Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_heavySw.cpp File Reference

Functions

static int daHeavySw_Draw (daHeavySw_c *i_this)
 
static int daHeavySw_Execute (daHeavySw_c *i_this)
 
static int daHeavySw_Delete (daHeavySw_c *i_this)
 
static int daHeavySw_Create (fopAc_ac_c *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static daHeavySw_HIO_c l_HIO
 
static actor_method_class l_daHeavySw_Method
 
actor_process_profile_definition g_profile_Obj_HeavySw
 

Function Documentation

◆ daHeavySw_Create()

static int daHeavySw_Create ( fopAc_ac_c i_this)
static

◆ daHeavySw_Delete()

static int daHeavySw_Delete ( daHeavySw_c i_this)
static

◆ daHeavySw_Draw()

static int daHeavySw_Draw ( daHeavySw_c i_this)
static

◆ daHeavySw_Execute()

static int daHeavySw_Execute ( daHeavySw_c i_this)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

d_a_obj_heavySw.cpp Object - Heavy Switch (Triggered by Player wearing Iron Boots)

◆ g_profile_Obj_HeavySw

actor_process_profile_definition g_profile_Obj_HeavySw
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daHeavySw_c),
0,
0,
503,
0x40100,
}
Heavy Switch.
Definition d_a_obj_heavySw.h:17
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daHeavySw_Method
Definition d_a_obj_heavySw.cpp:332
@ PROC_Obj_HeavySw
Definition d_procname.h:66
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daHeavySw_Method

actor_method_class l_daHeavySw_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daHeavySw_Delete(daHeavySw_c *i_this)
Definition d_a_obj_heavySw.cpp:322
static int daHeavySw_Execute(daHeavySw_c *i_this)
Definition d_a_obj_heavySw.cpp:316
static int daHeavySw_Create(fopAc_ac_c *i_this)
Definition d_a_obj_heavySw.cpp:327
static int daHeavySw_Draw(daHeavySw_c *i_this)
Definition d_a_obj_heavySw.cpp:310
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}