Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_bbox.cpp File Reference

Functions

static int daObjBBox_create1st (daObjBBox_c *i_this)
 
static int daObjBBox_MoveBGDelete (daObjBBox_c *i_this)
 
static int daObjBBox_MoveBGExecute (daObjBBox_c *i_this)
 
static int daObjBBox_MoveBGDraw (daObjBBox_c *i_this)
 

Variables

static const dCcD_SrcCyl l_cyl_src
 
static charl_arcName = "M_BBox"
 
static actor_method_class daObjBBox_METHODS
 
actor_process_profile_definition g_profile_Obj_BBox
 

Function Documentation

◆ daObjBBox_create1st()

static int daObjBBox_create1st ( daObjBBox_c i_this)
static

◆ daObjBBox_MoveBGDelete()

static int daObjBBox_MoveBGDelete ( daObjBBox_c i_this)
static

◆ daObjBBox_MoveBGDraw()

static int daObjBBox_MoveBGDraw ( daObjBBox_c i_this)
static

◆ daObjBBox_MoveBGExecute()

static int daObjBBox_MoveBGExecute ( daObjBBox_c i_this)
static

Variable Documentation

◆ daObjBBox_METHODS

actor_method_class daObjBBox_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjBBox_MoveBGDraw(daObjBBox_c *i_this)
Definition d_a_obj_bbox.cpp:136
static int daObjBBox_MoveBGExecute(daObjBBox_c *i_this)
Definition d_a_obj_bbox.cpp:131
static int daObjBBox_MoveBGDelete(daObjBBox_c *i_this)
Definition d_a_obj_bbox.cpp:126
static int daObjBBox_create1st(daObjBBox_c *i_this)
Definition d_a_obj_bbox.cpp:120
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_BBox

actor_process_profile_definition g_profile_Obj_BBox
extern
Initial value:
= {
3,
sizeof(daObjBBox_c),
0,
0,
0x1F3,
0x40100,
}
B Box.
Definition d_a_obj_bbox.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjBBox_METHODS
Definition d_a_obj_bbox.cpp:141
@ PROC_Obj_BBox
Definition d_procname.h:127
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "M_BBox"
static

◆ l_cyl_src

const dCcD_SrcCyl l_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x1f}, {0xd8000000, 0x11}, 0x78}},
{dCcD_SE_NONE, 0x1, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x6},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
90.0f,
100.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

d_a_obj_bbox.cpp Object - Breakable Wooden Box