |
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f | ( | ) |
void MoveBGDelete__16dBgS_MoveBgActorFv | ( | ) |
void MoveBGExecute__16dBgS_MoveBgActorFv | ( | ) |
void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz | ( | ) |
void setBaseMtx__11daObjMBox_cFv | ( | ) |
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c | ( | ) |
void SetObj__16dBgS_PolyPassChkFv | ( | ) |
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c | ( | ) |
void SetWall__12dBgS_AcchCirFff | ( | ) |
bool ToBack__16dBgS_MoveBgActorFv | ( | ) |
bool ToFore__16dBgS_MoveBgActorFv | ( | ) |
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u8 now__14mDoMtx_stack_c[48] |
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