Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6swturn.cpp File Reference

Functions

static void PPCallBack__FP10fopAc_ac_cP10fopAc_ac_csQ29dBgW_Base13PushPullLabel ()
 
void initBaseMtx__16daObjLv6SwTurn_cFv ()
 
void setBaseMtx__16daObjLv6SwTurn_cFv ()
 
void Create__16daObjLv6SwTurn_cFv ()
 
void CreateHeap__16daObjLv6SwTurn_cFv ()
 
void create1st__16daObjLv6SwTurn_cFv ()
 
void Execute__16daObjLv6SwTurn_cFPPA3_A4_f ()
 
void mode_proc_call__16daObjLv6SwTurn_cFv ()
 
void init_modeWait__16daObjLv6SwTurn_cFv ()
 
void modeWait__16daObjLv6SwTurn_cFv ()
 
void init_modeRotate__16daObjLv6SwTurn_cFv ()
 
void modeRotate__16daObjLv6SwTurn_cFv ()
 
void Draw__16daObjLv6SwTurn_cFv ()
 
void Delete__16daObjLv6SwTurn_cFv ()
 
static void daObjLv6SwTurn_create1st__FP16daObjLv6SwTurn_c ()
 
static void daObjLv6SwTurn_MoveBGDelete__FP16daObjLv6SwTurn_c ()
 
static void daObjLv6SwTurn_MoveBGExecute__FP16daObjLv6SwTurn_c ()
 
static void daObjLv6SwTurn_MoveBGDraw__FP16daObjLv6SwTurn_c ()
 
void mDoMtx_YrotS__FPA4_fs ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void transS__14mDoMtx_stack_cFRC4cXyz ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void dComIfGp_getReverb__Fi ()
 
void onSwitch__10dSv_info_cFii ()
 
void offSwitch__10dSv_info_cFii ()
 
void isSwitch__10dSv_info_cCFii ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void StartShock__12dVibration_cFii4cXyz ()
 
void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ()
 
void __ct__16dBgS_MoveBgActorFv ()
 
bool IsDelete__16dBgS_MoveBgActorFv ()
 
bool ToFore__16dBgS_MoveBgActorFv ()
 
bool ToBack__16dBgS_MoveBgActorFv ()
 
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ()
 
void MoveBGDelete__16dBgS_MoveBgActorFv ()
 
void MoveBGExecute__16dBgS_MoveBgActorFv ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void __mi__4cXyzCFRC3Vec ()
 
void cLib_addCalcAngleS__FPsssss ()
 
void cLib_addCalcAngleS2__FPssss ()
 
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void __ptmf_scall ()
 
void _savegpr_27 ()
 
void _savegpr_29 ()
 
void _restgpr_27 ()
 
void _restgpr_29 ()
 
 COMPILER_STRIP_GATE (0x80C846A4, &lit_3695)
 
static void PPCallBack (fopAc_ac_c *param_0, fopAc_ac_c *param_1, s16 param_2, dBgW_Base::PushPullLabel param_3)
 
 COMPILER_STRIP_GATE (0x80C846A8, &lit_3960)
 
 COMPILER_STRIP_GATE (0x80C846AC, &lit_3961)
 
 COMPILER_STRIP_GATE (0x80C846B0, &lit_3962)
 
 COMPILER_STRIP_GATE (0x80C846B4, &lit_3964)
 
 COMPILER_STRIP_GATE (0x80C846BC, &lit_4069)
 
 COMPILER_STRIP_GATE (0x80C846C0, &lit_4070)
 
static void daObjLv6SwTurn_create1st (daObjLv6SwTurn_c *param_0)
 
static void daObjLv6SwTurn_MoveBGDelete (daObjLv6SwTurn_c *param_0)
 
static void daObjLv6SwTurn_MoveBGExecute (daObjLv6SwTurn_c *param_0)
 
static void daObjLv6SwTurn_MoveBGDraw (daObjLv6SwTurn_c *param_0)
 

