Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_e_arrow.cpp File Reference

Functions

static int daE_ARROW_Draw (e_arrow_class *i_this)
 
static void fire_eff_set (e_arrow_class *i_this)
 
static void hit_check (e_arrow_class *i_this)
 
static void e_arrow_shot (e_arrow_class *i_this)
 
static void e_arrow_bg (e_arrow_class *i_this)
 
static void e_arrow_spin (e_arrow_class *i_this)
 
static voids_limit_sub (void *i_actor, void *i_data)
 
static void e_arrow_demo_fire (e_arrow_class *i_this)
 
static void atHit_CB (fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf, fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf)
 
static void e_arrow_shield (e_arrow_class *i_this)
 
static void e_arrow_demo_bound (e_arrow_class *i_this)
 
static void action (e_arrow_class *i_this)
 
static int daE_ARROW_Execute (e_arrow_class *i_this)
 
static int daE_ARROW_IsDelete (e_arrow_class *i_this)
 
static int daE_ARROW_Delete (e_arrow_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_ARROW_Create (fopAc_ac_c *i_this)
 

Variables

static u8 const lit_3983 [12]
 
static u8 lit_1109 [1+3]
 
static u8 lit_1107 [1+3]
 
static u8 lit_1105 [1+3]
 
static u8 lit_1104 [1+3]
 
static u8 lit_1099 [1+3]
 
static u8 lit_1097 [1+3]
 
static u8 lit_1095 [1+3]
 
static u8 lit_1094 [1+3]
 
static u8 lit_1057 [1+3]
 
static u8 lit_1055 [1+3]
 
static u8 lit_1053 [1+3]
 
static u8 lit_1052 [1+3]
 
static u8 lit_1014 [1+3]
 
static u8 lit_1012 [1+3]
 
static u8 lit_1010 [1+3]
 
static u8 lit_1009 [1+3]
 
static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static actor_method_class l_daE_ARROW_Method
 
actor_process_profile_definition g_profile_E_ARROW
 
static u8 data_8067EB90 [4]
 
static u8 data_8067EB94 [4]
 
static u8 data_8067EB98 [4]
 
static u8 data_8067EB9C [4]
 
static u8 data_8067EBA0 [4]
 
static u8 data_8067EBA4 [4]
 
static u8 data_8067EBA8 [4]
 
static u8 data_8067EBAC [4]
 
static u8 data_8067EBB0 [4]
 
static u8 data_8067EBB4 [4]
 
static u8 data_8067EBB8 [4]
 
static u8 data_8067EBBC [4]
 
static u8 data_8067EBC0 [4]
 
static u8 data_8067EBC4 [4]
 
static u8 data_8067EBC8 [4]
 
static u8 data_8067EBCC [4]
 
static u8 data_8067EBD0 [4]
 
static u8 data_8067EBD4 [4]
 
static u8 data_8067EBD8 [4]
 
static u8 data_8067EBDC [4]
 
static u8 data_8067EBE0 [4]
 
static u8 data_8067EBE4 [4]
 
static u8 data_8067EBE8 [4]
 
static u8 data_8067EBEC [4]
 
static u8 data_8067EBF0 [4]
 
static u8 data_8067EBF4 [4]
 

Function Documentation

◆ action()

static void action ( e_arrow_class i_this)
static

◆ atHit_CB()

static void atHit_CB ( fopAc_ac_c i_atActor,
dCcD_GObjInf i_atObjInf,
fopAc_ac_c i_tgActor,
dCcD_GObjInf i_tgObjInf 
)
static

◆ daE_ARROW_Create()

static int daE_ARROW_Create ( fopAc_ac_c i_this)
static

◆ daE_ARROW_Delete()

static int daE_ARROW_Delete ( e_arrow_class i_this)
static

◆ daE_ARROW_Draw()

static int daE_ARROW_Draw ( e_arrow_class i_this)
static

d_a_e_arrow.cpp Enemy Arrow

◆ daE_ARROW_Execute()

static int daE_ARROW_Execute ( e_arrow_class i_this)
static

◆ daE_ARROW_IsDelete()

static int daE_ARROW_IsDelete ( e_arrow_class i_this)
static

◆ e_arrow_bg()

static void e_arrow_bg ( e_arrow_class i_this)
static

◆ e_arrow_demo_bound()

static void e_arrow_demo_bound ( e_arrow_class i_this)
static

◆ e_arrow_demo_fire()

static void e_arrow_demo_fire ( e_arrow_class i_this)
static

◆ e_arrow_shield()

