Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_resorce.cpp File Reference

Functions

static void setAlpha (J3DMaterialTable *i_matTable)
 
static void setIndirectTex (J3DModelData *i_modelData)
 
static void setAlpha (J3DModelData *i_modelData)
 
static void addWarpMaterial (J3DModelData *i_modelData)
 
static SArcHeadergetArcHeader (JKRArchive *i_archive)
 
static s32 myGetMemBlockSize (void *i_data)
 
static s32 myGetMemBlockSize0 (void *i_data)
 
f32 dummy (int x)
 

Variables

static const J3DTexMtxInfo l_texMtxInfo
 

Function Documentation

◆ addWarpMaterial()

static void addWarpMaterial ( J3DModelData i_modelData)
static

◆ dummy()

f32 dummy ( int  x)

◆ getArcHeader()

static SArcHeader * getArcHeader ( JKRArchive i_archive)
static

◆ myGetMemBlockSize()

static s32 myGetMemBlockSize ( void i_data)
static

◆ myGetMemBlockSize0()

static s32 myGetMemBlockSize0 ( void i_data)
static

◆ setAlpha() [1/2]

static void setAlpha ( J3DMaterialTable i_matTable)
static

◆ setAlpha() [2/2]

static void setAlpha ( J3DModelData i_modelData)
static

◆ setIndirectTex()

static void setIndirectTex ( J3DModelData i_modelData)
static

Variable Documentation

◆ l_texMtxInfo

const J3DTexMtxInfo l_texMtxInfo
static
Initial value:
= {
0x00,
0x08, 0x00, 0x00,
{0.5f, 0.5f, 0.0f},
{0.1f, 0.1f, 0, 0.0f, 0.0f},
{
{0.5f, 0.0f, 0.0f, 0.5f},
{0.0f, 0.5f, 0.0f, 0.5f},
{0.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 1.0f},
},
}