Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4RailWall.cpp File Reference

Functions

static void s_BossSearch__FPvPv ()
 
void initBaseMtx__14daObjLv4Wall_cFv ()
 
void setBaseMtx__14daObjLv4Wall_cFv ()
 
void Create__14daObjLv4Wall_cFv ()
 
void CreateHeap__14daObjLv4Wall_cFv ()
 
void create1st__14daObjLv4Wall_cFv ()
 
void Execute__14daObjLv4Wall_cFPPA3_A4_f ()
 
void action__14daObjLv4Wall_cFv ()
 
void mode_init_wait__14daObjLv4Wall_cFv ()
 
void mode_wait__14daObjLv4Wall_cFv ()
 
void mode_init_move__14daObjLv4Wall_cFv ()
 
void mode_move__14daObjLv4Wall_cFv ()
 
void mode_init_dead__14daObjLv4Wall_cFv ()
 
void mode_dead__14daObjLv4Wall_cFv ()
 
void eventStart__14daObjLv4Wall_cFv ()
 
void Draw__14daObjLv4Wall_cFv ()
 
void Delete__14daObjLv4Wall_cFv ()
 
static void daObjLv4Wall_create1st__FP14daObjLv4Wall_c ()
 
void __dt__8cM3dGCylFv ()
 
void __dt__8cM3dGAabFv ()
 
void __dt__10dCcD_GSttsFv ()
 
void __dt__12dBgS_AcchCirFv ()
 
void __dt__12dBgS_ObjAcchFv ()
 
static void daObjLv4Wall_MoveBGDelete__FP14daObjLv4Wall_c ()
 
static void daObjLv4Wall_MoveBGExecute__FP14daObjLv4Wall_c ()
 
static void daObjLv4Wall_MoveBGDraw__FP14daObjLv4Wall_c ()
 
void __dt__10cCcD_GSttsFv ()
 
void __dt__17dEvLib_callback_cFv ()
 
bool eventStart__17dEvLib_callback_cFv ()
 
bool eventRun__17dEvLib_callback_cFv ()
 
bool eventEnd__17dEvLib_callback_cFv ()
 
void __dt__14daObjLv4Wall_cFv ()
 
static void func_80C61B10 ()
 
static void func_80C61B18 ()
 
static void func_80C61B20 ()
 
static void func_80C61B28 ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void __dt__10fopAc_ac_cFv ()
 
void fopAc_IsActor__FPv ()
 
void fopAcIt_Judge__FPFPvPv_PvPv ()
 
void fopAcM_createChild__FsUiUlPC4cXyziPC5csXyzPC4cXyzScPFPv_i ()
 
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ()
 
void fpcEx_Search__FPFPvPv_PvPv ()
 
void fpcSch_JudgeForPName__FPvPv ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void dComIfGp_getReverb__Fi ()
 
void isDungeonItem__12dSv_memBit_cCFi ()
 
void onSwitch__10dSv_info_cFii ()
 
void isSwitch__10dSv_info_cCFii ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void eventUpdate__17dEvLib_callback_cFv ()
 
void StartShock__12dVibration_cFii4cXyz ()
 
void StartQuake__12dVibration_cFii4cXyz ()
 
void StopQuake__12dVibration_cFi ()
 
void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ()
 
void __ct__12dBgS_AcchCirFv ()
 
void __dt__9dBgS_AcchFv ()
 
void __ct__9dBgS_AcchFv ()
 
void __ct__16dBgS_MoveBgActorFv ()
 
bool IsDelete__16dBgS_MoveBgActorFv ()
 
bool ToFore__16dBgS_MoveBgActorFv ()
 
bool ToBack__16dBgS_MoveBgActorFv ()
 
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ()
 
void MoveBGDelete__16dBgS_MoveBgActorFv ()
 
void MoveBGExecute__16dBgS_MoveBgActorFv ()
 
void SetObj__16dBgS_PolyPassChkFv ()
 
void __ct__10dCcD_GSttsFv ()
 
void __ct__12dCcD_GObjInfFv ()
 
void __dt__12dCcD_GObjInfFv ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void __dt__13cBgS_PolyInfoFv ()
 
void __dt__8cM3dGCirFv ()
 
void cLib_chaseF__FPfff ()
 
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void __dl__FPv ()
 
void __ptmf_scall ()
 
void _savegpr_29 ()
 
void _restgpr_29 ()
 
static void s_BossSearch (void *param_0, void *param_1)
 
