Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_wrestler.cpp File Reference

Enumerations

enum  Bou3_RES_File_ID {
  BCK_BOUS_DOWN = 6 , BCK_BOUS_F_DOWN , BCK_BOUS_F_HEAD_UP , BCK_BOUS_F_LOSE ,
  BCK_BOUS_F_LOSE2 , BCK_BOUS_F_PULLBACK , BCK_BOUS_F_PUNCH , BCK_BOUS_F_PUNCH_SHOCK ,
  BCK_BOUS_F_PUNCHMISS_TACKLESHOCK , BCK_BOUS_F_PUNCHSHOCK_RETURN , BCK_BOUS_F_PUSHBACK , BCK_BOUS_F_STAGGER ,
  BCK_BOUS_F_TACKLE , BCK_BOUS_F_TACKLE_B , BCK_BOUS_F_TACKLE_MISS , BCK_BOUS_F_TACKLE_SHOCK ,
  BCK_BOUS_F_TACKLE_STAGGER , BCK_BOUS_F_TACKLE_WAIT , BCK_BOUS_F_TACKLESHOCK_RETURN , BCK_BOUS_F_TALK_A ,
  BCK_BOUS_F_WAIT_B , BCK_BOUS_F_WIN , BCK_BOUS_F_WIN_POSE , BCK_BOUS_FIGHT_STEP ,
  BCK_BOUS_FIGHT_STEPL , BCK_BOUS_FIGHT_STEPR , BCK_BOUS_FIGHT_WAIT , BCK_BOUS_HAKEYOI ,
  BCK_BOUS_HEAD_UP , BCK_BOUS_LOSE , BCK_BOUS_LOSE2 , BCK_BOUS_MIAU ,
  BCK_BOUS_PULLBACK , BCK_BOUS_PUNCH , BCK_BOUS_PUNCH_SHOCK , BCK_BOUS_PUNCHMISS_TACKLESHOCK ,
  BCK_BOUS_PUNCHSHOCK_RETURN , BCK_BOUS_PUSHBACK , BCK_BOUS_PUSHOUT , BCK_BOUS_SHIKO ,
  BCK_BOUS_STAGGER , BCK_BOUS_STEP , BCK_BOUS_TACKLE , BCK_BOUS_TACKLE_B ,
  BCK_BOUS_TACKLE_MISS , BCK_BOUS_TACKLE_SHOCK , BCK_BOUS_TACKLE_STAGGER , BCK_BOUS_TACKLE_WAIT ,
  BCK_BOUS_TACKLESHOCK_RETURN , BCK_BOUS_WAIT_A , BCK_BOUS_WAIT_B , BCK_BOUS_WIN ,
  BCK_BOUS_WIN_POSE , BCK_BOUS_YOKE , BMDR_BOUS = 0x3E , BTK_BOUS = 0x41 ,
  BTP_BOUS = 0x44 , BTP_BOUS_F_DOWN , BTP_BOUS_F_HEAD_UP , BTP_BOUS_F_LOSE ,
  BTP_BOUS_F_LOSE2 , BTP_BOUS_F_PULLBACK , BTP_BOUS_F_PUNCH , BTP_BOUS_F_PUNCH_SHOCK ,
  BTP_BOUS_F_PUNCHMISS_TACKLESHOCK , BTP_BOUS_F_PUNCHSHOCK_RETURN , BTP_BOUS_F_PUSHBACK , BTP_BOUS_F_STAGGER ,
  BTP_BOUS_F_TACKLE , BTP_BOUS_F_TACKLE_B , BTP_BOUS_F_TACKLE_MISS , BTP_BOUS_F_TACKLE_SHOCK ,
  BTP_BOUS_F_TACKLE_STAGGER , BTP_BOUS_F_TACKLE_WAIT , BTP_BOUS_F_TACKLESHOCK_RETURN , BTP_BOUS_F_WAIT_B ,
  BTP_BOUS_F_WIN , BTP_BOUS_F_WIN_POSE
}
 