static void e_arrow_shield ( e_arrow_class i_this)
static

◆ e_arrow_shot()

static void e_arrow_shot ( e_arrow_class i_this)
static

◆ e_arrow_spin()

static void e_arrow_spin ( e_arrow_class i_this)
static

◆ fire_eff_set()

static void fire_eff_set ( e_arrow_class i_this)
static

◆ hit_check()

static void hit_check ( e_arrow_class i_this)
static

◆ s_limit_sub()

static void * s_limit_sub ( void i_actor,
void i_data 
)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ data_8067EB90

u8 data_8067EB90[4]
static

◆ data_8067EB94

u8 data_8067EB94[4]
static

◆ data_8067EB98

u8 data_8067EB98[4]
static

◆ data_8067EB9C

u8 data_8067EB9C[4]
static

◆ data_8067EBA0

u8 data_8067EBA0[4]
static

◆ data_8067EBA4

u8 data_8067EBA4[4]
static

◆ data_8067EBA8

u8 data_8067EBA8[4]
static

◆ data_8067EBAC

u8 data_8067EBAC[4]
static

◆ data_8067EBB0

u8 data_8067EBB0[4]
static

◆ data_8067EBB4

u8 data_8067EBB4[4]
static

◆ data_8067EBB8

u8 data_8067EBB8[4]
static

◆ data_8067EBBC

u8 data_8067EBBC[4]
static

◆ data_8067EBC0

u8 data_8067EBC0[4]
static

◆ data_8067EBC4

u8 data_8067EBC4[4]
static

◆ data_8067EBC8

u8 data_8067EBC8[4]
static

◆ data_8067EBCC

u8 data_8067EBCC[4]
static

◆ data_8067EBD0

u8 data_8067EBD0[4]
static

◆ data_8067EBD4

u8 data_8067EBD4[4]
static

◆ data_8067EBD8

u8 data_8067EBD8[4]
static

◆ data_8067EBDC

u8 data_8067EBDC[4]
static

◆ data_8067EBE0

u8 data_8067EBE0[4]
static

◆ data_8067EBE4

u8 data_8067EBE4[4]
static

◆ data_8067EBE8

u8 data_8067EBE8[4]
static

◆ data_8067EBEC

u8 data_8067EBEC[4]
static

◆ data_8067EBF0

u8 data_8067EBF0[4]
static

◆ data_8067EBF4

u8 data_8067EBF4[4]
static

◆ g_profile_E_ARROW

actor_process_profile_definition g_profile_E_ARROW
extern
Initial value:
= {
8,
sizeof(e_arrow_class),
0,
0,
163,
0x44100,
}
Enemy Arrow.
Definition d_a_e_arrow.h:29
static actor_method_class l_daE_ARROW_Method
Definition d_a_e_arrow.cpp:880
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_E_ARROW
Definition d_procname.h:746
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daE_ARROW_Method

actor_method_class l_daE_ARROW_Method
static
Initial value:
= {
}
static int daE_ARROW_Delete(e_arrow_class *i_this)
Definition d_a_e_arrow.cpp:754
static int daE_ARROW_IsDelete(e_arrow_class *i_this)
Definition d_a_e_arrow.cpp:748
static int daE_ARROW_Execute(e_arrow_class *i_this)
Definition d_a_e_arrow.cpp:686
static int daE_ARROW_Create(fopAc_ac_c *i_this)
Definition d_a_e_arrow.cpp:795
static int daE_ARROW_Draw(e_arrow_class *i_this)
Definition d_a_e_arrow.cpp:18
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ lit_1009

u8 lit_1009[1+3]
static

◆ lit_1010

u8 lit_1010[1+3]
static

◆ lit_1012

u8 lit_1012[1+3]
static

◆ lit_1014

u8 lit_1014[1+3]
static

◆ lit_1052

u8 lit_1052[1+3]
static

◆ lit_1053

u8 lit_1053[1+3]
static

◆ lit_1055

u8 lit_1055[1+3]
static

◆ lit_1057

u8 lit_1057[1+3]
static

◆ lit_1094

u8 lit_1094[1+3]
static

◆ lit_1095

u8 lit_1095[1+3]
static

◆ lit_1097

u8 lit_1097[1+3]
static

◆ lit_1099

u8 lit_1099[1+3]
static

◆ lit_1104

u8 lit_1104[1+3]
static

◆ lit_1105

u8 lit_1105[1+3]
static

◆ lit_1107

u8 lit_1107[1+3]
static

◆ lit_1109

u8 lit_1109[1+3]
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_3983

u8 const lit_3983[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}