= {
}
@ BCK_GRR_FH_KEEE
Definition d_a_npc_grr.cpp:21
@ BCK_GRR_WAIT_A
Definition d_a_npc_grr.cpp:26
@ BCK_GRR_F_LAUGH
Definition d_a_npc_grr.cpp:19
@ BCK_GRR_TO_AGURA
Definition d_a_npc_grr.cpp:25
@ BCK_GRR_TALK_A
Definition d_a_npc_grr.cpp:24
@ BCK_GRR_AGURA_GETUP
Definition d_a_npc_grr.cpp:14
@ BCK_GRR_FH_LAUGH
Definition d_a_npc_grr.cpp:22
@ BCK_GRR_AGURA_TALK
Definition d_a_npc_grr.cpp:15
@ BCK_GRR_STEP
Definition d_a_npc_grr.cpp:23
@ BCK_GRR_F_KEEE
Definition d_a_npc_grr.cpp:17
@ BCK_GRR_AGURA_WAIT
Definition d_a_npc_grr.cpp:16
@ BCK_GRR_F_TALK_A
Definition d_a_npc_grr.cpp:20
@ BCK_GRR_F_KEEETALK
Definition d_a_npc_grr.cpp:18
@ BCK_GRR_F_SWING
Definition d_a_npc_grr.cpp:45
@ BCK_GRR_LAUGH
Definition d_a_npc_grr.cpp:46
@ BCK_GRR_TALK_B
Definition d_a_npc_grr.cpp:48
@ BCK_GRR_WAIT_B
Definition d_a_npc_grr.cpp:49
@ BCK_GRR_SWING
Definition d_a_npc_grr.cpp:47
@ GRR1
Definition d_a_npc_grr.cpp:54
@ GRR
Definition d_a_npc_grr.cpp:53