= {
{-1, J3DFrameCtrl::EMode_LOOP,
INS},
}
@ BCK_INS_FH_SNIFF
Definition d_a_npc_ins.cpp:23
@ BCK_INS_F_HAPPY
Definition d_a_npc_ins.cpp:16
@ BCK_INS_FH_MAD
Definition d_a_npc_ins.cpp:22
@ BCK_INS_FH_SURPRISED
Definition d_a_npc_ins.cpp:24
@ BCK_INS_FH_HAPPY
Definition d_a_npc_ins.cpp:21
@ BCK_INS_F_SNIFF
Definition d_a_npc_ins.cpp:18
@ BCK_INS_F_MAD
Definition d_a_npc_ins.cpp:17
@ BCK_INS_F_TALK_A
Definition d_a_npc_ins.cpp:20
@ BCK_INS_F_SURPRISED
Definition d_a_npc_ins.cpp:19
@ BCK_INS_SNIFF
Definition d_a_npc_ins.cpp:46
@ BCK_INS_HI
Definition d_a_npc_ins.cpp:45
@ BCK_INS_TALK_A_WAIT
Definition d_a_npc_ins.cpp:51
@ BCK_INS_STEP
Definition d_a_npc_ins.cpp:47
@ BCK_INS_SURPRISED_WAIT
Definition d_a_npc_ins.cpp:49
@ BCK_INS_WAIT_A
Definition d_a_npc_ins.cpp:52
@ BCK_INS_TALK_A
Definition d_a_npc_ins.cpp:50
@ BCK_INS_SURPRISED
Definition d_a_npc_ins.cpp:48
@ INS2
Definition d_a_npc_ins.cpp:77
@ INS
Definition d_a_npc_ins.cpp:75
@ INS1
Definition d_a_npc_ins.cpp:76
@ BCK_INS_K_STEP
Definition d_a_npc_ins.cpp:63
@ BCK_INS_K_SEARCHING_B
Definition d_a_npc_ins.cpp:62
@ BCK_INS_K_WALK
Definition d_a_npc_ins.cpp:65
@ BCK_INS_K_WAIT
Definition d_a_npc_ins.cpp:64
@ BCK_INS_K_SEARCHING_A
Definition d_a_npc_ins.cpp:61
@ BCK_INS_K_LOOKING
Definition d_a_npc_ins.cpp:60