Variables

char const *const d_a_obj_lv6swturn__stringBase0
 
u8 now__14mDoMtx_stack_c [48]
 
u8 g_dComIfG_gameInfo [122384]
 
u8 sincosTable___5JMath [65536]
 
u8 mAudioMgrPtr__10Z2AudioMgr [4+4]
 
u8 data_80C847A0 [4]
 
static SECTION_RODATA u8 const lit_3695 [4]
 
static SECTION_DEAD char const *const stringBase_80C846C4 = "Obj_l6tsw"
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA voidl_arcName = (void*)&d_a_obj_lv6swturn__stringBase0
 
static SECTION_DATA voidlit_3777 [3]
 
static SECTION_DATA voidlit_3778 [3]
 
static SECTION_DATA u8 l_func [24]
 
static SECTION_RODATA f32 const lit_3960 = 1.0f
 
static SECTION_RODATA f32 const lit_3961 = -1.0f
 
static SECTION_RODATA f32 const lit_3962 = 10.0f
 
static SECTION_RODATA u8 const lit_3964 [8]
 
static SECTION_RODATA f32 const lit_4069 = 16384.0f
 
static SECTION_RODATA f32 const lit_4070 = 90.0f
 
static actor_method_class daObjLv6SwTurn_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv6SwTurn
 
SECTION_DATA void__vt__16daObjLv6SwTurn_c [10]
 

Function Documentation

◆ __ct__16dBgS_MoveBgActorFv()

void __ct__16dBgS_MoveBgActorFv ( )

◆ __mi__4cXyzCFRC3Vec()

void __mi__4cXyzCFRC3Vec ( )

◆ __ptmf_scall()

void __ptmf_scall ( )

◆ _restgpr_27()

void _restgpr_27 ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_27()

void _savegpr_27 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ cLib_addCalcAngleS2__FPssss()

void cLib_addCalcAngleS2__FPssss ( )

◆ cLib_addCalcAngleS__FPsssss()

void cLib_addCalcAngleS__FPsssss ( )

◆ COMPILER_STRIP_GATE() [1/7]

COMPILER_STRIP_GATE ( 0x80C846A4  ,
lit_3695 
)

◆ COMPILER_STRIP_GATE() [2/7]

COMPILER_STRIP_GATE ( 0x80C846A8  ,
lit_3960 
)

◆ COMPILER_STRIP_GATE() [3/7]

COMPILER_STRIP_GATE ( 0x80C846AC  ,
lit_3961 
)

◆ COMPILER_STRIP_GATE() [4/7]

COMPILER_STRIP_GATE ( 0x80C846B0  ,
lit_3962 
)

◆ COMPILER_STRIP_GATE() [5/7]

COMPILER_STRIP_GATE ( 0x80C846B4  ,
lit_3964 
)

◆ COMPILER_STRIP_GATE() [6/7]

COMPILER_STRIP_GATE ( 0x80C846BC  ,
lit_4069 
)

◆ COMPILER_STRIP_GATE() [7/7]

COMPILER_STRIP_GATE ( 0x80C846C0  ,
lit_4070 
)

◆ create1st__16daObjLv6SwTurn_cFv()

void create1st__16daObjLv6SwTurn_cFv ( )

◆ Create__16daObjLv6SwTurn_cFv()

void Create__16daObjLv6SwTurn_cFv ( )

◆ CreateHeap__16daObjLv6SwTurn_cFv()

void CreateHeap__16daObjLv6SwTurn_cFv ( )