 COMPILER_STRIP_GATE (0x80C61B38, &lit_3709)
 
 COMPILER_STRIP_GATE (0x80C61B3C, &lit_3710)
 
 COMPILER_STRIP_GATE (0x80C61B40, &lit_3711)
 
 COMPILER_STRIP_GATE (0x80C61B44, &lit_3782)
 
 COMPILER_STRIP_GATE (0x80C61B48, &lit_3783)
 
 COMPILER_STRIP_GATE (0x80C61B50, &lit_3785)
 
 COMPILER_STRIP_GATE (0x80C61B58, &l_spd_tbl)
 
 COMPILER_STRIP_GATE (0x80C61B9C, &lit_3881)
 
 COMPILER_STRIP_GATE (0x80C61BA0, &lit_3882)
 
 COMPILER_STRIP_GATE (0x80C61BA4, &lit_3883)
 
 COMPILER_STRIP_GATE (0x80C61BA8, &lit_3884)
 
 COMPILER_STRIP_GATE (0x80C61BAC, &lit_3885)
 
static void daObjLv4Wall_create1st (daObjLv4Wall_c *param_0)
 
static void daObjLv4Wall_MoveBGDelete (daObjLv4Wall_c *param_0)
 
static void daObjLv4Wall_MoveBGExecute (daObjLv4Wall_c *param_0)
 
static void daObjLv4Wall_MoveBGDraw (daObjLv4Wall_c *param_0)
 

Variables

char const *const d_a_obj_lv4RailWall__stringBase0
 
void__vt__16dBgS_MoveBgActor [10]
 
void__vt__8dCcD_Cyl [36]
 
void__vt__9dCcD_Stts [11]
 
void__vt__12cCcD_CylAttr [25]
 
void__vt__14cCcD_ShapeAttr [22]
 
void__vt__9cCcD_Stts [8]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 g_dComIfG_gameInfo [122384]
 
u8 mAudioMgrPtr__10Z2AudioMgr [4+4]
 
u8 data_80C61D38 [4]
 
static SECTION_RODATA f32 const lit_3709 = 3375.0f
 
static SECTION_RODATA u8 const lit_3710 [4]
 
static SECTION_RODATA f32 const lit_3711 = 1700.0f
 
static SECTION_DEAD char const *const stringBase_80C61BB0 = "P_L4Rwall"
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA voidl_arcName = (void*)&d_a_obj_lv4RailWall__stringBase0
 
static SECTION_DATA voidlit_3758 [3]
 
static SECTION_DATA voidlit_3759 [3]
 
static SECTION_DATA voidlit_3760 [3]
 
static SECTION_DATA u8 l_func [36]
 
static SECTION_RODATA f32 const lit_3782 = 4096.0f
 
static SECTION_RODATA f32 const lit_3783 [1+1]
 
static SECTION_RODATA u8 const lit_3785 [8]
 
static SECTION_RODATA u8 const l_spd_tbl [68]
 
static SECTION_RODATA f32 const lit_3881 = 30.0f
 
static SECTION_RODATA f32 const lit_3882 = 1.0f
 
static SECTION_RODATA f32 const lit_3883 = 4.0f
 
static SECTION_RODATA f32 const lit_3884 = 10.0f
 
static SECTION_RODATA f32 const lit_3885 = -1.0f
 
static actor_method_class daObjLv4Wall_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv4RailWall
 
SECTION_DATA void__vt__12dBgS_AcchCir [3]
 
SECTION_DATA void__vt__10cCcD_GStts [3]
 
SECTION_DATA void__vt__10dCcD_GStts [3]
 
SECTION_DATA void__vt__8cM3dGCyl [3]
 
SECTION_DATA void__vt__8cM3dGAab [3]
 
SECTION_DATA void__vt__12dBgS_ObjAcch [9]
 
SECTION_DATA void__vt__17dEvLib_callback_c [6]
 
SECTION_DATA void__vt__14daObjLv4Wall_c [18]
 

Function Documentation

◆ __ct__10dCcD_GSttsFv()

void __ct__10dCcD_GSttsFv ( )

◆ __ct__12dBgS_AcchCirFv()

void __ct__12dBgS_AcchCirFv ( )

◆ __ct__12dCcD_GObjInfFv()

void __ct__12dCcD_GObjInfFv ( )

◆ __ct__16dBgS_MoveBgActorFv()

void __ct__16dBgS_MoveBgActorFv ( )

