Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_cdn3.cpp File Reference

Functions

static int createHeapCallBack (fopAc_ac_c *param_0)
 
static void * s_sub1 (void *param_1, void *param_2)
 
static void * s_sub2 (void *param_1, void *param_2)
 
static int daNpcCdn3_Create (void *i_this)
 
static int daNpcCdn3_Delete (void *i_this)
 
static int daNpcCdn3_Execute (void *i_this)
 
static int daNpcCdn3_Draw (void *i_this)
 
static int daNpcCdn3_IsDelete (void *i_this)
 

Variables

static actor_method_class daNpcCdn3_METHODS
 
actor_process_profile_definition g_profile_NPC_CD3
 

Function Documentation

◆ createHeapCallBack()

static int createHeapCallBack ( fopAc_ac_c * param_0)
static

◆ daNpcCdn3_Create()

static int daNpcCdn3_Create ( void * i_this)
static

◆ daNpcCdn3_Delete()

static int daNpcCdn3_Delete ( void * i_this)
static

◆ daNpcCdn3_Draw()

static int daNpcCdn3_Draw ( void * i_this)
static

◆ daNpcCdn3_Execute()

static int daNpcCdn3_Execute ( void * i_this)
static

◆ daNpcCdn3_IsDelete()

static int daNpcCdn3_IsDelete ( void * i_this)
static

◆ s_sub1()

static void * s_sub1 ( void * param_1,
void * param_2 )
static

◆ s_sub2()

static void * s_sub2 ( void * param_1,
void * param_2 )
static

Variable Documentation

◆ daNpcCdn3_METHODS

actor_method_class daNpcCdn3_METHODS
static
Initial value:
= {
}
static int daNpcCdn3_Delete(void *i_this)
Definition d_a_npc_cdn3.cpp:1733
static int daNpcCdn3_Execute(void *i_this)
Definition d_a_npc_cdn3.cpp:1738
static int daNpcCdn3_Draw(void *i_this)
Definition d_a_npc_cdn3.cpp:1742
static int daNpcCdn3_IsDelete(void *i_this)
Definition d_a_npc_cdn3.cpp:1746
static int daNpcCdn3_Create(void *i_this)
Definition d_a_npc_cdn3.cpp:1729
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_NPC_CD3

Initial value:
= {
7,
sizeof(daNpcCdn3_c),
0,
0,
}
Hylian Adult.
Definition d_a_npc_cdn3.h:17
static actor_method_class daNpcCdn3_METHODS
Definition d_a_npc_cdn3.cpp:1750
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x4_e
Definition f_op_actor.h:33
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x1_e
Definition f_op_actor.h:31
@ fopAcStts_UNK_0x2_e
Definition f_op_actor.h:32
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_NPC_e
Definition f_op_actor.h:70
@ fpcDwPi_NPC_CD3_e
Definition f_pc_draw_priority.h:411
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_NPC_CD3_e
Definition f_pc_name.h:658
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12