◆ daObjLv6SwTurn_create1st()

static void daObjLv6SwTurn_create1st ( daObjLv6SwTurn_c param_0)
static

◆ daObjLv6SwTurn_create1st__FP16daObjLv6SwTurn_c()

static void daObjLv6SwTurn_create1st__FP16daObjLv6SwTurn_c ( )
static

◆ daObjLv6SwTurn_MoveBGDelete()

static void daObjLv6SwTurn_MoveBGDelete ( daObjLv6SwTurn_c param_0)
static

◆ daObjLv6SwTurn_MoveBGDelete__FP16daObjLv6SwTurn_c()

static void daObjLv6SwTurn_MoveBGDelete__FP16daObjLv6SwTurn_c ( )
static

◆ daObjLv6SwTurn_MoveBGDraw()

static void daObjLv6SwTurn_MoveBGDraw ( daObjLv6SwTurn_c param_0)
static

◆ daObjLv6SwTurn_MoveBGDraw__FP16daObjLv6SwTurn_c()

static void daObjLv6SwTurn_MoveBGDraw__FP16daObjLv6SwTurn_c ( )
static

◆ daObjLv6SwTurn_MoveBGExecute()

static void daObjLv6SwTurn_MoveBGExecute ( daObjLv6SwTurn_c param_0)
static

◆ daObjLv6SwTurn_MoveBGExecute__FP16daObjLv6SwTurn_c()

static void daObjLv6SwTurn_MoveBGExecute__FP16daObjLv6SwTurn_c ( )
static

◆ dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz()

void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ( )

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ dComIfGp_getReverb__Fi()

void dComIfGp_getReverb__Fi ( )

◆ Delete__16daObjLv6SwTurn_cFv()

void Delete__16daObjLv6SwTurn_cFv ( )

◆ Draw__16daObjLv6SwTurn_cFv()

void Draw__16daObjLv6SwTurn_cFv ( )

◆ Execute__16daObjLv6SwTurn_cFPPA3_A4_f()

void Execute__16daObjLv6SwTurn_cFPPA3_A4_f ( )

◆ fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData()

void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ init_modeRotate__16daObjLv6SwTurn_cFv()

void init_modeRotate__16daObjLv6SwTurn_cFv ( )

◆ init_modeWait__16daObjLv6SwTurn_cFv()

void init_modeWait__16daObjLv6SwTurn_cFv ( )

◆ initBaseMtx__16daObjLv6SwTurn_cFv()

void initBaseMtx__16daObjLv6SwTurn_cFv ( )

◆ IsDelete__16dBgS_MoveBgActorFv()

bool IsDelete__16dBgS_MoveBgActorFv ( )

◆ isSwitch__10dSv_info_cCFii()

void isSwitch__10dSv_info_cCFii ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ mDoMtx_YrotS__FPA4_fs()

void mDoMtx_YrotS__FPA4_fs ( )

◆ mode_proc_call__16daObjLv6SwTurn_cFv()

void mode_proc_call__16daObjLv6SwTurn_cFv ( )

◆ modeRotate__16daObjLv6SwTurn_cFv()

void modeRotate__16daObjLv6SwTurn_cFv ( )

◆ modeWait__16daObjLv6SwTurn_cFv()

void modeWait__16daObjLv6SwTurn_cFv ( )

◆ MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f()

void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ( )

◆ MoveBGDelete__16dBgS_MoveBgActorFv()

void MoveBGDelete__16dBgS_MoveBgActorFv ( )

◆ MoveBGExecute__16dBgS_MoveBgActorFv()

void MoveBGExecute__16dBgS_MoveBgActorFv ( )

◆ offSwitch__10dSv_info_cFii()

void offSwitch__10dSv_info_cFii ( )

◆ onSwitch__10dSv_info_cFii()

void onSwitch__10dSv_info_cFii ( )

◆ PPCallBack()

static void PPCallBack ( fopAc_ac_c param_0,
fopAc_ac_c param_1,
s16  param_2,
dBgW_Base::PushPullLabel  param_3 
)
static

◆ PPCallBack__FP10fopAc_ac_cP10fopAc_ac_csQ29dBgW_Base13PushPullLabel()

static void PPCallBack__FP10fopAc_ac_cP10fopAc_ac_csQ29dBgW_Base13PushPullLabel ( )
static