enum  grDS_RES_File_ID {
  BCK_GRD_DOWN = 7 , BCK_GRD_F_DOWN , BCK_GRD_F_HEAD_UP , BCK_GRD_F_LOSE ,
  BCK_GRD_F_LOSE2 , BCK_GRD_F_MADTALK , BCK_GRD_F_PULLBACK , BCK_GRD_F_PUNCH ,
  BCK_GRD_F_PUNCH_SHOCK , BCK_GRD_F_PUNCHMISS_TACKLESHOCK , BCK_GRD_F_PUNCHSHOCK_RETURN , BCK_GRD_F_PUSHBACK ,
  BCK_GRD_F_SMILE , BCK_GRD_F_STAGGER , BCK_GRD_F_TACKLE , BCK_GRD_F_TACKLE_B ,
  BCK_GRD_F_TACKLE_MISS , BCK_GRD_F_TACKLE_SHOCK , BCK_GRD_F_TACKLE_STAGGER , BCK_GRD_F_TACKLE_WAIT ,
  BCK_GRD_F_TACKLESHOCK_RETURN , BCK_GRD_F_TALK_A , BCK_GRD_F_WAIT_B , BCK_GRD_F_WIN ,
  BCK_GRD_F_WIN_POSE , BCK_GRD_FH_MAD , BCK_GRD_FH_SMILE , BCK_GRD_FIGHT_STEP ,
  BCK_GRD_FIGHT_STEPL , BCK_GRD_FIGHT_STEPR , BCK_GRD_FIGHT_WAIT , BCK_GRD_HAKEYOI ,
  BCK_GRD_HEAD_UP , BCK_GRD_LOSE , BCK_GRD_LOSE2 , BCK_GRD_MIAU ,
  BCK_GRD_PULLBACK , BCK_GRD_PUNCH , BCK_GRD_PUNCH_SHOCK , BCK_GRD_PUNCHMISS_TACKLESHOCK ,
  BCK_GRD_PUNCHSHOCK_RETURN , BCK_GRD_PUSHBACK , BCK_GRD_SHIKO , BCK_GRD_SHIKO_WAIT ,
  BCK_GRD_STAGGER , BCK_GRD_STEP , BCK_GRD_TACKLE , BCK_GRD_TACKLE_B ,
  BCK_GRD_TACKLE_MISS , BCK_GRD_TACKLE_SHOCK , BCK_GRD_TACKLE_STAGGER , BCK_GRD_TACKLE_WAIT ,
  BCK_GRD_TACKLESHOCK_RETURN , BCK_GRD_TALK_L , BCK_GRD_TALK_R , BCK_GRD_TO_WAIT_C ,
  BCK_GRD_WAIT_A , BCK_GRD_WAIT_B , BCK_GRD_WAIT_C , BCK_GRD_WALK_A ,
  BCK_GRD_WIN , BCK_GRD_WIN_POSE , BMDR_GRD = 0x47 , BTK_GRD = 0x4A ,
  BTP_GRD = 0x4D , BTP_GRD_F_DOWN , BTP_GRD_F_HEAD_UP , BTP_GRD_F_LOSE ,
  BTP_GRD_F_LOSE2 , BTP_GRD_F_PULLBACK , BTP_GRD_F_PUNCH_SHOCK , BTP_GRD_F_PUNCHMISS_TACKLESHOCK ,
  BTP_GRD_F_PUNCHSHOCK_RETURN , BTP_GRD_F_PUSHBACK , BTP_GRD_F_STAGGER , BTP_GRD_F_TACKLE ,
  BTP_GRD_F_TACKLE_B , BTP_GRD_F_TACKLE_MISS , BTP_GRD_F_TACKLE_SHOCK , BTP_GRD_F_TACKLE_STAGGER ,
  BTP_GRD_F_TACKLESHOCK_RETURN , BTP_GRD_F_WAIT_B , BTP_GRD_F_WIN , EVT_EVENT_LIST = 0x62
}
 
enum  Bou3_Joint {
  JNT_CENTER , JNT_BACKBONE1 , JNT_BACKBONE2 , JNT_NECK ,
  JNT_HEAD , JNT_CHIN , JNT_MAYU_L , JNT_MAYU_R ,
  JNT_MOUTH , JNT_SHOULDERL , JNT_ARML1 , JNT_ARML2 ,
  JNT_HANDL , JNT_FINGERL1 , JNT_THAMBL , JNT_SHOULDERR ,
  JNT_ARMR1 , JNT_ARMR2 , JNT_HANDR , JNT_FINGERR1 ,
  JNT_THAMBR , JNT_HARA , JNT_WAIST , JNT_CLOTCHL ,
  JNT_LEGL1 , JNT_LEGL2 , JNT_FOOTL , JNT_CLOTCHR ,
  JNT_LEGR1 , JNT_LEGR2 , JNT_FOOTR , JNT_HARA_TOPF ,
  JNT_HARA_UNDERF , JNT_HARA_UNDERL , JNT_HARA_UNDERR , JNT_OBIL ,
  JNT_OBIR
}
 

Functions

static s16 dummy_lit_123932 (int sel)
 
static s16 dummy_lit_123935 (int sel)
 
static s16 dummy_lit_123941 (int sel)
 
static s16 dummy_lit_1239443 (int sel)
 
static s16 dummy_lit_123947 (int sel)
 
static s16 dummy_lit_123950 (int sel)
 
static s16 dummy_lit_123953 (int sel)
 
static s16 dummy_lit_123964 (int sel)
 
static void * s_sub1 (void *i_actor, void *i_data)
 
static void * s_sub2 (void *i_actor, void *i_data)
 
static int daNpcWrestler_Create (void *a_this)
 
static int daNpcWrestler_Delete (void *a_this)
 
static int daNpcWrestler_Execute (void *a_this)
 
static int daNpcWrestler_Draw (void *a_this)
 
static int daNpcWrestler_IsDelete (void *a_this)
 

