= {
7,
0,
0,
}
Guard (Hyrule Castle Town Guard?)
Definition d_a_npc_guard.h:15
static actor_method_class daNpcGuard_METHODS
Definition d_a_npc_guard.cpp:606
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x4_e
Definition f_op_actor.h:33
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x1_e
Definition f_op_actor.h:31
@ fopAcStts_UNK_0x2_e
Definition f_op_actor.h:32
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_NPC_e
Definition f_op_actor.h:70
@ fpcDwPi_NPC_GUARD_e
Definition f_pc_draw_priority.h:422
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_NPC_GUARD_e
Definition f_pc_name.h:673
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12