◆ __ct__9dBgS_AcchFv()

void __ct__9dBgS_AcchFv ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__10cCcD_GSttsFv()

void __dt__10cCcD_GSttsFv ( )

Vtables for daObjHBombkoya_c mostly match, but __dt__17dEvLib_callback_cFv keeps getting generated above after daObjHBombkoya_create1st instead of down here. If that can be fixed, it should fix all vtable issues for this TU

◆ __dt__10dCcD_GSttsFv()

void __dt__10dCcD_GSttsFv ( )

◆ __dt__10fopAc_ac_cFv()

void __dt__10fopAc_ac_cFv ( )

◆ __dt__12dBgS_AcchCirFv()

void __dt__12dBgS_AcchCirFv ( )

◆ __dt__12dBgS_ObjAcchFv()

void __dt__12dBgS_ObjAcchFv ( )

◆ __dt__12dCcD_GObjInfFv()

void __dt__12dCcD_GObjInfFv ( )

◆ __dt__13cBgS_PolyInfoFv()

void __dt__13cBgS_PolyInfoFv ( )

◆ __dt__14daObjLv4Wall_cFv()

void __dt__14daObjLv4Wall_cFv ( )

◆ __dt__17dEvLib_callback_cFv()

void __dt__17dEvLib_callback_cFv ( )

◆ __dt__8cM3dGAabFv()

void __dt__8cM3dGAabFv ( )

◆ __dt__8cM3dGCirFv()

void __dt__8cM3dGCirFv ( )

◆ __dt__8cM3dGCylFv()

void __dt__8cM3dGCylFv ( )

◆ __dt__9dBgS_AcchFv()

void __dt__9dBgS_AcchFv ( )

◆ __ptmf_scall()

void __ptmf_scall ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ action__14daObjLv4Wall_cFv()

void action__14daObjLv4Wall_cFv ( )

◆ cLib_chaseF__FPfff()

void cLib_chaseF__FPfff ( )

◆ COMPILER_STRIP_GATE() [1/12]

COMPILER_STRIP_GATE ( 0x80C61B38  ,
lit_3709 
)

◆ COMPILER_STRIP_GATE() [2/12]

COMPILER_STRIP_GATE ( 0x80C61B3C  ,
lit_3710 
)

◆ COMPILER_STRIP_GATE() [3/12]

COMPILER_STRIP_GATE ( 0x80C61B40  ,
lit_3711 
)

◆ COMPILER_STRIP_GATE() [4/12]

COMPILER_STRIP_GATE ( 0x80C61B44  ,
lit_3782 
)

◆ COMPILER_STRIP_GATE() [5/12]

COMPILER_STRIP_GATE ( 0x80C61B48  ,
lit_3783 
)

◆ COMPILER_STRIP_GATE() [6/12]

COMPILER_STRIP_GATE ( 0x80C61B50  ,
lit_3785 
)

◆ COMPILER_STRIP_GATE() [7/12]

COMPILER_STRIP_GATE ( 0x80C61B58  ,
l_spd_tbl 
)

◆ COMPILER_STRIP_GATE() [8/12]

COMPILER_STRIP_GATE ( 0x80C61B9C  ,
lit_3881 
)

◆ COMPILER_STRIP_GATE() [9/12]

COMPILER_STRIP_GATE ( 0x80C61BA0  ,
lit_3882 
)

◆ COMPILER_STRIP_GATE() [10/12]

COMPILER_STRIP_GATE ( 0x80C61BA4  ,
lit_3883 
)

◆ COMPILER_STRIP_GATE() [11/12]

COMPILER_STRIP_GATE ( 0x80C61BA8  ,
lit_3884 
)

◆ COMPILER_STRIP_GATE() [12/12]

COMPILER_STRIP_GATE ( 0x80C61BAC  ,
lit_3885 
)

◆ create1st__14daObjLv4Wall_cFv()

void create1st__14daObjLv4Wall_cFv ( )

◆ Create__14daObjLv4Wall_cFv()

void Create__14daObjLv4Wall_cFv ( )

◆ CreateHeap__14daObjLv4Wall_cFv()

void CreateHeap__14daObjLv4Wall_cFv ( )

