= {
3,
0,
0,
}
Temple of Time Turn Switch.
Definition d_a_obj_lv6swturn.h:15
static actor_method_class daObjLv6SwTurn_METHODS
Definition d_a_obj_lv6swturn.cpp:338
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Obj_Lv6SwTurn_e
Definition f_pc_draw_priority.h:31
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_Lv6SwTurn_e
Definition f_pc_name.h:41
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12