Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6elevta.cpp File Reference

Functions

static void * searchObjLv6SwTurn (void *i_turn, void *i_elevta)
 
static int daObjLv6ElevtA_create1st (daObjLv6ElevtA_c *i_this)
 
static int daObjLv6ElevtA_MoveBGDelete (daObjLv6ElevtA_c *i_this)
 
static int daObjLv6ElevtA_MoveBGExecute (daObjLv6ElevtA_c *i_this)
 
static int daObjLv6ElevtA_MoveBGDraw (daObjLv6ElevtA_c *i_this)
 

Variables

static char * l_arcName = "Lv6ElevtA"
 
static const int l_dzbidx = {7}
 
static const int l_bmdidx = {4}
 
static daObjLv6ElevtA_HIO_c l_HIO
 
static const cull_box l_cull_box
 
static actor_method_class daObjLv6ElevtA_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv6ElevtA
 

Function Documentation

◆ daObjLv6ElevtA_create1st()

static int daObjLv6ElevtA_create1st ( daObjLv6ElevtA_c * i_this)
static

◆ daObjLv6ElevtA_MoveBGDelete()

static int daObjLv6ElevtA_MoveBGDelete ( daObjLv6ElevtA_c * i_this)
static

◆ daObjLv6ElevtA_MoveBGDraw()

static int daObjLv6ElevtA_MoveBGDraw ( daObjLv6ElevtA_c * i_this)
static

◆ daObjLv6ElevtA_MoveBGExecute()

static int daObjLv6ElevtA_MoveBGExecute ( daObjLv6ElevtA_c * i_this)
static

◆ searchObjLv6SwTurn()

static void * searchObjLv6SwTurn ( void * i_turn,
void * i_elevta )
static

Variable Documentation

◆ daObjLv6ElevtA_METHODS

actor_method_class daObjLv6ElevtA_METHODS
static
Initial value:
= {
NULL,
}
static int daObjLv6ElevtA_create1st(daObjLv6ElevtA_c *i_this)
Definition d_a_obj_lv6elevta.cpp:250
static int daObjLv6ElevtA_MoveBGDelete(daObjLv6ElevtA_c *i_this)
Definition d_a_obj_lv6elevta.cpp:255
static int daObjLv6ElevtA_MoveBGExecute(daObjLv6ElevtA_c *i_this)
Definition d_a_obj_lv6elevta.cpp:259
static int daObjLv6ElevtA_MoveBGDraw(daObjLv6ElevtA_c *i_this)
Definition d_a_obj_lv6elevta.cpp:263
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Lv6ElevtA

actor_process_profile_definition g_profile_Obj_Lv6ElevtA
extern
Initial value:
= {
2,
sizeof(daObjLv6ElevtA_c),
0,
0,
669,
0x00040100,
}
Temple of Time Elevator.
Definition d_a_obj_lv6elevta.h:18
static actor_method_class daObjLv6ElevtA_METHODS
Definition d_a_obj_lv6elevta.cpp:267
@ PROC_Obj_Lv6ElevtA
Definition d_procname.h:36
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "Lv6ElevtA"
static

◆ l_bmdidx

const int l_bmdidx = {4}
static

◆ l_cull_box

const cull_box l_cull_box
static
Initial value:
= {
-393.13f, -3000.0f, -750.0f,
393.13f, 150.0f, 393.13f
}

◆ l_dzbidx

const int l_dzbidx = {7}
static

◆ l_HIO

daObjLv6ElevtA_HIO_c l_HIO
static