◆ daObjLv4Wall_create1st()

static void daObjLv4Wall_create1st ( daObjLv4Wall_c param_0)
static

◆ daObjLv4Wall_create1st__FP14daObjLv4Wall_c()

static void daObjLv4Wall_create1st__FP14daObjLv4Wall_c ( )
static

◆ daObjLv4Wall_MoveBGDelete()

static void daObjLv4Wall_MoveBGDelete ( daObjLv4Wall_c param_0)
static

◆ daObjLv4Wall_MoveBGDelete__FP14daObjLv4Wall_c()

static void daObjLv4Wall_MoveBGDelete__FP14daObjLv4Wall_c ( )
static

◆ daObjLv4Wall_MoveBGDraw()

static void daObjLv4Wall_MoveBGDraw ( daObjLv4Wall_c param_0)
static

◆ daObjLv4Wall_MoveBGDraw__FP14daObjLv4Wall_c()

static void daObjLv4Wall_MoveBGDraw__FP14daObjLv4Wall_c ( )
static

◆ daObjLv4Wall_MoveBGExecute()

static void daObjLv4Wall_MoveBGExecute ( daObjLv4Wall_c param_0)
static

◆ daObjLv4Wall_MoveBGExecute__FP14daObjLv4Wall_c()

static void daObjLv4Wall_MoveBGExecute__FP14daObjLv4Wall_c ( )
static

◆ dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz()

void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ( )

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ dComIfGp_getReverb__Fi()

void dComIfGp_getReverb__Fi ( )

◆ Delete__14daObjLv4Wall_cFv()

void Delete__14daObjLv4Wall_cFv ( )

◆ Draw__14daObjLv4Wall_cFv()

void Draw__14daObjLv4Wall_cFv ( )

◆ eventEnd__17dEvLib_callback_cFv()

bool eventEnd__17dEvLib_callback_cFv ( )

◆ eventRun__17dEvLib_callback_cFv()

bool eventRun__17dEvLib_callback_cFv ( )

◆ eventStart__14daObjLv4Wall_cFv()

void eventStart__14daObjLv4Wall_cFv ( )

◆ eventStart__17dEvLib_callback_cFv()

bool eventStart__17dEvLib_callback_cFv ( )

◆ eventUpdate__17dEvLib_callback_cFv()

void eventUpdate__17dEvLib_callback_cFv ( )

◆ Execute__14daObjLv4Wall_cFPPA3_A4_f()

void Execute__14daObjLv4Wall_cFPPA3_A4_f ( )

◆ fopAc_IsActor__FPv()

void fopAc_IsActor__FPv ( )

◆ fopAcIt_Judge__FPFPvPv_PvPv()

void fopAcIt_Judge__FPFPvPv_PvPv ( )

◆ fopAcM_createChild__FsUiUlPC4cXyziPC5csXyzPC4cXyzScPFPv_i()

void fopAcM_createChild__FsUiUlPC4cXyziPC5csXyzPC4cXyzScPFPv_i ( )

◆ fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData()

void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ( )

◆ fpcEx_Search__FPFPvPv_PvPv()

void fpcEx_Search__FPFPvPv_PvPv ( )

◆ fpcSch_JudgeForPName__FPvPv()

void fpcSch_JudgeForPName__FPvPv ( )

◆ func_80C61B10()

static void func_80C61B10 ( )
static

◆ func_80C61B18()

static void func_80C61B18 ( )
static

◆ func_80C61B20()

static void func_80C61B20 ( )
static

◆ func_80C61B28()

static void func_80C61B28 ( )
static

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ initBaseMtx__14daObjLv4Wall_cFv()

void initBaseMtx__14daObjLv4Wall_cFv ( )

◆ IsDelete__16dBgS_MoveBgActorFv()

bool IsDelete__16dBgS_MoveBgActorFv ( )

◆ isDungeonItem__12dSv_memBit_cCFi()

void isDungeonItem__12dSv_memBit_cCFi ( )

◆ isSwitch__10dSv_info_cCFii()

void isSwitch__10dSv_info_cCFii ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ mode_dead__14daObjLv4Wall_cFv()

void mode_dead__14daObjLv4Wall_cFv ( )

◆ mode_init_dead__14daObjLv4Wall_cFv()

void mode_init_dead__14daObjLv4Wall_cFv ( )

◆ mode_init_move__14daObjLv4Wall_cFv()

void mode_init_move__14daObjLv4Wall_cFv ( )

◆ mode_init_wait__14daObjLv4Wall_cFv()

void mode_init_wait__14daObjLv4Wall_cFv ( )

◆ mode_move__14daObjLv4Wall_cFv()

void mode_move__14daObjLv4Wall_cFv ( )

◆ mode_wait__14daObjLv4Wall_cFv()

void mode_wait__14daObjLv4Wall_cFv ( )

