Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_picture.cpp File Reference

Functions

static int daObjPicture_c_createHeap (fopAc_ac_c *i_this)
 
static int daObjPicture_create (daObjPicture_c *i_this)
 
static int daObjPicture_Delete (daObjPicture_c *i_this)
 
static int daObjPicture_execute (daObjPicture_c *i_this)
 
static int daObjPicture_draw (daObjPicture_c *i_this)
 

Variables

static char * l_arcName = "L9Picture"
 
static Vec l_LINE_OFFSET_POS []
 
static Vec l_PIC_AT_OFFSET_POS
 
static const int l_dzbIdx []
 
static const int l_PictureBmdIdx []
 
static actor_method_class daObjPicture_METHODS
 
actor_process_profile_definition g_profile_Obj_Picture
 

Function Documentation

◆ daObjPicture_c_createHeap()

static int daObjPicture_c_createHeap ( fopAc_ac_c * i_this)
static

◆ daObjPicture_create()

static int daObjPicture_create ( daObjPicture_c * i_this)
static

◆ daObjPicture_Delete()

static int daObjPicture_Delete ( daObjPicture_c * i_this)
static

◆ daObjPicture_draw()

static int daObjPicture_draw ( daObjPicture_c * i_this)
static

◆ daObjPicture_execute()

static int daObjPicture_execute ( daObjPicture_c * i_this)
static

Variable Documentation

◆ daObjPicture_METHODS

actor_method_class daObjPicture_METHODS
static
Initial value:
= {
0,
}
static int daObjPicture_execute(daObjPicture_c *i_this)
Definition d_a_obj_picture.cpp:509
static int daObjPicture_draw(daObjPicture_c *i_this)
Definition d_a_obj_picture.cpp:513
static int daObjPicture_Delete(daObjPicture_c *i_this)
Definition d_a_obj_picture.cpp:505
static int daObjPicture_create(daObjPicture_c *i_this)
Definition d_a_obj_picture.cpp:500
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Picture

actor_process_profile_definition g_profile_Obj_Picture
extern
Initial value:
= {
7,
sizeof(daObjPicture_c),
0,
0,
742,
0x00040180,
}
Hyrule Castle Painting.
Definition d_a_obj_picture.h:15
static actor_method_class daObjPicture_METHODS
Definition d_a_obj_picture.cpp:549
@ PROC_Obj_Picture
Definition d_procname.h:423
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "L9Picture"
static

◆ l_dzbIdx

const int l_dzbIdx[]
static
Initial value:
= {
11, 10,
}

◆ l_LINE_OFFSET_POS

Vec l_LINE_OFFSET_POS[]
static
Initial value:
= {
{-100.0f, 200.0f, -2.0f},
{100.0f, 200.0f, -2.0f},
}

◆ l_PIC_AT_OFFSET_POS

Vec l_PIC_AT_OFFSET_POS
static
Initial value:
= {
0.0f, 100.0f, 0.0f
}

◆ l_PictureBmdIdx

const int l_PictureBmdIdx[]
static
Initial value:
= {
6, 7,
}