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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static bool | daObjBombf_createHeap (fopAc_ac_c *i_this) |
static int | daObjBombf_Create (fopAc_ac_c *i_this) |
static int | daObjBombf_Delete (daObjBombf_c *i_this) |
static int | daObjBombf_Execute (daObjBombf_c *i_this) |
static int | daObjBombf_Draw (daObjBombf_c *i_this) |
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static const char | l_arcName [] = "Bombf" |
static const Vec | bombOffset = {0.0f, 7.0f, 0.0f} |
static actor_method_class | l_daObjBombf_Method |
actor_process_profile_definition | g_profile_Obj_Bombf |
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