Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_clerkt.cpp File Reference

Functions

static int daNpcClerkt_Create (void *i_this)
 
static int daNpcClerkt_Delete (void *i_this)
 
static int daNpcClerkt_Execute (void *i_this)
 
static int daNpcClerkt_Draw (void *i_this)
 
static int daNpcClerkt_IsDelete (void *i_this)
 

Variables

static int l_bmdData [1][2]
 
static daNpcT_evtData_c l_evtList [2]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [2] = {1, -1}
 
static s8l_loadResPtrnList [2]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [2]
 
static daNpcT_motionAnmData_c l_motionAnmData [1]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [8]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [4]
 
NPC_CLERKT_HIO_CLASS l_HIO
 
static actor_method_class daNpcClerkt_MethodTable
 
actor_process_profile_definition g_profile_NPC_CLERKT
 

Function Documentation

◆ daNpcClerkt_Create()

static int daNpcClerkt_Create ( void * i_this)
static

◆ daNpcClerkt_Delete()

static int daNpcClerkt_Delete ( void * i_this)
static

◆ daNpcClerkt_Draw()

static int daNpcClerkt_Draw ( void * i_this)
static

◆ daNpcClerkt_Execute()

static int daNpcClerkt_Execute ( void * i_this)
static

◆ daNpcClerkt_IsDelete()

static int daNpcClerkt_IsDelete ( void * i_this)
static

Variable Documentation

◆ daNpcClerkt_MethodTable

actor_method_class daNpcClerkt_MethodTable
static
Initial value:
= {
}
static int daNpcClerkt_Execute(void *i_this)
Definition d_a_npc_clerkt.cpp:573
static int daNpcClerkt_Draw(void *i_this)
Definition d_a_npc_clerkt.cpp:577
static int daNpcClerkt_Delete(void *i_this)
Definition d_a_npc_clerkt.cpp:569
static int daNpcClerkt_IsDelete(void *i_this)
Definition d_a_npc_clerkt.cpp:581
static int daNpcClerkt_Create(void *i_this)
Definition d_a_npc_clerkt.cpp:565
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_CLERKT

actor_process_profile_definition g_profile_NPC_CLERKT
extern
Initial value:
= {
7,
sizeof(daNpcClerkT_c),
0,
0,
328,
0x08044107,
}
Ooccaa (City in the Sky Shop)
Definition d_a_npc_clerkt.h:42
static actor_method_class daNpcClerkt_MethodTable
Definition d_a_npc_clerkt.cpp:698
@ PROC_NPC_CLERKT
Definition d_procname.h:595
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[1][2]
static
Initial value:
= {
{12, 1},
}

◆ l_evtList

daNpcT_evtData_c l_evtList[2]
static
Initial value:
= {
{"", 0},
{"DEFAULT_GETITEM", 0},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[2]
static
Initial value:
= {
{-1, 0, 0, 18, 2, 1, 1},
{6, 0, 1, 18, 2, 1, 1},
}

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[8]
static
Initial value:
= {
{1, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_HIO

NPC_CLERKT_HIO_CLASS l_HIO

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2] = {1, -1}
static

◆ l_loadResPtrnList

s8* l_loadResPtrnList[2]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[2]
Definition d_a_npc_clerkt.cpp:83

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[1]
static
Initial value:
= {
{9, 2, 1, 15, 0, 1, 1, 0},
}

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[4]
static
Initial value:
= {
{0, -1, 0},
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"Tkj",
}