Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_warpappear.cpp File Reference

Functions

static int daE_Warpappear_Draw (e_warpappear_class *i_this)
 
static void * s_s1_sub (void *i_actor, void *i_data)
 
static void * s_s1drop_sub (void *i_actor, void *i_data)
 
static void * s_s1riv_sub (void *i_actor, void *i_data)
 
static void * s_s1fight_sub (void *i_actor, void *i_data)
 
static void * s_s1entry_sub (void *i_actor, void *i_data)
 
static void * s_s1drop2_sub (void *i_actor, void *i_data)
 
static void * s_s1Yangset_sub (void *i_actor, void *i_data)
 
static void * s_s1start_sub (void *i_actor, void *i_data)
 
static void action (e_warpappear_class *i_this)
 
static void demo_camera (e_warpappear_class *i_this)
 
static void mtx_set (e_warpappear_class *i_this)
 
static int daE_Warpappear_Execute (e_warpappear_class *i_this)
 
static int daE_Warpappear_IsDelete (e_warpappear_class *i_this)
 
static int daE_Warpappear_Delete (e_warpappear_class *i_this)
 
static int useHeapInit (fopAc_ac_c *actor)
 
static int daE_Warpappear_Create (fopAc_ac_c *actor)
 

Variables

static e_s1_classmaster_ns [3]
 
static int entry_no
 
static s16 ew_s1angy
 
static actor_method_class l_daE_Warpappear_Method
 
actor_process_profile_definition g_profile_E_WAP
 

Function Documentation

◆ action()

static void action ( e_warpappear_class * i_this)
static

◆ daE_Warpappear_Create()

static int daE_Warpappear_Create ( fopAc_ac_c * actor)
static

◆ daE_Warpappear_Delete()

static int daE_Warpappear_Delete ( e_warpappear_class * i_this)
static

◆ daE_Warpappear_Draw()

static int daE_Warpappear_Draw ( e_warpappear_class * i_this)
static

◆ daE_Warpappear_Execute()

static int daE_Warpappear_Execute ( e_warpappear_class * i_this)
static

◆ daE_Warpappear_IsDelete()

static int daE_Warpappear_IsDelete ( e_warpappear_class * i_this)
static

◆ demo_camera()

static void demo_camera ( e_warpappear_class * i_this)
static

◆ mtx_set()

static void mtx_set ( e_warpappear_class * i_this)
static

◆ s_s1_sub()

static void * s_s1_sub ( void * i_actor,
void * i_data )
static

◆ s_s1drop2_sub()

static void * s_s1drop2_sub ( void * i_actor,
void * i_data )
static

◆ s_s1drop_sub()

static void * s_s1drop_sub ( void * i_actor,
void * i_data )
static

◆ s_s1entry_sub()

static void * s_s1entry_sub ( void * i_actor,
void * i_data )
static

◆ s_s1fight_sub()

static void * s_s1fight_sub ( void * i_actor,
void * i_data )
static

◆ s_s1riv_sub()

static void * s_s1riv_sub ( void * i_actor,
void * i_data )
static

◆ s_s1start_sub()

static void * s_s1start_sub ( void * i_actor,
void * i_data )
static

◆ s_s1Yangset_sub()

static void * s_s1Yangset_sub ( void * i_actor,
void * i_data )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * actor)
static

Variable Documentation

◆ entry_no

int entry_no
static

◆ ew_s1angy

s16 ew_s1angy
static

◆ g_profile_E_WAP

actor_process_profile_definition g_profile_E_WAP
extern
Initial value:
= {
7,
0,
0,
233,
0x00044000,
}
Shadow Beast Warp Appear.
Definition d_a_e_warpappear.h:16
static actor_method_class l_daE_Warpappear_Method
Definition d_a_e_warpappear.cpp:892
@ PROC_E_WAP
Definition d_procname.h:544
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_Warpappear_Method

actor_method_class l_daE_Warpappear_Method
static
Initial value:
= {
}
static int daE_Warpappear_Execute(e_warpappear_class *i_this)
Definition d_a_e_warpappear.cpp:786
static int daE_Warpappear_Draw(e_warpappear_class *i_this)
Definition d_a_e_warpappear.cpp:14
static int daE_Warpappear_Create(fopAc_ac_c *actor)
Definition d_a_e_warpappear.cpp:854
static int daE_Warpappear_Delete(e_warpappear_class *i_this)
Definition d_a_e_warpappear.cpp:807
static int daE_Warpappear_IsDelete(e_warpappear_class *i_this)
Definition d_a_e_warpappear.cpp:803
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ master_ns

e_s1_class* master_ns[3]
static