Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables | |
u8 | on_final_boss_stg [8] |
u8 const | MS_patt__12dVibration_c [88] |
u8 const | CS_patt__12dVibration_c [88] |
u8 const | MQ_patt__12dVibration_c [80] |
u8 const | CQ_patt__12dVibration_c [80] |
u8 | m_gamePad__8mDoCPd_c [16] |
static u16 | data [4] |
void __cvt_fp2unsigned | ( | ) |
void __pl__4cXyzCFRC3Vec | ( | ) |
void _restgpr_26 | ( | ) |
void _restgpr_29 | ( | ) |
void _savegpr_26 | ( | ) |
void _savegpr_29 | ( | ) |
void CheckQuake__12dVibration_cFv | ( | ) |
void checkVibration__19dSv_player_config_cCFv | ( | ) |
void cM_rnd__Fv | ( | ) |
void dCam_getBody__Fv | ( | ) |
void dKy_darkworld_check__Fv | ( | ) |
void Init__12dVibration_cFv | ( | ) |
void Kill__12dVibration_cFv | ( | ) |
void norm__4cXyzCFv | ( | ) |
void Pause__12dVibration_cFv | ( | ) |
void Remove__12dVibration_cFv | ( | ) |
void Run__12dVibration_cFv | ( | ) |
void setDefault__12dVibration_cFv | ( | ) |
void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl | ( | ) |
void StartQuake__12dVibration_cFii4cXyz | ( | ) |
void StartQuake__12dVibration_cFPCUcii4cXyz | ( | ) |
void StartShake__9dCamera_cFlPUcl4cXyz | ( | ) |
void StartShock__12dVibration_cFii4cXyz | ( | ) |
void stopMotor__Q210JUTGamePad7CRumbleFib | ( | ) |
void stopPatternedRumble__Q210JUTGamePad7CRumbleFs | ( | ) |
void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv | ( | ) |
void StopQuake__12dVibration_cFi | ( | ) |
void StopShake__9dCamera_cFv | ( | ) |
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static |
u8 m_gamePad__8mDoCPd_c[16] |
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extern |