Variables

static char * l_resALink = "alSumou"
 
static char * l_resName [5]
 
static int l_bmdGetParamList [5]
 
static daNpc_GetParam1 l_BouBckParamList [63]
 
static daNpc_GetParam2 l_BouFaceParamList [23]
 
static daNpc_GetParam1 l_BouBtpParamList [23]
 
static daNpc_GetParam1 l_BouBtkParamList [1]
 
static WrestlerParamList l_BouAnmParamList
 
static daNpc_GetParam1 l_GrdBckParamList [63]
 
static daNpc_GetParam2 l_GrdFaceParamList [23]
 
static daNpc_GetParam1 l_GrdBtpParamList [23]
 
static daNpc_GetParam1 l_GrdBtkParamList [1]
 
static WrestlerParamList l_GrdAnmParamList
 
static WrestlerParamListl_anmList [2]
 
static char * l_evtNames [7]
 
static char * l_myName = "Wrestler"
 
static NPC_WRESTLER_HIO_CLASS l_HIO
 
static actor_method_class daNpcWrestler_MethodTable
 
actor_process_profile_definition g_profile_NPC_WRESTLER
 

Enumeration Type Documentation

◆ Bou3_Joint

enum Bou3_Joint
Enumerator
JNT_CENTER 
JNT_BACKBONE1 
JNT_BACKBONE2 
JNT_NECK 
JNT_HEAD 
JNT_CHIN 
JNT_MAYU_L 
JNT_MAYU_R 
JNT_MOUTH 
JNT_SHOULDERL 
JNT_ARML1 
JNT_ARML2 
JNT_HANDL 
JNT_FINGERL1 
JNT_THAMBL 
JNT_SHOULDERR 
JNT_ARMR1 
JNT_ARMR2 
JNT_HANDR 
JNT_FINGERR1 
JNT_THAMBR 
JNT_HARA 
JNT_WAIST 
JNT_CLOTCHL 
JNT_LEGL1 
JNT_LEGL2 
JNT_FOOTL 
JNT_CLOTCHR 
JNT_LEGR1 
JNT_LEGR2 
JNT_FOOTR 
JNT_HARA_TOPF 
JNT_HARA_UNDERF 
JNT_HARA_UNDERL 
JNT_HARA_UNDERR 
JNT_OBIL 
JNT_OBIR 

◆ Bou3_RES_File_ID

Enumerator
BCK_BOUS_DOWN 
BCK_BOUS_F_DOWN 
BCK_BOUS_F_HEAD_UP 
BCK_BOUS_F_LOSE 
BCK_BOUS_F_LOSE2 
BCK_BOUS_F_PULLBACK 
BCK_BOUS_F_PUNCH 
BCK_BOUS_F_PUNCH_SHOCK 
BCK_BOUS_F_PUNCHMISS_TACKLESHOCK 
BCK_BOUS_F_PUNCHSHOCK_RETURN 
BCK_BOUS_F_PUSHBACK 
BCK_BOUS_F_STAGGER 
BCK_BOUS_F_TACKLE 
BCK_BOUS_F_TACKLE_B 
BCK_BOUS_F_TACKLE_MISS 
BCK_BOUS_F_TACKLE_SHOCK 
BCK_BOUS_F_TACKLE_STAGGER 
BCK_BOUS_F_TACKLE_WAIT 
BCK_BOUS_F_TACKLESHOCK_RETURN 
BCK_BOUS_F_TALK_A 
BCK_BOUS_F_WAIT_B 
BCK_BOUS_F_WIN 
BCK_BOUS_F_WIN_POSE 
BCK_BOUS_FIGHT_STEP 
BCK_BOUS_FIGHT_STEPL 
BCK_BOUS_FIGHT_STEPR 
BCK_BOUS_FIGHT_WAIT 
BCK_BOUS_HAKEYOI 
BCK_BOUS_HEAD_UP 
BCK_BOUS_LOSE 
BCK_BOUS_LOSE2 
BCK_BOUS_MIAU 
BCK_BOUS_PULLBACK 
BCK_BOUS_PUNCH 
BCK_BOUS_PUNCH_SHOCK 
BCK_BOUS_PUNCHMISS_TACKLESHOCK 
BCK_BOUS_PUNCHSHOCK_RETURN 
BCK_BOUS_PUSHBACK 
BCK_BOUS_PUSHOUT 
BCK_BOUS_SHIKO 
BCK_BOUS_STAGGER 
BCK_BOUS_STEP 
BCK_BOUS_TACKLE 
BCK_BOUS_TACKLE_B 
BCK_BOUS_TACKLE_MISS 
BCK_BOUS_TACKLE_SHOCK 
BCK_BOUS_TACKLE_STAGGER 
BCK_BOUS_TACKLE_WAIT 
BCK_BOUS_TACKLESHOCK_RETURN 
BCK_BOUS_WAIT_A 
BCK_BOUS_WAIT_B 
BCK_BOUS_WIN 
BCK_BOUS_WIN_POSE 
BCK_BOUS_YOKE 
BMDR_BOUS 
BTK_BOUS 
BTP_BOUS 
BTP_BOUS_F_DOWN 
BTP_BOUS_F_HEAD_UP 
BTP_BOUS_F_LOSE 
BTP_BOUS_F_LOSE2 
BTP_BOUS_F_PULLBACK 
BTP_BOUS_F_PUNCH 
BTP_BOUS_F_PUNCH_SHOCK 
BTP_BOUS_F_PUNCHMISS_TACKLESHOCK 
BTP_BOUS_F_PUNCHSHOCK_RETURN 
BTP_BOUS_F_PUSHBACK 
BTP_BOUS_F_STAGGER 
BTP_BOUS_F_TACKLE 
BTP_BOUS_F_TACKLE_B 
BTP_BOUS_F_TACKLE_MISS 
BTP_BOUS_F_TACKLE_SHOCK 
BTP_BOUS_F_TACKLE_STAGGER 
BTP_BOUS_F_TACKLE_WAIT 
BTP_BOUS_F_TACKLESHOCK_RETURN 
BTP_BOUS_F_WAIT_B 
BTP_BOUS_F_WIN 
BTP_BOUS_F_WIN_POSE 

