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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
| enum | Action { ACT_TK2_WAIT , ACT_TK2_FIND , ACT_TK2_ATTACK , ACT_TK2_S_DAMAGE = 0x9 , ACT_TK2_DAMAGE } |
| enum | Animation { ANM_TK2_APPEAR = 0x4 , ANM_TK2_ATTACK , ANM_TK2_DAMAGE , ANM_TK2_HIDE , ANM_TK2_KYORO2 , ANM_TK2_SWIM , ANM_TK2_WAIT01 } |
| enum | Mode { MODE_TK2_NONE , MODE_TK2_APPEAR , MODE_TK2_ATTACK , MODE_TK2_DAMAGE , MODE_TK2_HIDE , MODE_TK2_KYORO2 = 0xA , MODE_TK2_SWIM , MODE_TK2_WAIT01 } |
Functions | |
| static void | anm_init (e_tk2_class *i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) |
| static int | daE_TK2_Draw (e_tk2_class *i_this) |
| static int | other_bg_check (e_tk2_class *i_this, fopAc_ac_c *i_ac) |
| static int | pl_check (e_tk2_class *i_this, f32 i_limit, s16 i_max_diff) |
| static void | damage_check (e_tk2_class *i_this) |
| static void | e_tk2_wait_0 (e_tk2_class *i_this) |
| static void | e_tk2_find (e_tk2_class *i_this) |
| static void | e_tk2_attack (e_tk2_class *i_this) |
| static void | e_tk2_s_damage (e_tk2_class *i_this) |
| static void | e_tk2_damage (e_tk2_class *i_this) |
| static void | action (e_tk2_class *i_this) |
| static int | daE_TK2_Execute (e_tk2_class *i_this) |
| static int | daE_TK2_IsDelete (e_tk2_class *i_this) |
| static int | daE_TK2_Delete (e_tk2_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | daE_TK2_Create (fopAc_ac_c *i_this) |
Variables | |
| static bool | hioInit |
| static daE_TK2_HIO_c | l_HIO |
| static dCcD_SrcSph | cc_sph_src |
| static actor_method_class | l_daE_TK2_Method |
| actor_process_profile_definition | g_profile_E_TK2 |
| enum Action |
| enum Animation |
| enum Mode |
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