Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_tr.cpp File Reference

Functions

static int nodeCallBack (J3DJoint *p_joint, int param_1)
 
static int daNPC_TR_Draw (npc_tr_class *npc_tr)
 
static f32 dummyLiterals ()
 
static void npc_tr_move (npc_tr_class *npc_tr)
 
static void action (npc_tr_class *i_this)
 
static int daNPC_TR_Execute (npc_tr_class *npc_tr)
 
static bool daNPC_TR_IsDelete (npc_tr_class *param_0)
 
static int daNPC_TR_Delete (npc_tr_class *npc_tr)
 
static int useHeapInit (fopAc_ac_c *actor)
 
static int daNPC_TR_Create (fopAc_ac_c *i_this)
 

Variables

static u8 data_80B26678
 
static daNPC_TR_HIO_c l_HIO
 
static actor_method_class l_daNPC_TR_Method
 
actor_process_profile_definition g_profile_NPC_TR
 

Function Documentation

◆ action()

static void action ( npc_tr_class i_this)
static

◆ daNPC_TR_Create()

static int daNPC_TR_Create ( fopAc_ac_c i_this)
static

◆ daNPC_TR_Delete()

static int daNPC_TR_Delete ( npc_tr_class npc_tr)
static

◆ daNPC_TR_Draw()

static int daNPC_TR_Draw ( npc_tr_class npc_tr)
static

◆ daNPC_TR_Execute()

static int daNPC_TR_Execute ( npc_tr_class npc_tr)
static

◆ daNPC_TR_IsDelete()

static bool daNPC_TR_IsDelete ( npc_tr_class param_0)
static

◆ dummyLiterals()

static f32 dummyLiterals ( )
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint p_joint,
int  param_1 
)
static

◆ npc_tr_move()

static void npc_tr_move ( npc_tr_class npc_tr)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c actor)
static

Variable Documentation

◆ data_80B26678

u8 data_80B26678
static

◆ g_profile_NPC_TR

actor_process_profile_definition g_profile_NPC_TR
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(npc_tr_class),
0,
0,
723,
0x40100,
}
Trout.
Definition d_a_npc_tr.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daNPC_TR_Method
Definition d_a_npc_tr.cpp:269
@ PROC_NPC_TR
Definition d_procname.h:275
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daNPC_TR_Method

actor_method_class l_daNPC_TR_Method
static
Initial value:
= {
}
static bool daNPC_TR_IsDelete(npc_tr_class *param_0)
Definition d_a_npc_tr.cpp:202
static int daNPC_TR_Draw(npc_tr_class *npc_tr)
Definition d_a_npc_tr.cpp:47
static int daNPC_TR_Execute(npc_tr_class *npc_tr)
Definition d_a_npc_tr.cpp:178
static int daNPC_TR_Delete(npc_tr_class *npc_tr)
Definition d_a_npc_tr.cpp:208
static int daNPC_TR_Create(fopAc_ac_c *i_this)
Definition d_a_npc_tr.cpp:239
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO