Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_stoneMark.cpp File Reference

Functions

static int daObjSMark_Draw (daObjSMark_c *i_this)
 
static int daObjSMark_Delete (daObjSMark_c *i_this)
 
static int daObjSMark_Create (fopAc_ac_c *i_this)
 

Variables

static charl_arcName = "A_IwaAto"
 
static actor_method_class l_daObjSMark_Method
 
actor_process_profile_definition g_profile_Obj_StoneMark
 

Function Documentation

◆ daObjSMark_Create()

static int daObjSMark_Create ( fopAc_ac_c i_this)
static

◆ daObjSMark_Delete()

static int daObjSMark_Delete ( daObjSMark_c i_this)
static

◆ daObjSMark_Draw()

static int daObjSMark_Draw ( daObjSMark_c i_this)
static

Variable Documentation

◆ g_profile_Obj_StoneMark

actor_process_profile_definition g_profile_Obj_StoneMark
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daObjSMark_c),
0,
0,
534,
0x40100,
}
Stone Mark.
Definition d_a_obj_stoneMark.h:17
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjSMark_Method
Definition d_a_obj_stoneMark.cpp:93
@ PROC_Obj_StoneMark
Definition d_procname.h:374
@ fopAc_CULLSPHERE_8_e
Definition f_op_actor.h:76
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "A_IwaAto"
static

d_a_obj_stoneMark.cpp Actor - Object Stone Mark

Visual mark under the stone actor (d_a_obj_stone)

◆ l_daObjSMark_Method

actor_method_class l_daObjSMark_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjSMark_Create(fopAc_ac_c *i_this)
Definition d_a_obj_stoneMark.cpp:85
static int daObjSMark_Delete(daObjSMark_c *i_this)
Definition d_a_obj_stoneMark.cpp:79
static int daObjSMark_Draw(daObjSMark_c *i_this)
Definition d_a_obj_stoneMark.cpp:73
int(* process_method_func)(void *)
Definition f_pc_method.h:7