Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_spring.cpp File Reference

Functions

static int daTagSpring_Execute (daTagSpring_c *i_this)
 
static int daTagSpring_Delete (daTagSpring_c *i_this)
 
static int daTagSpring_Create (daTagSpring_c *i_this)
 

Variables

static actor_method_class l_daTagSpring_Method
 
actor_process_profile_definition g_profile_Tag_Spring
 

Function Documentation

◆ daTagSpring_Create()

static int daTagSpring_Create ( daTagSpring_c i_this)
static

◆ daTagSpring_Delete()

static int daTagSpring_Delete ( daTagSpring_c i_this)
static

◆ daTagSpring_Execute()

static int daTagSpring_Execute ( daTagSpring_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Spring

actor_process_profile_definition g_profile_Tag_Spring
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagSpring_c),
0,
0,
587,
0x40000,
}
Definition d_a_tag_spring.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagSpring_Method
Definition d_a_tag_spring.cpp:99
@ PROC_Tag_Spring
Definition d_procname.h:434
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagSpring_Method

actor_method_class l_daTagSpring_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagSpring_Delete(daTagSpring_c *i_this)
Definition d_a_tag_spring.cpp:88
static int daTagSpring_Execute(daTagSpring_c *i_this)
Definition d_a_tag_spring.cpp:83
static int daTagSpring_Create(daTagSpring_c *i_this)
Definition d_a_tag_spring.cpp:93
int(* process_method_func)(void *)
Definition f_pc_method.h:7