Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_sola.cpp File Reference

Enumerations

enum  Bans_RES_File_ID { BCK_SOLA_WAIT_A = 0x4 , BMDR_SOLA = 0x7 }
 
enum  RES_Name { NONE , SOLA }
 

Functions

static int daNpc_solA_Create (void *param_0)
 
static int daNpc_solA_Delete (void *param_0)
 
static int daNpc_solA_Execute (void *param_0)
 
static void daNpc_solA_Draw (void *param_0)
 
static bool daNpc_solA_IsDelete (void *param_0)
 

Variables

static int l_bmdData [1][2]
 
static daNpcT_evtData_c l_evtList [2]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [2] = {1, -1}
 
static s8l_loadResPtrnList [1] = {l_loadResPtrn0}
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [1]
 
static daNpcT_motionAnmData_c l_motionAnmData [1]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [4]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [4]
 
static daNpc_solA_Param_c l_HIO
 
static actor_method_class daNpc_solA_MethodTable
 
actor_process_profile_definition g_profile_NPC_SOLA
 

Enumeration Type Documentation

◆ Bans_RES_File_ID

Enumerator
BCK_SOLA_WAIT_A 
BMDR_SOLA 

◆ RES_Name

enum RES_Name
Enumerator
NONE 
SOLA 

Function Documentation

◆ daNpc_solA_Create()

static int daNpc_solA_Create ( void * param_0)
static

◆ daNpc_solA_Delete()

static int daNpc_solA_Delete ( void * param_0)
static

◆ daNpc_solA_Draw()

static void daNpc_solA_Draw ( void * param_0)
static

◆ daNpc_solA_Execute()

static int daNpc_solA_Execute ( void * param_0)
static

◆ daNpc_solA_IsDelete()

static bool daNpc_solA_IsDelete ( void * param_0)
static

Variable Documentation

◆ daNpc_solA_MethodTable

actor_method_class daNpc_solA_MethodTable
static
Initial value:
= {
}
static int daNpc_solA_Create(void *param_0)
Definition d_a_npc_sola.cpp:443
static int daNpc_solA_Delete(void *param_0)
Definition d_a_npc_sola.cpp:447
static int daNpc_solA_Execute(void *param_0)
Definition d_a_npc_sola.cpp:451
static void daNpc_solA_Draw(void *param_0)
Definition d_a_npc_sola.cpp:455
static bool daNpc_solA_IsDelete(void *param_0)
Definition d_a_npc_sola.cpp:459
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_SOLA

Initial value:
= {
7,
sizeof(daNpc_solA_c),
0,
0,
366,
0x00044107,
}
Soldier A (Castle Town?)
Definition d_a_npc_sola.h:15
static actor_method_class daNpc_solA_MethodTable
Definition d_a_npc_sola.cpp:465
@ PROC_NPC_SOLA
Definition d_procname.h:630
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[1][2]
static
Initial value:
= {
}
@ BMDR_SOLA
Definition d_a_npc_sola.cpp:15
@ SOLA
Definition d_a_npc_sola.cpp:19

◆ l_evtList

daNpcT_evtData_c l_evtList[2]
static
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[1]
static
Initial value:
= {
}
@ EMode_NONE
Definition J3DAnimation.h:923
@ NONE
Definition d_a_npc_sola.cpp:18

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[4]
static
Initial value:
= {
{0, -1, 0},
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
}

◆ l_HIO

daNpc_solA_Param_c l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2] = {1, -1}
static

◆ l_loadResPtrnList

s8* l_loadResPtrnList[1] = {l_loadResPtrn0}
static

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[1]
static
Initial value:
= {
}
@ EMode_LOOP
Definition J3DAnimation.h:925
@ BCK_SOLA_WAIT_A
Definition d_a_npc_sola.cpp:12

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[4]
static
Initial value:
= {
{0, -1, 0},
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"solA",
}