◆ grDS_RES_File_ID

Enumerator
BCK_GRD_DOWN 
BCK_GRD_F_DOWN 
BCK_GRD_F_HEAD_UP 
BCK_GRD_F_LOSE 
BCK_GRD_F_LOSE2 
BCK_GRD_F_MADTALK 
BCK_GRD_F_PULLBACK 
BCK_GRD_F_PUNCH 
BCK_GRD_F_PUNCH_SHOCK 
BCK_GRD_F_PUNCHMISS_TACKLESHOCK 
BCK_GRD_F_PUNCHSHOCK_RETURN 
BCK_GRD_F_PUSHBACK 
BCK_GRD_F_SMILE 
BCK_GRD_F_STAGGER 
BCK_GRD_F_TACKLE 
BCK_GRD_F_TACKLE_B 
BCK_GRD_F_TACKLE_MISS 
BCK_GRD_F_TACKLE_SHOCK 
BCK_GRD_F_TACKLE_STAGGER 
BCK_GRD_F_TACKLE_WAIT 
BCK_GRD_F_TACKLESHOCK_RETURN 
BCK_GRD_F_TALK_A 
BCK_GRD_F_WAIT_B 
BCK_GRD_F_WIN 
BCK_GRD_F_WIN_POSE 
BCK_GRD_FH_MAD 
BCK_GRD_FH_SMILE 
BCK_GRD_FIGHT_STEP 
BCK_GRD_FIGHT_STEPL 
BCK_GRD_FIGHT_STEPR 
BCK_GRD_FIGHT_WAIT 
BCK_GRD_HAKEYOI 
BCK_GRD_HEAD_UP 
BCK_GRD_LOSE 
BCK_GRD_LOSE2 
BCK_GRD_MIAU 
BCK_GRD_PULLBACK 
BCK_GRD_PUNCH 
BCK_GRD_PUNCH_SHOCK 
BCK_GRD_PUNCHMISS_TACKLESHOCK 
BCK_GRD_PUNCHSHOCK_RETURN 
BCK_GRD_PUSHBACK 
BCK_GRD_SHIKO 
BCK_GRD_SHIKO_WAIT 
BCK_GRD_STAGGER 
BCK_GRD_STEP 
BCK_GRD_TACKLE 
BCK_GRD_TACKLE_B 
BCK_GRD_TACKLE_MISS 
BCK_GRD_TACKLE_SHOCK 
BCK_GRD_TACKLE_STAGGER 
BCK_GRD_TACKLE_WAIT 
BCK_GRD_TACKLESHOCK_RETURN 
BCK_GRD_TALK_L 
BCK_GRD_TALK_R 
BCK_GRD_TO_WAIT_C 
BCK_GRD_WAIT_A 
BCK_GRD_WAIT_B 
BCK_GRD_WAIT_C 
BCK_GRD_WALK_A 
BCK_GRD_WIN 
BCK_GRD_WIN_POSE 
BMDR_GRD 
BTK_GRD 
BTP_GRD 
BTP_GRD_F_DOWN 
BTP_GRD_F_HEAD_UP 
BTP_GRD_F_LOSE 
BTP_GRD_F_LOSE2 
BTP_GRD_F_PULLBACK 
BTP_GRD_F_PUNCH_SHOCK 
BTP_GRD_F_PUNCHMISS_TACKLESHOCK 
BTP_GRD_F_PUNCHSHOCK_RETURN 
BTP_GRD_F_PUSHBACK 
BTP_GRD_F_STAGGER 
BTP_GRD_F_TACKLE 
BTP_GRD_F_TACKLE_B 
BTP_GRD_F_TACKLE_MISS 
BTP_GRD_F_TACKLE_SHOCK 
BTP_GRD_F_TACKLE_STAGGER 
BTP_GRD_F_TACKLESHOCK_RETURN 
BTP_GRD_F_WAIT_B 
BTP_GRD_F_WIN 
EVT_EVENT_LIST 

