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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | daE_ARROW_Draw (e_arrow_class *i_this) |
| static void | fire_eff_set (e_arrow_class *i_this) |
| static void | hit_check (e_arrow_class *i_this) |
| static void | e_arrow_shot (e_arrow_class *i_this) |
| static void | e_arrow_bg (e_arrow_class *i_this) |
| static void | e_arrow_spin (e_arrow_class *i_this) |
| static void * | s_limit_sub (void *i_actor, void *i_data) |
| static void | e_arrow_demo_fire (e_arrow_class *i_this) |
| static void | atHit_CB (fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf, fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf) |
| static void | e_arrow_shield (e_arrow_class *i_this) |
| static void | e_arrow_demo_bound (e_arrow_class *i_this) |
| static void | action (e_arrow_class *i_this) |
| static int | daE_ARROW_Execute (e_arrow_class *i_this) |
| static int | daE_ARROW_IsDelete (e_arrow_class *i_this) |
| static int | daE_ARROW_Delete (e_arrow_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_ARROW_Create (fopAc_ac_c *i_this) |
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| static u8 const | lit_3983 [12] |
| static actor_method_class | l_daE_ARROW_Method |
| actor_process_profile_definition | g_profile_E_ARROW |
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d_a_e_arrow.cpp Enemy Arrow
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| AUDIO_INSTANCES |
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