◆ MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f()

void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ( )

◆ MoveBGDelete__16dBgS_MoveBgActorFv()

void MoveBGDelete__16dBgS_MoveBgActorFv ( )

◆ MoveBGExecute__16dBgS_MoveBgActorFv()

void MoveBGExecute__16dBgS_MoveBgActorFv ( )

◆ onSwitch__10dSv_info_cFii()

void onSwitch__10dSv_info_cFii ( )

◆ s_BossSearch()

static void s_BossSearch ( void param_0,
void param_1 
)
static

◆ s_BossSearch__FPvPv()

static void s_BossSearch__FPvPv ( )
static

◆ seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ setBaseMtx__14daObjLv4Wall_cFv()

void setBaseMtx__14daObjLv4Wall_cFv ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ SetObj__16dBgS_PolyPassChkFv()

void SetObj__16dBgS_PolyPassChkFv ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

◆ StartQuake__12dVibration_cFii4cXyz()

void StartQuake__12dVibration_cFii4cXyz ( )

◆ StartShock__12dVibration_cFii4cXyz()

void StartShock__12dVibration_cFii4cXyz ( )

◆ StopQuake__12dVibration_cFi()

void StopQuake__12dVibration_cFi ( )

◆ ToBack__16dBgS_MoveBgActorFv()

bool ToBack__16dBgS_MoveBgActorFv ( )

◆ ToFore__16dBgS_MoveBgActorFv()

bool ToFore__16dBgS_MoveBgActorFv ( )

Variable Documentation

◆ __vt__10cCcD_GStts

SECTION_DATA void* __vt__10cCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __dt__10cCcD_GSttsFv()
Definition d_a_obj_lv4RailWall.cpp:524

◆ __vt__10dCcD_GStts

SECTION_DATA void* __vt__10dCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__10dCcD_GSttsFv()
Definition d_a_obj_lv4RailWall.cpp:488

◆ __vt__12cCcD_CylAttr

void* __vt__12cCcD_CylAttr[25]
extern

◆ __vt__12dBgS_AcchCir

SECTION_DATA void* __vt__12dBgS_AcchCir[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__12dBgS_AcchCirFv()
Definition d_a_obj_lv4RailWall.cpp:494

◆ __vt__12dBgS_ObjAcch

SECTION_DATA void* __vt__12dBgS_ObjAcch[9]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
(void*)NULL,
(void*)NULL,
(void*)func_80C61B28,
(void*)NULL,
(void*)NULL,
(void*)func_80C61B20,
}
void __dt__12dBgS_ObjAcchFv()
Definition d_a_obj_lv4RailWall.cpp:500
static void func_80C61B20()
Definition d_a_obj_lv4RailWall.cpp:569
static void func_80C61B28()
Definition d_a_obj_lv4RailWall.cpp:574

◆ __vt__14cCcD_ShapeAttr

void* __vt__14cCcD_ShapeAttr[22]
extern

◆ __vt__14daObjLv4Wall_c

SECTION_DATA void* __vt__14daObjLv4Wall_c[18]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
(void*)NULL,
(void*)NULL,
(void*)func_80C61B18,
(void*)func_80C61B10,
}
bool IsDelete__16dBgS_MoveBgActorFv()
void eventStart__14daObjLv4Wall_cFv()
void Execute__14daObjLv4Wall_cFPPA3_A4_f()
static void func_80C61B10()
Definition d_a_obj_lv4RailWall.cpp:559
bool ToFore__16dBgS_MoveBgActorFv()
void __dt__14daObjLv4Wall_cFv()
static void func_80C61B18()
Definition d_a_obj_lv4RailWall.cpp:564
void CreateHeap__14daObjLv4Wall_cFv()
void Delete__14daObjLv4Wall_cFv()
void Draw__14daObjLv4Wall_cFv()
bool ToBack__16dBgS_MoveBgActorFv()
bool eventEnd__17dEvLib_callback_cFv()
Definition d_a_obj_lv4RailWall.cpp:549
void Create__14daObjLv4Wall_cFv()
bool eventRun__17dEvLib_callback_cFv()
Definition d_a_obj_lv4RailWall.cpp:543

◆ __vt__16dBgS_MoveBgActor

void* __vt__16dBgS_MoveBgActor[10]
extern

◆ __vt__17dEvLib_callback_c

SECTION_DATA void* __vt__17dEvLib_callback_c[6]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__17dEvLib_callback_cFv()
Definition d_a_obj_lv4RailWall.cpp:530
bool eventStart__17dEvLib_callback_cFv()
Definition d_a_obj_lv4RailWall.cpp:537

