Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mato.cpp File Reference

Functions

static int useHeapInit (fopAc_ac_c *i_this)
 
static int daObjMATO_Create (fopAc_ac_c *i_this)
 
static int daObjMATO_Delete (daObjMATO_c *i_this)
 
static int daObjMATO_Draw (daObjMATO_c *i_this)
 
static int daObjMATO_Execute (daObjMATO_c *i_this)
 
static int daObjMATO_IsDelete (daObjMATO_c *i_this)
 

Variables

static const int l_B_ling_bmd_table []
 
static const int l_rupee_itemno_table []
 
static const u8 l_rupee_count_table []
 
static const u32 l_rupee_getse []
 
static actor_method_class l_daObjMATO_Method
 
actor_process_profile_definition g_profile_Obj_Mato
 

Function Documentation

◆ daObjMATO_Create()

static int daObjMATO_Create ( fopAc_ac_c * i_this)
static

◆ daObjMATO_Delete()

static int daObjMATO_Delete ( daObjMATO_c * i_this)
static

◆ daObjMATO_Draw()

static int daObjMATO_Draw ( daObjMATO_c * i_this)
static

◆ daObjMATO_Execute()

static int daObjMATO_Execute ( daObjMATO_c * i_this)
static

◆ daObjMATO_IsDelete()

static int daObjMATO_IsDelete ( daObjMATO_c * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_Obj_Mato

actor_process_profile_definition g_profile_Obj_Mato
extern
Initial value:
= {
7,
sizeof(daObjMATO_c),
0,
0,
441,
0x00040000,
}
Flight by Fowl Rupee Target.
Definition d_a_obj_mato.h:34
static actor_method_class l_daObjMATO_Method
Definition d_a_obj_mato.cpp:366
@ PROC_Obj_Mato
Definition d_procname.h:323
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_B_ling_bmd_table

const int l_B_ling_bmd_table[]
static
Initial value:
= {
4,
3,
4,
4,
4,
4,
4,
}

◆ l_daObjMATO_Method

actor_method_class l_daObjMATO_Method
static
Initial value:
= {
}
static int daObjMATO_IsDelete(daObjMATO_c *i_this)
Definition d_a_obj_mato.cpp:362
static int daObjMATO_Create(fopAc_ac_c *i_this)
Definition d_a_obj_mato.cpp:58
static int daObjMATO_Draw(daObjMATO_c *i_this)
Definition d_a_obj_mato.cpp:274
static int daObjMATO_Execute(daObjMATO_c *i_this)
Definition d_a_obj_mato.cpp:278
static int daObjMATO_Delete(daObjMATO_c *i_this)
Definition d_a_obj_mato.cpp:63
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_rupee_count_table

const u8 l_rupee_count_table[]
static
Initial value:
= {
1,
5,
10,
20,
50,
100,
200,
}

◆ l_rupee_getse

const u32 l_rupee_getse[]
static
Initial value:
= {
}
@ Z2SE_RED_LUPY_GET
Definition Z2SeMgr.h:227
@ Z2SE_GREEN_LUPY_GET
Definition Z2SeMgr.h:225
@ Z2SE_BLUE_LUPY_GET
Definition Z2SeMgr.h:226

◆ l_rupee_itemno_table

const int l_rupee_itemno_table[]
static
Initial value:
= {
}
@ fpcNm_ITEM_RED_RUPEE
Definition f_pc_name.h:16
@ fpcNm_ITEM_BLUE_RUPEE
Definition f_pc_name.h:14
@ fpcNm_ITEM_GREEN_RUPEE
Definition f_pc_name.h:13
@ fpcNm_ITEM_PURPLE_RUPEE
Definition f_pc_name.h:17
@ fpcNm_ITEM_ORANGE_RUPEE
Definition f_pc_name.h:18
@ fpcNm_ITEM_YELLOW_RUPEE
Definition f_pc_name.h:15
@ fpcNm_ITEM_SILVER_RUPEE
Definition f_pc_name.h:19