Function Documentation

◆ daNpcWrestler_Create()

static int daNpcWrestler_Create ( void * a_this)
static

◆ daNpcWrestler_Delete()

static int daNpcWrestler_Delete ( void * a_this)
static

◆ daNpcWrestler_Draw()

static int daNpcWrestler_Draw ( void * a_this)
static

◆ daNpcWrestler_Execute()

static int daNpcWrestler_Execute ( void * a_this)
static

◆ daNpcWrestler_IsDelete()

static int daNpcWrestler_IsDelete ( void * a_this)
static

◆ dummy_lit_123932()

static s16 dummy_lit_123932 ( int sel)
static

◆ dummy_lit_123935()

static s16 dummy_lit_123935 ( int sel)
static

◆ dummy_lit_123941()

static s16 dummy_lit_123941 ( int sel)
static

◆ dummy_lit_1239443()

static s16 dummy_lit_1239443 ( int sel)
static

◆ dummy_lit_123947()

static s16 dummy_lit_123947 ( int sel)
static

◆ dummy_lit_123950()

static s16 dummy_lit_123950 ( int sel)
static

◆ dummy_lit_123953()

static s16 dummy_lit_123953 ( int sel)
static

◆ dummy_lit_123964()

static s16 dummy_lit_123964 ( int sel)
static

◆ s_sub1()

static void * s_sub1 ( void * i_actor,
void * i_data )
static

◆ s_sub2()

static void * s_sub2 ( void * i_actor,
void * i_data )
static

Variable Documentation

◆ daNpcWrestler_MethodTable

actor_method_class daNpcWrestler_MethodTable
static
Initial value:
= {
}
static int daNpcWrestler_Delete(void *a_this)
Definition d_a_npc_wrestler.cpp:4987
static int daNpcWrestler_Create(void *a_this)
Definition d_a_npc_wrestler.cpp:4982
static int daNpcWrestler_IsDelete(void *a_this)
Definition d_a_npc_wrestler.cpp:4999
static int daNpcWrestler_Draw(void *a_this)
Definition d_a_npc_wrestler.cpp:4995
static int daNpcWrestler_Execute(void *a_this)
Definition d_a_npc_wrestler.cpp:4991
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_WRESTLER

actor_process_profile_definition g_profile_NPC_WRESTLER
extern
Initial value:
= {
7,
0xEA0,
0,
0,
329,
0x00044007,
}
static actor_method_class daNpcWrestler_MethodTable
Definition d_a_npc_wrestler.cpp:5217
@ PROC_NPC_WRESTLER
Definition d_procname.h:596
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_anmList

WrestlerParamList* l_anmList[2]
static
Initial value:
= {
}
static WrestlerParamList l_GrdAnmParamList
Definition d_a_npc_wrestler.cpp:364
static WrestlerParamList l_BouAnmParamList
Definition d_a_npc_wrestler.cpp:314

◆ l_bmdGetParamList

int l_bmdGetParamList[5]
static
Initial value:
= {
BMDR_BOUS, BMDR_GRD, 0, 0, 0,
}
@ BMDR_GRD
Definition d_a_npc_wrestler.cpp:176
@ BMDR_BOUS
Definition d_a_npc_wrestler.cpp:80

◆ l_BouAnmParamList

WrestlerParamList l_BouAnmParamList
static
Initial value:
= {
}
static daNpc_GetParam2 l_BouFaceParamList[23]
Definition d_a_npc_wrestler.cpp:284
static daNpc_GetParam1 l_BouBckParamList[63]
Definition d_a_npc_wrestler.cpp:260
static daNpc_GetParam1 l_BouBtkParamList[1]
Definition d_a_npc_wrestler.cpp:310
static daNpc_GetParam1 l_BouBtpParamList[23]
Definition d_a_npc_wrestler.cpp:295

