Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bbox.cpp File Reference

Functions

static int daObjBBox_create1st (daObjBBox_c *i_this)
 
static int daObjBBox_MoveBGDelete (daObjBBox_c *i_this)
 
static int daObjBBox_MoveBGExecute (daObjBBox_c *i_this)
 
static int daObjBBox_MoveBGDraw (daObjBBox_c *i_this)
 

Variables

static const dCcD_SrcCyl l_cyl_src
 
static char * l_arcName = "M_BBox"
 
static actor_method_class daObjBBox_METHODS
 
actor_process_profile_definition g_profile_Obj_BBox
 

Function Documentation

◆ daObjBBox_create1st()

static int daObjBBox_create1st ( daObjBBox_c * i_this)
static

◆ daObjBBox_MoveBGDelete()

static int daObjBBox_MoveBGDelete ( daObjBBox_c * i_this)
static

◆ daObjBBox_MoveBGDraw()

static int daObjBBox_MoveBGDraw ( daObjBBox_c * i_this)
static

◆ daObjBBox_MoveBGExecute()

static int daObjBBox_MoveBGExecute ( daObjBBox_c * i_this)
static

Variable Documentation

◆ daObjBBox_METHODS

actor_method_class daObjBBox_METHODS
static
Initial value:
= {
}
static int daObjBBox_MoveBGDraw(daObjBBox_c *i_this)
Definition d_a_obj_bbox.cpp:126
static int daObjBBox_MoveBGExecute(daObjBBox_c *i_this)
Definition d_a_obj_bbox.cpp:122
static int daObjBBox_MoveBGDelete(daObjBBox_c *i_this)
Definition d_a_obj_bbox.cpp:118
static int daObjBBox_create1st(daObjBBox_c *i_this)
Definition d_a_obj_bbox.cpp:113
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Obj_BBox

Initial value:
= {
3,
sizeof(daObjBBox_c),
0,
0,
0x1F3,
0x40100,
}
B Box.
Definition d_a_obj_bbox.h:16
static actor_method_class daObjBBox_METHODS
Definition d_a_obj_bbox.cpp:130
@ PROC_Obj_BBox
Definition d_procname.h:131
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "M_BBox"
static

◆ l_cyl_src

const dCcD_SrcCyl l_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x1f}, {0xd8000000, 0x11}, 0x78}},
{dCcD_SE_NONE, 0x1, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x6},
{0x0},
},
{
{
{0.0f, 0.0f, 0.0f},
90.0f,
100.0f
}
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

d_a_obj_bbox.cpp Object - Breakable Wooden Box