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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_RB_HIO_c |
Enumerations | |
| enum | daE_RB_ACTION { ACTION_STAY , ACTION_APPEAR , ACTION_MOVE , ACTION_ATTACK , ACTION_DISAPPEAR = 5 , ACTION_DAMAGE = 10 } |
Functions | |
| static void | anm_init (e_rb_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) |
| static int | daE_RB_Draw (e_rb_class *i_this) |
| static void | damage_check (e_rb_class *i_this) |
| static void | e_rb_stay (e_rb_class *i_this) |
| static s8 | e_rb_appear (e_rb_class *i_this) |
| static void | e_rb_move (e_rb_class *i_this) |
| static void | e_rb_attack (e_rb_class *i_this) |
| static s8 | e_rb_disappear (e_rb_class *i_this) |
| static void | e_rb_damage (e_rb_class *i_this) |
| static void | action (e_rb_class *i_this) |
| static void | e_rb_base_0 (e_rb_class *i_this) |
| static void * | s_s_sub (void *i_actor, void *i_data) |
| static void | e_rb_base_1 (e_rb_class *i_this) |
| static void | e_rb_base (e_rb_class *i_this) |
| static int | daE_RB_Execute (e_rb_class *i_this) |
| static int | daE_RB_IsDelete (e_rb_class *i_this) |
| static int | daE_RB_Delete (e_rb_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_RB_Create (fopAc_ac_c *i_this) |
Variables | |
| static u8 | l_HIOInit |
| static daE_RB_HIO_c | l_HIO |
| static e_rb_class * | child [10] |
| static int | target_info_count |
| static actor_method_class | l_daE_RB_Method |
| actor_process_profile_definition | g_profile_E_RB |
| enum daE_RB_ACTION |
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