Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_arrow.cpp File Reference

Functions

static int daE_ARROW_Draw (e_arrow_class *i_this)
 
static void fire_eff_set (e_arrow_class *i_this)
 
static void hit_check (e_arrow_class *i_this)
 
static void e_arrow_shot (e_arrow_class *i_this)
 
static void e_arrow_bg (e_arrow_class *i_this)
 
static void e_arrow_spin (e_arrow_class *i_this)
 
static void * s_limit_sub (void *i_actor, void *i_data)
 
static void e_arrow_demo_fire (e_arrow_class *i_this)
 
static void atHit_CB (fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf, fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf)
 
static void e_arrow_shield (e_arrow_class *i_this)
 
static void e_arrow_demo_bound (e_arrow_class *i_this)
 
static void action (e_arrow_class *i_this)
 
static int daE_ARROW_Execute (e_arrow_class *i_this)
 
static int daE_ARROW_IsDelete (e_arrow_class *i_this)
 
static int daE_ARROW_Delete (e_arrow_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_ARROW_Create (fopAc_ac_c *i_this)
 

Variables

static u8 const lit_3983 [12]
 
static actor_method_class l_daE_ARROW_Method
 
actor_process_profile_definition g_profile_E_ARROW
 
 AUDIO_INSTANCES
 

Function Documentation

◆ action()

static void action ( e_arrow_class * i_this)
static

◆ atHit_CB()

static void atHit_CB ( fopAc_ac_c * i_atActor,
dCcD_GObjInf * i_atObjInf,
fopAc_ac_c * i_tgActor,
dCcD_GObjInf * i_tgObjInf )
static

◆ daE_ARROW_Create()

static int daE_ARROW_Create ( fopAc_ac_c * i_this)
static

◆ daE_ARROW_Delete()

static int daE_ARROW_Delete ( e_arrow_class * i_this)
static

◆ daE_ARROW_Draw()

static int daE_ARROW_Draw ( e_arrow_class * i_this)
static

d_a_e_arrow.cpp Enemy Arrow

◆ daE_ARROW_Execute()

static int daE_ARROW_Execute ( e_arrow_class * i_this)
static

◆ daE_ARROW_IsDelete()

static int daE_ARROW_IsDelete ( e_arrow_class * i_this)
static

◆ e_arrow_bg()

static void e_arrow_bg ( e_arrow_class * i_this)
static

◆ e_arrow_demo_bound()

static void e_arrow_demo_bound ( e_arrow_class * i_this)
static

◆ e_arrow_demo_fire()

static void e_arrow_demo_fire ( e_arrow_class * i_this)
static

◆ e_arrow_shield()

static void e_arrow_shield ( e_arrow_class * i_this)
static

◆ e_arrow_shot()

static void e_arrow_shot ( e_arrow_class * i_this)
static

◆ e_arrow_spin()

static void e_arrow_spin ( e_arrow_class * i_this)
static

◆ fire_eff_set()

static void fire_eff_set ( e_arrow_class * i_this)
static

◆ hit_check()

static void hit_check ( e_arrow_class * i_this)
static

◆ s_limit_sub()

static void * s_limit_sub ( void * i_actor,
void * i_data )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ g_profile_E_ARROW

actor_process_profile_definition g_profile_E_ARROW
extern
Initial value:
= {
8,
sizeof(e_arrow_class),
0,
0,
163,
0x44100,
}
Enemy Arrow.
Definition d_a_e_arrow.h:29
static actor_method_class l_daE_ARROW_Method
Definition d_a_e_arrow.cpp:750
@ PROC_E_ARROW
Definition d_procname.h:750
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_ARROW_Method

actor_method_class l_daE_ARROW_Method
static
Initial value:
= {
}
static int daE_ARROW_Delete(e_arrow_class *i_this)
Definition d_a_e_arrow.cpp:627
static int daE_ARROW_IsDelete(e_arrow_class *i_this)
Definition d_a_e_arrow.cpp:623
static int daE_ARROW_Execute(e_arrow_class *i_this)
Definition d_a_e_arrow.cpp:562
static int daE_ARROW_Create(fopAc_ac_c *i_this)
Definition d_a_e_arrow.cpp:666
static int daE_ARROW_Draw(e_arrow_class *i_this)
Definition d_a_e_arrow.cpp:20
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ lit_3983

u8 const lit_3983[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}