Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void __ct__16dBgS_MoveBgActorFv | ( | ) |
void __mi__4cXyzCFRC3Vec | ( | ) |
void __ptmf_scall | ( | ) |
void _restgpr_27 | ( | ) |
void _restgpr_29 | ( | ) |
void _savegpr_27 | ( | ) |
void _savegpr_29 | ( | ) |
void cLib_addCalcAngleS2__FPssss | ( | ) |
void cLib_addCalcAngleS__FPsssss | ( | ) |
COMPILER_STRIP_GATE | ( | 0x80C846A4 | , |
& | lit_3695 | ||
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COMPILER_STRIP_GATE | ( | 0x80C846A8 | , |
& | lit_3960 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C846AC | , |
& | lit_3961 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C846B0 | , |
& | lit_3962 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C846B4 | , |
& | lit_3964 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C846BC | , |
& | lit_4069 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C846C0 | , |
& | lit_4070 | ||
) |
void create1st__16daObjLv6SwTurn_cFv | ( | ) |
void Create__16daObjLv6SwTurn_cFv | ( | ) |
void CreateHeap__16daObjLv6SwTurn_cFv | ( | ) |
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void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz | ( | ) |
void dComIfG_resDelete__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfG_resLoad__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfGp_getReverb__Fi | ( | ) |
void Delete__16daObjLv6SwTurn_cFv | ( | ) |
void Draw__16daObjLv6SwTurn_cFv | ( | ) |
void Execute__16daObjLv6SwTurn_cFPPA3_A4_f | ( | ) |
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData | ( | ) |
void getRes__14dRes_control_cFPCclP11dRes_info_ci | ( | ) |
void init_modeRotate__16daObjLv6SwTurn_cFv | ( | ) |
void init_modeWait__16daObjLv6SwTurn_cFv | ( | ) |
void initBaseMtx__16daObjLv6SwTurn_cFv | ( | ) |
bool IsDelete__16dBgS_MoveBgActorFv | ( | ) |
void isSwitch__10dSv_info_cCFii | ( | ) |
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl | ( | ) |
void mDoExt_modelUpdateDL__FP8J3DModel | ( | ) |
void mDoMtx_YrotM__FPA4_fs | ( | ) |
void mDoMtx_YrotS__FPA4_fs | ( | ) |
void mode_proc_call__16daObjLv6SwTurn_cFv | ( | ) |
void modeRotate__16daObjLv6SwTurn_cFv | ( | ) |
void modeWait__16daObjLv6SwTurn_cFv | ( | ) |
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f | ( | ) |
void MoveBGDelete__16dBgS_MoveBgActorFv | ( | ) |
void MoveBGExecute__16dBgS_MoveBgActorFv | ( | ) |
void offSwitch__10dSv_info_cFii | ( | ) |
void onSwitch__10dSv_info_cFii | ( | ) |
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void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
void setBaseMtx__16daObjLv6SwTurn_cFv | ( | ) |
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c | ( | ) |
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c | ( | ) |
void StartShock__12dVibration_cFii4cXyz | ( | ) |
bool ToBack__16dBgS_MoveBgActorFv | ( | ) |
bool ToFore__16dBgS_MoveBgActorFv | ( | ) |
void transS__14mDoMtx_stack_cFRC4cXyz | ( | ) |
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u8 mAudioMgrPtr__10Z2AudioMgr[4+4] |
u8 now__14mDoMtx_stack_c[48] |
u8 sincosTable___5JMath[65536] |
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