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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daB_OH_HIO_c |
Enumerations | |
| enum | B_oh_RES_File_ID { BCK_AL_FOIFINISH = 0x8 , BCK_AL_OICUT , BCK_AL_OICUTB , BCK_AL_OIFINISH , BCK_AL_OIHANG , BCK_AL_OIHANGMISS , BCK_AL_OIHANGWAIT , BCK_AL_OIHANGWAITB , BCK_AL_OISPIT , BCK_OH_CORE_OPEN , BCK_OI_APPEAR , BCK_OI_APPEAR02 , BCK_OI_DEAD , BCK_OI_EAT , BCK_OI_EAT02 , BCK_OI_LASTDAMAGE , BCK_OI_OPENMOUTH , BCK_OI_OPENMOUTHWAIT , BCK_OI_SWALLOW , BCK_OI_SWIMWAIT , BCK_OI_TENTACLE_END , BCK_OI_THROWUP , BCK_OI_WAIT , BMDR_EF_OISUI = 0x21 , BMDR_OI_BODY , BMDR_OI_FINA , BMDR_OI_FINB , BMDR_OI_FINC , BMDR_OI_TAIL , BMDV_OH = 0x29 , BMDV_OH_CORE , BMDV_OI_HEAD , BRK_EF_OISUI = 0x2E , BRK_OH_LOOP , BTK_AL_FOICUT = 0x32 , BTK_AL_FOICUTB , BTK_AL_FOIFINISH , BTK_EF_OISUI , BTK_OH_LOOP , BTP_AL_FOIFINISH = 0x39 } |
Functions | |
| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| static int | daB_OH_Draw (b_oh_class *i_this) |
| static void | start (b_oh_class *i_this) |
| static void | wait (b_oh_class *i_this) |
| static void | attack (b_oh_class *i_this) |
| static void | caught (b_oh_class *i_this) |
| static void | end (b_oh_class *i_this) |
| static void | non (b_oh_class *i_this) |
| static void | action (b_oh_class *i_this) |
| static void | damage_check (b_oh_class *i_this) |
| static int | daB_OH_Execute (b_oh_class *i_this) |
| static int | daB_OH_IsDelete (b_oh_class *i_this) |
| static int | daB_OH_Delete (b_oh_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daB_OH_Create (fopAc_ac_c *i_this) |
Variables | |
| static u8 | data_8061DBB5 |
| static daB_OH_HIO_c | l_HIO |
| static b_ob_class * | boss |
| static int | Cinit |
| AUDIO_INSTANCES | |
| static actor_method_class | l_daB_OH_Method |
| actor_process_profile_definition | g_profile_B_OH |
| enum B_oh_RES_File_ID |
d_a_b_oh.cpp Morpheel Tentacle
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| AUDIO_INSTANCES |
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