Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_digplace.cpp File Reference

Functions

static int daObjDigpl_Create (fopAc_ac_c *i_this)
 
static int daObjDigpl_Delete (daObjDigpl_c *i_this)
 
static int daObjDigpl_Execute (daObjDigpl_c *i_this)
 
static int daObjDigpl_Draw (daObjDigpl_c *i_this)
 

Variables

static actor_method_class l_daObjDigpl_Method
 
actor_process_profile_definition g_profile_Obj_Digpl
 

Function Documentation

◆ daObjDigpl_Create()

static int daObjDigpl_Create ( fopAc_ac_c i_this)
static

◆ daObjDigpl_Delete()

static int daObjDigpl_Delete ( daObjDigpl_c i_this)
static

◆ daObjDigpl_Draw()

static int daObjDigpl_Draw ( daObjDigpl_c i_this)
static

◆ daObjDigpl_Execute()

static int daObjDigpl_Execute ( daObjDigpl_c i_this)
static

Variable Documentation

◆ g_profile_Obj_Digpl

actor_process_profile_definition g_profile_Obj_Digpl
extern
Initial value:
= {
3,
sizeof(daObjDigpl_c),
0,
0,
250,
0x44080,
}
Wolf Dig Place (Treasure)
Definition d_a_obj_digplace.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjDigpl_Method
Definition d_a_obj_digplace.cpp:181
@ PROC_Obj_Digpl
Definition d_procname.h:88
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObjDigpl_Method

actor_method_class l_daObjDigpl_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjDigpl_Execute(daObjDigpl_c *i_this)
Definition d_a_obj_digplace.cpp:170
static int daObjDigpl_Draw(daObjDigpl_c *i_this)
Definition d_a_obj_digplace.cpp:176
static int daObjDigpl_Create(fopAc_ac_c *i_this)
Definition d_a_obj_digplace.cpp:49
static int daObjDigpl_Delete(daObjDigpl_c *i_this)
Definition d_a_obj_digplace.cpp:58
int(* process_method_func)(void *)
Definition f_pc_method.h:7