Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
int | pl_cut_LRC (int index) |
u16 | cc_pl_cut_bit_get () |
static int | getMapInfo (s8 param_0) |
static u32 | getHitId (cCcD_Obj *i_ccObj, int i_useReboundSe) |
void | def_se_set (Z2Creature *i_sound, cCcD_Obj *i_ccObj, u32 i_mapInfo, fopAc_ac_c *i_actor) |
static u8 | at_power_get (dCcU_AtInfo *i_AtInfo) |
fopAc_ac_c * | at_power_check (dCcU_AtInfo *i_AtInfo) |
fopAc_ac_c * | cc_at_check (fopAc_ac_c *i_enemy, dCcU_AtInfo *i_AtInfo) |
Variables | |
static int | plCutLRC [58] |
fopAc_ac_c * at_power_check | ( | dCcU_AtInfo * | i_AtInfo | ) |
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static |
fopAc_ac_c * cc_at_check | ( | fopAc_ac_c * | i_enemy, |
dCcU_AtInfo * | i_AtInfo | ||
) |
u16 cc_pl_cut_bit_get | ( | ) |
void def_se_set | ( | Z2Creature * | i_sound, |
cCcD_Obj * | i_ccObj, | ||
u32 | i_mapInfo, | ||
fopAc_ac_c * | i_actor | ||
) |
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static |