Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hbombkoya.cpp File Reference

Functions

static int daObjHBombkoya_create1st (daObjHBombkoya_c *i_this)
 
static int daObjHBombkoya_MoveBGDelete (daObjHBombkoya_c *i_this)
 
static int daObjHBombkoya_MoveBGExecute (daObjHBombkoya_c *i_this)
 
static int daObjHBombkoya_MoveBGDraw (daObjHBombkoya_c *i_this)
 

Variables

static char * l_arcName = "H_Bombkoy"
 
static dCcD_SrcCyl l_cc_cyl_src
 
static actor_method_class daObjHBombkoya_METHODS
 
actor_process_profile_definition g_profile_Obj_HBombkoya
 

Function Documentation

◆ daObjHBombkoya_create1st()

static int daObjHBombkoya_create1st ( daObjHBombkoya_c * i_this)
static

◆ daObjHBombkoya_MoveBGDelete()

static int daObjHBombkoya_MoveBGDelete ( daObjHBombkoya_c * i_this)
static

◆ daObjHBombkoya_MoveBGDraw()

static int daObjHBombkoya_MoveBGDraw ( daObjHBombkoya_c * i_this)
static

◆ daObjHBombkoya_MoveBGExecute()

static int daObjHBombkoya_MoveBGExecute ( daObjHBombkoya_c * i_this)
static

Variable Documentation

◆ daObjHBombkoya_METHODS

actor_method_class daObjHBombkoya_METHODS
static
Initial value:
= {
NULL,
}
static int daObjHBombkoya_MoveBGDraw(daObjHBombkoya_c *i_this)
Definition d_a_obj_hbombkoya.cpp:263
static int daObjHBombkoya_MoveBGDelete(daObjHBombkoya_c *i_this)
Definition d_a_obj_hbombkoya.cpp:255
static int daObjHBombkoya_create1st(daObjHBombkoya_c *i_this)
Definition d_a_obj_hbombkoya.cpp:249
static int daObjHBombkoya_MoveBGExecute(daObjHBombkoya_c *i_this)
Definition d_a_obj_hbombkoya.cpp:259
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Obj_HBombkoya

actor_process_profile_definition g_profile_Obj_HBombkoya
Initial value:
= {
3,
0x000007C0,
0,
0,
675,
0x00040100,
}
static actor_method_class daObjHBombkoya_METHODS
Definition d_a_obj_hbombkoya.cpp:267
@ PROC_Obj_HBombkoya
Definition d_procname.h:225
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "H_Bombkoy"
static

d_a_obj_hbombkoya.cpp Kakariko Exploding Bomb Warehouse

◆ l_cc_cyl_src

dCcD_SrcCyl l_cc_cyl_src
static
Initial value:
= {
{
{0x0, {{AT_TYPE_BOMB, 0x4, 0x13}, {0x0, 0x0}, 0x0}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2},
{0x0},
},
{
{
{0.0f, 0.0f, 0.0f},
1000.0f,
1000.0f
}
}
}
@ AT_TYPE_BOMB
Definition c_cc_d.h:39
@ dCcD_SE_NONE
Definition d_cc_d.h:13