◆ seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ setBaseMtx__16daObjLv6SwTurn_cFv()

void setBaseMtx__16daObjLv6SwTurn_cFv ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

◆ StartShock__12dVibration_cFii4cXyz()

void StartShock__12dVibration_cFii4cXyz ( )

◆ ToBack__16dBgS_MoveBgActorFv()

bool ToBack__16dBgS_MoveBgActorFv ( )

◆ ToFore__16dBgS_MoveBgActorFv()

bool ToFore__16dBgS_MoveBgActorFv ( )

◆ transS__14mDoMtx_stack_cFRC4cXyz()

void transS__14mDoMtx_stack_cFRC4cXyz ( )

Variable Documentation

◆ __vt__16daObjLv6SwTurn_c

SECTION_DATA void* __vt__16daObjLv6SwTurn_c[10]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
bool IsDelete__16dBgS_MoveBgActorFv()
void Delete__16daObjLv6SwTurn_cFv()
void Create__16daObjLv6SwTurn_cFv()
void Draw__16daObjLv6SwTurn_cFv()
bool ToFore__16dBgS_MoveBgActorFv()
void Execute__16daObjLv6SwTurn_cFPPA3_A4_f()
bool ToBack__16dBgS_MoveBgActorFv()
void CreateHeap__16daObjLv6SwTurn_cFv()

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ d_a_obj_lv6swturn__stringBase0

char const* const d_a_obj_lv6swturn__stringBase0
extern

◆ daObjLv6SwTurn_METHODS

actor_method_class daObjLv6SwTurn_METHODS
static
Initial value:
= {
0,
}
static void daObjLv6SwTurn_create1st__FP16daObjLv6SwTurn_c()
static void daObjLv6SwTurn_MoveBGDraw__FP16daObjLv6SwTurn_c()
static void daObjLv6SwTurn_MoveBGDelete__FP16daObjLv6SwTurn_c()
static void daObjLv6SwTurn_MoveBGExecute__FP16daObjLv6SwTurn_c()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ data_80C847A0

u8 data_80C847A0[4]
extern

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_Obj_Lv6SwTurn

actor_process_profile_definition g_profile_Obj_Lv6SwTurn
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjLv6SwTurn_c),
0,
0,
15,
0x00040100,
}
Temple of Time Turn Switch.
Definition d_a_obj_lv6swturn.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjLv6SwTurn_METHODS
Definition d_a_obj_lv6swturn.cpp:274
@ PROC_Obj_Lv6SwTurn
Definition d_procname.h:36
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

◆ l_func

SECTION_DATA u8 l_func[24]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_3695

SECTION_RODATA u8 const lit_3695[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_3777

SECTION_DATA void* lit_3777[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void modeWait__16daObjLv6SwTurn_cFv()

◆ lit_3778

SECTION_DATA void* lit_3778[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void modeRotate__16daObjLv6SwTurn_cFv()

◆ lit_3960

SECTION_RODATA f32 const lit_3960 = 1.0f
static

◆ lit_3961

SECTION_RODATA f32 const lit_3961 = -1.0f
static

◆ lit_3962

SECTION_RODATA f32 const lit_3962 = 10.0f
static

◆ lit_3964

SECTION_RODATA u8 const lit_3964[8]
static
Initial value:
= {
0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
}

◆ lit_4069

SECTION_RODATA f32 const lit_4069 = 16384.0f
static

◆ lit_4070

SECTION_RODATA f32 const lit_4070 = 90.0f
static

◆ mAudioMgrPtr__10Z2AudioMgr

u8 mAudioMgrPtr__10Z2AudioMgr[4+4]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ sincosTable___5JMath

u8 sincosTable___5JMath[65536]

◆ stringBase_80C846C4

SECTION_DEAD char const* const stringBase_80C846C4 = "Obj_l6tsw"
static