◆ l_BouBckParamList

daNpc_GetParam1 l_BouBckParamList[63]
static
Initial value:
= {
{-1, 2}, {BCK_BOUS_F_DOWN, 2}, {BCK_BOUS_F_HEAD_UP, 0},
{BCK_BOUS_F_WIN, 0}, {BCK_BOUS_F_WIN_POSE, 0}, {-1, 2},
{-1, 2}, {-1, 2}, {-1, 2},
{BCK_BOUS_WAIT_A, 2}, {-1, 2}, {BCK_BOUS_STEP, 0},
{BCK_BOUS_WAIT_B, 2}, {-1, 2}, {-1, 2},
{-1, 2}, {-1, 2}, {-1, 2},
}
@ BCK_BOUS_HAKEYOI
Definition d_a_npc_wrestler.cpp:51
@ BCK_BOUS_F_TACKLE_B
Definition d_a_npc_wrestler.cpp:37
@ BCK_BOUS_LOSE2
Definition d_a_npc_wrestler.cpp:54
@ BCK_BOUS_DOWN
Definition d_a_npc_wrestler.cpp:24
@ BCK_BOUS_F_LOSE2
Definition d_a_npc_wrestler.cpp:28
@ BCK_BOUS_STAGGER
Definition d_a_npc_wrestler.cpp:64
@ BCK_BOUS_FIGHT_WAIT
Definition d_a_npc_wrestler.cpp:50
@ BCK_BOUS_PULLBACK
Definition d_a_npc_wrestler.cpp:56
@ BCK_BOUS_LOSE
Definition d_a_npc_wrestler.cpp:53
@ BCK_BOUS_F_PUNCH_SHOCK
Definition d_a_npc_wrestler.cpp:31
@ BCK_BOUS_F_LOSE
Definition d_a_npc_wrestler.cpp:27
@ BCK_BOUS_F_WIN_POSE
Definition d_a_npc_wrestler.cpp:46
@ BCK_BOUS_WIN_POSE
Definition d_a_npc_wrestler.cpp:76
@ BCK_BOUS_PUNCHMISS_TACKLESHOCK
Definition d_a_npc_wrestler.cpp:59
@ BCK_BOUS_F_PUNCHMISS_TACKLESHOCK
Definition d_a_npc_wrestler.cpp:32
@ BCK_BOUS_WAIT_A
Definition d_a_npc_wrestler.cpp:73
@ BCK_BOUS_MIAU
Definition d_a_npc_wrestler.cpp:55
@ BCK_BOUS_F_TACKLE
Definition d_a_npc_wrestler.cpp:36
@ BCK_BOUS_PUNCH_SHOCK
Definition d_a_npc_wrestler.cpp:58
@ BCK_BOUS_F_WIN
Definition d_a_npc_wrestler.cpp:45
@ BCK_BOUS_F_WAIT_B
Definition d_a_npc_wrestler.cpp:44
@ BCK_BOUS_FIGHT_STEPL
Definition d_a_npc_wrestler.cpp:48
@ BCK_BOUS_F_HEAD_UP
Definition d_a_npc_wrestler.cpp:26
@ BCK_BOUS_STEP
Definition d_a_npc_wrestler.cpp:65
@ BCK_BOUS_HEAD_UP
Definition d_a_npc_wrestler.cpp:52
@ BCK_BOUS_F_PUSHBACK
Definition d_a_npc_wrestler.cpp:34
@ BCK_BOUS_PUNCHSHOCK_RETURN
Definition d_a_npc_wrestler.cpp:60
@ BCK_BOUS_F_TACKLE_WAIT
Definition d_a_npc_wrestler.cpp:41
@ BCK_BOUS_TACKLE
Definition d_a_npc_wrestler.cpp:66
@ BCK_BOUS_TACKLE_STAGGER
Definition d_a_npc_wrestler.cpp:70
@ BCK_BOUS_WAIT_B
Definition d_a_npc_wrestler.cpp:74
@ BCK_BOUS_F_TACKLE_MISS
Definition d_a_npc_wrestler.cpp:38
@ BCK_BOUS_TACKLE_WAIT
Definition d_a_npc_wrestler.cpp:71
@ BCK_BOUS_F_TACKLE_SHOCK
Definition d_a_npc_wrestler.cpp:39
@ BCK_BOUS_F_TACKLE_STAGGER
Definition d_a_npc_wrestler.cpp:40
@ BCK_BOUS_F_TACKLESHOCK_RETURN
Definition d_a_npc_wrestler.cpp:42
@ BCK_BOUS_SHIKO
Definition d_a_npc_wrestler.cpp:63
@ BCK_BOUS_TACKLE_SHOCK
Definition d_a_npc_wrestler.cpp:69
@ BCK_BOUS_F_PUNCHSHOCK_RETURN
Definition d_a_npc_wrestler.cpp:33
@ BCK_BOUS_F_STAGGER
Definition d_a_npc_wrestler.cpp:35
@ BCK_BOUS_F_TALK_A
Definition d_a_npc_wrestler.cpp:43
@ BCK_BOUS_FIGHT_STEP
Definition d_a_npc_wrestler.cpp:47
@ BCK_BOUS_TACKLE_B
Definition d_a_npc_wrestler.cpp:67
@ BCK_BOUS_PUSHBACK
Definition d_a_npc_wrestler.cpp:61
@ BCK_BOUS_FIGHT_STEPR
Definition d_a_npc_wrestler.cpp:49
@ BCK_BOUS_TACKLESHOCK_RETURN
Definition d_a_npc_wrestler.cpp:72
@ BCK_BOUS_F_DOWN
Definition d_a_npc_wrestler.cpp:25
@ BCK_BOUS_PUNCH
Definition d_a_npc_wrestler.cpp:57
@ BCK_BOUS_F_PULLBACK
Definition d_a_npc_wrestler.cpp:29
@ BCK_BOUS_WIN
Definition d_a_npc_wrestler.cpp:75
@ BCK_BOUS_TACKLE_MISS
Definition d_a_npc_wrestler.cpp:68
@ BCK_BOUS_F_PUNCH
Definition d_a_npc_wrestler.cpp:30

