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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_cc_uty.cpp File Reference

Functions

int pl_cut_LRC (int index)
 
u16 cc_pl_cut_bit_get ()
 
static int getMapInfo (s8 param_0)
 
static u32 getHitId (cCcD_Obj *i_ccObj, int i_useReboundSe)
 
void def_se_set (Z2Creature *i_sound, cCcD_Obj *i_ccObj, u32 i_mapInfo, fopAc_ac_c *i_actor)
 
static u8 at_power_get (dCcU_AtInfo *i_AtInfo)
 
fopAc_ac_cat_power_check (dCcU_AtInfo *i_AtInfo)
 
fopAc_ac_ccc_at_check (fopAc_ac_c *i_enemy, dCcU_AtInfo *i_AtInfo)
 

Variables

static int plCutLRC [58]
 

Function Documentation

◆ at_power_check()

fopAc_ac_c * at_power_check ( dCcU_AtInfo * i_AtInfo)

◆ at_power_get()

static u8 at_power_get ( dCcU_AtInfo * i_AtInfo)
static

◆ cc_at_check()

fopAc_ac_c * cc_at_check ( fopAc_ac_c * i_enemy,
dCcU_AtInfo * i_AtInfo )

◆ cc_pl_cut_bit_get()

u16 cc_pl_cut_bit_get ( )

◆ def_se_set()

void def_se_set ( Z2Creature * i_sound,
cCcD_Obj * i_ccObj,
u32 i_mapInfo,
fopAc_ac_c * i_actor )

◆ getHitId()

static u32 getHitId ( cCcD_Obj * i_ccObj,
int i_useReboundSe )
static

◆ getMapInfo()

static int getMapInfo ( s8 param_0)
static

◆ pl_cut_LRC()

int pl_cut_LRC ( int index)

Variable Documentation

◆ plCutLRC

int plCutLRC[58]
static

d_cc_uty.cpp Collider Utilties