Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_lv4RailWall.cpp File Reference

Functions

static void * s_BossSearch (void *i_actor, void *i_data)
 
static int daObjLv4Wall_create1st (daObjLv4Wall_c *i_this)
 
static int daObjLv4Wall_MoveBGDelete (daObjLv4Wall_c *i_this)
 
static int daObjLv4Wall_MoveBGExecute (daObjLv4Wall_c *i_this)
 
static int daObjLv4Wall_MoveBGDraw (daObjLv4Wall_c *i_this)
 

Variables

static char * l_arcName = "P_L4Rwall"
 
static actor_method_class daObjLv4Wall_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv4RailWall
 

Function Documentation

◆ daObjLv4Wall_create1st()

static int daObjLv4Wall_create1st ( daObjLv4Wall_c * i_this)
static

◆ daObjLv4Wall_MoveBGDelete()

static int daObjLv4Wall_MoveBGDelete ( daObjLv4Wall_c * i_this)
static

◆ daObjLv4Wall_MoveBGDraw()

static int daObjLv4Wall_MoveBGDraw ( daObjLv4Wall_c * i_this)
static

◆ daObjLv4Wall_MoveBGExecute()

static int daObjLv4Wall_MoveBGExecute ( daObjLv4Wall_c * i_this)
static

◆ s_BossSearch()

static void * s_BossSearch ( void * i_actor,
void * i_data )
static

Variable Documentation

◆ daObjLv4Wall_METHODS

actor_method_class daObjLv4Wall_METHODS
static
Initial value:
= {
0,
}
static int daObjLv4Wall_MoveBGDraw(daObjLv4Wall_c *i_this)
Definition d_a_obj_lv4RailWall.cpp:240
static int daObjLv4Wall_MoveBGExecute(daObjLv4Wall_c *i_this)
Definition d_a_obj_lv4RailWall.cpp:236
static int daObjLv4Wall_create1st(daObjLv4Wall_c *i_this)
Definition d_a_obj_lv4RailWall.cpp:227
static int daObjLv4Wall_MoveBGDelete(daObjLv4Wall_c *i_this)
Definition d_a_obj_lv4RailWall.cpp:232
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Lv4RailWall

actor_process_profile_definition g_profile_Obj_Lv4RailWall
extern
Initial value:
= {
3,
sizeof(daObjLv4Wall_c),
0,
0,
574,
0x00040100,
}
Arbiters Grounds Spinner Rail Wall (Stallord Arena)
Definition d_a_obj_lv4RailWall.h:20
static actor_method_class daObjLv4Wall_METHODS
Definition d_a_obj_lv4RailWall.cpp:244
@ PROC_Obj_Lv4RailWall
Definition d_procname.h:197
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "P_L4Rwall"
static