◆ l_BouBtkParamList

daNpc_GetParam1 l_BouBtkParamList[1]
static
Initial value:
= {
{BTK_BOUS, 2},
}
@ BTK_BOUS
Definition d_a_npc_wrestler.cpp:83

◆ l_BouBtpParamList

daNpc_GetParam1 l_BouBtpParamList[23]
static
Initial value:
= {
}
@ BTP_BOUS_F_LOSE2
Definition d_a_npc_wrestler.cpp:90
@ BTP_BOUS_F_TACKLE_B
Definition d_a_npc_wrestler.cpp:99
@ BTP_BOUS_F_PUSHBACK
Definition d_a_npc_wrestler.cpp:96
@ BTP_BOUS
Definition d_a_npc_wrestler.cpp:86
@ BTP_BOUS_F_TACKLE_MISS
Definition d_a_npc_wrestler.cpp:100
@ BTP_BOUS_F_PULLBACK
Definition d_a_npc_wrestler.cpp:91
@ BTP_BOUS_F_PUNCH
Definition d_a_npc_wrestler.cpp:92
@ BTP_BOUS_F_PUNCH_SHOCK
Definition d_a_npc_wrestler.cpp:93
@ BTP_BOUS_F_WIN_POSE
Definition d_a_npc_wrestler.cpp:107
@ BTP_BOUS_F_TACKLESHOCK_RETURN
Definition d_a_npc_wrestler.cpp:104
@ BTP_BOUS_F_TACKLE_SHOCK
Definition d_a_npc_wrestler.cpp:101
@ BTP_BOUS_F_LOSE
Definition d_a_npc_wrestler.cpp:89
@ BTP_BOUS_F_PUNCHSHOCK_RETURN
Definition d_a_npc_wrestler.cpp:95
@ BTP_BOUS_F_TACKLE_STAGGER
Definition d_a_npc_wrestler.cpp:102
@ BTP_BOUS_F_STAGGER
Definition d_a_npc_wrestler.cpp:97
@ BTP_BOUS_F_WIN
Definition d_a_npc_wrestler.cpp:106
@ BTP_BOUS_F_PUNCHMISS_TACKLESHOCK
Definition d_a_npc_wrestler.cpp:94
@ BTP_BOUS_F_TACKLE_WAIT
Definition d_a_npc_wrestler.cpp:103
@ BTP_BOUS_F_DOWN
Definition d_a_npc_wrestler.cpp:87
@ BTP_BOUS_F_WAIT_B
Definition d_a_npc_wrestler.cpp:105
@ BTP_BOUS_F_TACKLE
Definition d_a_npc_wrestler.cpp:98
@ BTP_BOUS_F_HEAD_UP
Definition d_a_npc_wrestler.cpp:88

◆ l_BouFaceParamList

daNpc_GetParam2 l_BouFaceParamList[23]
static
Initial value:
= {
{-1, 0x44, 2}, {7, 0x45, 2}, {8, 0x46, 0},
{9, 0x47, 0}, {10, 0x48, 0}, {11, 0x49, 0},
{12, 0x4A, 0}, {13, 0x4B, 0}, {14, 0x4C, 0},
{15, 0x4D, 0}, {16, 0x4E, 0}, {17, 0x4F, 2},
{18, 0x50, 0}, {19, 0x51, 0}, {20, 0x52, 0},
{21, 0x53, 0}, {22, 0x54, 2}, {23, 0x55, 2},
{24, 0x56, 0}, {25, -1, 2}, {26, 0x57, 2},
{27, 0x58, 0}, {28, 0x59, 0},
}

