Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Enumerations | |
enum | Joint { JNT_WORLD_ROOT , JNT_BACKBONE1 , JNT_BACKBONE2 , JNT_NECK , JNT_HEAD , JNT_CHIN , JNT_HAIR_1 , JNT_HAIR_2 , JNT_HAIR_3 , JNT_HAIR_4 , JNT_HAIR_5 , JNT_MOUTH , JNT_SHOULDER_L , JNT_ARM_L1 , JNT_ARM_L2 , JNT_HAND_L , JNT_SHOULDER_R , JNT_ARM_R1 , JNT_ARM_R2 , JNT_HAND_R , JNT_WAIST , JNT_CLOTCHL , JNT_LEG_L1 , JNT_LEG_L2 , JNT_FOOT_L , JNT_CLOTCHR , JNT_LEG_R1 , JNT_LEG_R2 , JNT_FOOT_R , JNT_MAX } |
Variables | |
static u8 const | lit_3777 [12] |
static char const | l_arcName [6] = "Midna" |
static Vec const | l_eyeOffset = { 16.0f, -10.400001f, 0.0f } |
static Vec const | l_headCenterOffset = { 0.0f, -10.400001f, 0.0f } |
static GXColorS10 const | l_normalColor = { 0x50, 0x00, 0x00, 0x00 } |
static GXColor const | l_normalKColor = { 0xB4, 0x87, 0x00, 0x00 } |
static GXColor const | l_normalKColor2 = { 0x00, 0xC3, 0xC3, 0x00 } |
static GXColorS10 const | l_bigColor = { 0xFF, 0x64, 0x78, 0x00 } |
static GXColor const | l_bigKColor = { 0x1E, 0x00, 0x00, 0x00 } |
static GXColor const | l_lNormalKColor = { 0xFF, 0xDC, 0x00, 0x00 } |
static GXColor const | l_lNormalKColor2 = { 0x00, 0xC3, 0xEB, 0x00 } |
static GXColorS10 const | l_lBigColor = { 0xFF, 0x78, 0x00, 0x00 } |
static GXColor const | l_lBigKColor2 = { 0xAA, 0xFF, 0xC3, 0x00 } |
static Vec const | l_hairScale [5] |
static actor_method_class | l_daMidna_Method |
actor_process_profile_definition | g_profile_MIDNA |
|
static |
|
static |
|
static |
|
extern |
|
static |
|
static |
|
static |
|
static |