Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swBallA.cpp File Reference

Functions

static void * s_ball_sub (void *param_1, void *param_2)
 
static int CheckCreateHeap (fopAc_ac_c *param_0)
 
static int daObjSwBallA_Draw (daObjSwBallA_c *param_0)
 
static int daObjSwBallA_Execute (daObjSwBallA_c *param_0)
 
static int daObjSwBallA_Delete (daObjSwBallA_c *param_0)
 
static int daObjSwBallA_Create (fopAc_ac_c *param_0)
 

Variables

static daObjCarry_cl_target_info [8]
 
static int l_target_info_count
 
static GXColor const l_color = {0x3,0x96,0xFF,0xFF}
 
static char * l_arcName = "P_LBswA"
 
static actor_method_class l_daObjSwBallA_Method
 
actor_process_profile_definition g_profile_Obj_SwBallA
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c * param_0)
static

◆ daObjSwBallA_Create()

static int daObjSwBallA_Create ( fopAc_ac_c * param_0)
static

◆ daObjSwBallA_Delete()

static int daObjSwBallA_Delete ( daObjSwBallA_c * param_0)
static

◆ daObjSwBallA_Draw()

static int daObjSwBallA_Draw ( daObjSwBallA_c * param_0)
static

◆ daObjSwBallA_Execute()

static int daObjSwBallA_Execute ( daObjSwBallA_c * param_0)
static

◆ s_ball_sub()

static void * s_ball_sub ( void * param_1,
void * param_2 )
static

Variable Documentation

◆ g_profile_Obj_SwBallA

actor_process_profile_definition g_profile_Obj_SwBallA
extern
Initial value:
= {
7,
sizeof(daObjSwBallA_c),
0,
0,
571,
0x00040100,
}
Ball Switch A.
Definition d_a_obj_swBallA.h:16
static actor_method_class l_daObjSwBallA_Method
Definition d_a_obj_swBallA.cpp:342
@ PROC_Obj_SwBallA
Definition d_procname.h:418
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "P_LBswA"
static

◆ l_color

GXColor const l_color = {0x3,0x96,0xFF,0xFF}
static

◆ l_daObjSwBallA_Method

actor_method_class l_daObjSwBallA_Method
static
Initial value:
= {
NULL,
}
static int daObjSwBallA_Draw(daObjSwBallA_c *param_0)
Definition d_a_obj_swBallA.cpp:326
static int daObjSwBallA_Create(fopAc_ac_c *param_0)
Definition d_a_obj_swBallA.cpp:338
static int daObjSwBallA_Execute(daObjSwBallA_c *param_0)
Definition d_a_obj_swBallA.cpp:330
static int daObjSwBallA_Delete(daObjSwBallA_c *param_0)
Definition d_a_obj_swBallA.cpp:334
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_target_info

daObjCarry_c* l_target_info[8]
static

◆ l_target_info_count

int l_target_info_count
static