◆ l_evtNames

char* l_evtNames[7]
static
Initial value:
= {
NULL,
"GRDS_ENTRY",
"GRDS_ENTRY2",
"GRDS_ENTRY3",
"GRDS_ENTRY4",
"GRDS_ENTRY5",
"GRDS_LOSE",
}

◆ l_GrdAnmParamList

WrestlerParamList l_GrdAnmParamList
static
Initial value:
= {
}
static daNpc_GetParam1 l_GrdBckParamList[63]
Definition d_a_npc_wrestler.cpp:321
static daNpc_GetParam1 l_GrdBtpParamList[23]
Definition d_a_npc_wrestler.cpp:351
static daNpc_GetParam1 l_GrdBtkParamList[1]
Definition d_a_npc_wrestler.cpp:360
static daNpc_GetParam2 l_GrdFaceParamList[23]
Definition d_a_npc_wrestler.cpp:340

◆ l_GrdBckParamList

daNpc_GetParam1 l_GrdBckParamList[63]
static
Initial value:
= {
{-1, 2}, {8, 2}, {9, 0}, {10, 0},
{0x0B, 0}, {0x0D, 0}, {0x0E, 0}, {0x0F, 0},
{0x10, 0}, {0x11, 0}, {0x12, 0}, {0x14, 2},
{0x15, 0}, {0x16, 0}, {0x17, 0}, {0x18, 0},
{0x19, 2}, {0x1A, 2}, {0x1B, 0}, {0x1C, 2},
{0x1D, 2}, {0x1E, 0}, {0x1F, 0}, {0x0C, 0},
{0x20, 2}, {0x13, 0}, {0x21, 2}, {0x3F, 2},
{-1, 2}, {0x34, 0}, {0x2A, 2}, {0x26, 0},
{0x31, 0}, {0x25, 2}, {0x22, 0}, {0x23, 2},
{0x24, 2}, {0x2C, 0}, {0x2D, 0}, {0x2E, 0},
{0x2F, 0}, {0x35, 0}, {0x36, 0}, {0x37, 0},
{0x39, 2}, {0x3A, 2}, {0x38, 0}, {0x3B, 0},
{0x33, 2}, {0x2B, 0}, {0x30, 0}, {0x43, 0},
{0x28, 0}, {0x29, 0}, {0x07, 2}, {0x27, 0},
{0x44, 0}, {0x40, 2}, {0x3E, 0}, {0x41, 2},
{0x3C, 0}, {0x3D, 0}, {0x42, 2},
}

◆ l_GrdBtkParamList

daNpc_GetParam1 l_GrdBtkParamList[1]
static
Initial value:
= {
{0x4A, 2},
}

◆ l_GrdBtpParamList

daNpc_GetParam1 l_GrdBtpParamList[23]
static
Initial value:
= {
{0x4D, 2}, {0x4E, 2}, {0x4F, 0}, {0x50, 0},
{0x51, 0}, {0x52, 0}, {-1, 0}, {0x53, 0},
{0x54, 0}, {0x55, 0}, {0x56, 0}, {0x57, 2},
{0x58, 0}, {0x59, 0}, {0x5A, 0}, {0x5B, 0},
{0x5C, 2}, {-1, 2}, {0x5D, 0}, {-1, 2},
{0x5E, 2}, {0x5F, 0}, {-1, 0},
}

◆ l_GrdFaceParamList

daNpc_GetParam2 l_GrdFaceParamList[23]
static
Initial value:
= {
{-1, 0x4D, 2}, {8, 0x4E, 2}, {9, 0x4F, 0},
{0x0A, 0x50, 0}, {0x0B, 0x51, 0}, {0x0D, 0x52, 0},
{0x0E, -1, 0}, {0x0F, 0x53, 0}, {0x10, 0x54, 0},
{0x11, 0x55, 0}, {0x12, 0x56, 0}, {0x14, 0x57, 2},
{0x15, 0x58, 0}, {0x16, 0x59, 0}, {0x17, 0x5A, 0},
{0x18, 0x5B, 0}, {0x19, 0x5C, 2}, {0x1A, -1, 2},
{0x1B, 0x5D, 0}, {0x1C, -1, 2}, {0x1D, 0x5E, 2},
{0x1E, 0x5F, 0}, {0x1F, -1, 0},
}

◆ l_HIO

NPC_WRESTLER_HIO_CLASS l_HIO
static

◆ l_myName

char* l_myName = "Wrestler"
static

◆ l_resALink

char* l_resALink = "alSumou"
static

◆ l_resName

char* l_resName[5]
static
Initial value:
= {
"Bou3",
"grDS",
NULL,
NULL,
NULL,
}