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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| static int | daE_Warpappear_Draw (e_warpappear_class *i_this) |
| static void * | s_s1_sub (void *i_actor, void *i_data) |
| static void * | s_s1drop_sub (void *i_actor, void *i_data) |
| static void * | s_s1riv_sub (void *i_actor, void *i_data) |
| static void * | s_s1fight_sub (void *i_actor, void *i_data) |
| static void * | s_s1entry_sub (void *i_actor, void *i_data) |
| static void * | s_s1drop2_sub (void *i_actor, void *i_data) |
| static void * | s_s1Yangset_sub (void *i_actor, void *i_data) |
| static void * | s_s1start_sub (void *i_actor, void *i_data) |
| static void | action (e_warpappear_class *i_this) |
| static void | demo_camera (e_warpappear_class *i_this) |
| static void | mtx_set (e_warpappear_class *i_this) |
| static int | daE_Warpappear_Execute (e_warpappear_class *i_this) |
| static int | daE_Warpappear_IsDelete (e_warpappear_class *i_this) |
| static int | daE_Warpappear_Delete (e_warpappear_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *actor) |
| static int | daE_Warpappear_Create (fopAc_ac_c *actor) |
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| static e_s1_class * | master_ns [3] |
| static int | entry_no |
| static s16 | ew_s1angy |
| static actor_method_class | l_daE_Warpappear_Method |
| actor_process_profile_definition | g_profile_E_WAP |
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