◆ __vt__8cM3dGAab

SECTION_DATA void* __vt__8cM3dGAab[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGAabFv()
Definition d_a_obj_lv4RailWall.cpp:482

◆ __vt__8cM3dGCyl

SECTION_DATA void* __vt__8cM3dGCyl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGCylFv()
Definition d_a_obj_lv4RailWall.cpp:476

◆ __vt__8dCcD_Cyl

void* __vt__8dCcD_Cyl[36]
extern

◆ __vt__9cCcD_Stts

void* __vt__9cCcD_Stts[8]
extern

◆ __vt__9dCcD_Stts

void* __vt__9dCcD_Stts[11]
extern

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ d_a_obj_lv4RailWall__stringBase0

char const* const d_a_obj_lv4RailWall__stringBase0
extern

◆ daObjLv4Wall_METHODS

actor_method_class daObjLv4Wall_METHODS
static
Initial value:
= {
0,
}
static void daObjLv4Wall_create1st__FP14daObjLv4Wall_c()
static void daObjLv4Wall_MoveBGDraw__FP14daObjLv4Wall_c()
static void daObjLv4Wall_MoveBGExecute__FP14daObjLv4Wall_c()
static void daObjLv4Wall_MoveBGDelete__FP14daObjLv4Wall_c()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ data_80C61D38

u8 data_80C61D38[4]
extern

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_Obj_Lv4RailWall

actor_process_profile_definition g_profile_Obj_Lv4RailWall
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjLv4Wall_c),
0,
0,
574,
0x00040100,
}
Arbiters Grounds Spinner Rail Wall (Stallord Arena)
Definition d_a_obj_lv4RailWall.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjLv4Wall_METHODS
Definition d_a_obj_lv4RailWall.cpp:362
@ PROC_Obj_Lv4RailWall
Definition d_procname.h:193
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

◆ l_func

SECTION_DATA u8 l_func[36]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ l_spd_tbl

SECTION_RODATA u8 const l_spd_tbl[68]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00, 0x40, 0x0C,
0xCC, 0xCD, 0x40, 0x6C, 0xCC, 0xCD, 0x40, 0xC0, 0x00, 0x00, 0x41, 0x20, 0x00, 0x00,
0x41, 0x60, 0x00, 0x00, 0x41, 0x88, 0x00, 0x00, 0x41, 0x88, 0x00, 0x00, 0x41, 0x70,
0x00, 0x00, 0x41, 0x48, 0x00, 0x00, 0x41, 0x18, 0x00, 0x00, 0x40, 0xC0, 0x00, 0x00,
0x40, 0x40, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00,
}

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_3709

SECTION_RODATA f32 const lit_3709 = 3375.0f
static

◆ lit_3710

SECTION_RODATA u8 const lit_3710[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_3711

SECTION_RODATA f32 const lit_3711 = 1700.0f
static

◆ lit_3758

SECTION_DATA void* lit_3758[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void mode_wait__14daObjLv4Wall_cFv()

◆ lit_3759

SECTION_DATA void* lit_3759[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void mode_move__14daObjLv4Wall_cFv()

◆ lit_3760

SECTION_DATA void* lit_3760[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void mode_dead__14daObjLv4Wall_cFv()

◆ lit_3782

SECTION_RODATA f32 const lit_3782 = 4096.0f
static

◆ lit_3783

SECTION_RODATA f32 const lit_3783[1+1]
static
Initial value:
= {
7.0f / 10.0f,
0.0f,
}

◆ lit_3785

SECTION_RODATA u8 const lit_3785[8]
static
Initial value:
= {
0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
}

◆ lit_3881

SECTION_RODATA f32 const lit_3881 = 30.0f
static

◆ lit_3882

SECTION_RODATA f32 const lit_3882 = 1.0f
static

◆ lit_3883

SECTION_RODATA f32 const lit_3883 = 4.0f
static

◆ lit_3884

SECTION_RODATA f32 const lit_3884 = 10.0f
static

◆ lit_3885

SECTION_RODATA f32 const lit_3885 = -1.0f
static

◆ mAudioMgrPtr__10Z2AudioMgr

u8 mAudioMgrPtr__10Z2AudioMgr[4+4]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ stringBase_80C61BB0

SECTION_DEAD char const* const stringBase_80C61BB0 = "P_L4Rwall"
static