Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_vibration.cpp File Reference

Functions

static void func_8006F168__FPUsUll ()
 
static void func_8006F184__FUlll ()
 
static u32 func_8006F1A4__FUlll ()
 
static void func_8006F1D8__Fll ()
 
void Run__12dVibration_cFv ()
 
void StartShock__12dVibration_cFii4cXyz ()
 
void StartQuake__12dVibration_cFii4cXyz ()
 
void StartQuake__12dVibration_cFPCUcii4cXyz ()
 
void StopQuake__12dVibration_cFi ()
 
void Kill__12dVibration_cFv ()
 
void CheckQuake__12dVibration_cFv ()
 
void setDefault__12dVibration_cFv ()
 
void Init__12dVibration_cFv ()
 
void Pause__12dVibration_cFv ()
 
void Remove__12dVibration_cFv ()
 
void checkVibration__19dSv_player_config_cCFv ()
 
void StartShake__9dCamera_cFlPUcl4cXyz ()
 
void StopShake__9dCamera_cFv ()
 
void dCam_getBody__Fv ()
 
void dKy_darkworld_check__Fv ()
 
void __pl__4cXyzCFRC3Vec ()
 
void norm__4cXyzCFv ()
 
void cM_rnd__Fv ()
 
void stopMotor__Q210JUTGamePad7CRumbleFib ()
 
void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl ()
 
void stopPatternedRumble__Q210JUTGamePad7CRumbleFs ()
 
void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv ()
 
void __cvt_fp2unsigned ()
 
void _savegpr_26 ()
 
void _savegpr_29 ()
 
void _restgpr_26 ()
 
void _restgpr_29 ()
 
static u16func_8006F168 (u16 *param_0, u32 param_1, s32 param_2)
 
static s32 func_8006F184 (u32 param_0, s32 param_1, s32 param_2)
 
static u32 func_8006F1A4 (u32 param_0, s32 param_1, s32 param_2)
 
static u32 func_8006F1D8 (s32 param_0, s32 param_1)
 

Variables

u8 on_final_boss_stg [8]
 
u8 const MS_patt__12dVibration_c [88]
 
u8 const CS_patt__12dVibration_c [88]
 
u8 const MQ_patt__12dVibration_c [80]
 
u8 const CQ_patt__12dVibration_c [80]
 
u8 m_gamePad__8mDoCPd_c [16]
 
static u16 data [4]
 

Function Documentation

◆ __cvt_fp2unsigned()

void __cvt_fp2unsigned ( )

◆ __pl__4cXyzCFRC3Vec()

void __pl__4cXyzCFRC3Vec ( )

◆ _restgpr_26()

void _restgpr_26 ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_26()

void _savegpr_26 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ CheckQuake__12dVibration_cFv()

void CheckQuake__12dVibration_cFv ( )

◆ checkVibration__19dSv_player_config_cCFv()

void checkVibration__19dSv_player_config_cCFv ( )

◆ cM_rnd__Fv()

void cM_rnd__Fv ( )

◆ dCam_getBody__Fv()

void dCam_getBody__Fv ( )

◆ dKy_darkworld_check__Fv()

void dKy_darkworld_check__Fv ( )

◆ func_8006F168()

static u16 * func_8006F168 ( u16 param_0,
u32  param_1,
s32  param_2 
)
static

◆ func_8006F168__FPUsUll()

static void func_8006F168__FPUsUll ( )
static

◆ func_8006F184()

static s32 func_8006F184 ( u32  param_0,
s32  param_1,
s32  param_2 
)
static

◆ func_8006F184__FUlll()

static void func_8006F184__FUlll ( )
static

◆ func_8006F1A4()

static u32 func_8006F1A4 ( u32  param_0,
s32  param_1,
s32  param_2 
)
static

◆ func_8006F1A4__FUlll()

static u32 func_8006F1A4__FUlll ( )
static

◆ func_8006F1D8()

static u32 func_8006F1D8 ( s32  param_0,
s32  param_1 
)
static

◆ func_8006F1D8__Fll()

static void func_8006F1D8__Fll ( )
static

◆ Init__12dVibration_cFv()

void Init__12dVibration_cFv ( )

◆ Kill__12dVibration_cFv()

void Kill__12dVibration_cFv ( )

◆ norm__4cXyzCFv()

void norm__4cXyzCFv ( )

◆ Pause__12dVibration_cFv()

void Pause__12dVibration_cFv ( )

◆ Remove__12dVibration_cFv()

void Remove__12dVibration_cFv ( )

◆ Run__12dVibration_cFv()

void Run__12dVibration_cFv ( )

◆ setDefault__12dVibration_cFv()

void setDefault__12dVibration_cFv ( )

◆ startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl()

void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl ( )

◆ StartQuake__12dVibration_cFii4cXyz()

void StartQuake__12dVibration_cFii4cXyz ( )

◆ StartQuake__12dVibration_cFPCUcii4cXyz()

void StartQuake__12dVibration_cFPCUcii4cXyz ( )

◆ StartShake__9dCamera_cFlPUcl4cXyz()

void StartShake__9dCamera_cFlPUcl4cXyz ( )

◆ StartShock__12dVibration_cFii4cXyz()

void StartShock__12dVibration_cFii4cXyz ( )

◆ stopMotor__Q210JUTGamePad7CRumbleFib()

void stopMotor__Q210JUTGamePad7CRumbleFib ( )

◆ stopPatternedRumble__Q210JUTGamePad7CRumbleFs()

void stopPatternedRumble__Q210JUTGamePad7CRumbleFs ( )

◆ stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv()

void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv ( )

◆ StopQuake__12dVibration_cFi()

void StopQuake__12dVibration_cFi ( )

◆ StopShake__9dCamera_cFv()

void StopShake__9dCamera_cFv ( )

Variable Documentation

◆ CQ_patt__12dVibration_c

u8 const CQ_patt__12dVibration_c[80]

◆ CS_patt__12dVibration_c

u8 const CS_patt__12dVibration_c[88]

◆ data

u16 data[4]
static

◆ m_gamePad__8mDoCPd_c

u8 m_gamePad__8mDoCPd_c[16]

◆ MQ_patt__12dVibration_c

u8 const MQ_patt__12dVibration_c[80]

◆ MS_patt__12dVibration_c

u8 const MS_patt__12dVibration_c[88]

◆ on_final_boss_stg

u8 on_final_boss_stg[8]
extern