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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | request_of_phase_process_class |
Typedefs | |
| typedef int(* | cPhs__Handler) (void *) |
| typedef struct request_of_phase_process_class | request_of_phase_process_class |
| typedef int(* | request_of_phase_process_fn) (void *) |
Enumerations | |
| enum | cPhs__Step { cPhs_INIT_e , cPhs_LOADING_e , cPhs_NEXT_e , cPhs_UNK3_e , cPhs_COMPLEATE_e , cPhs_ERROR_e } |
Functions | |
| void | cPhs_Reset (request_of_phase_process_class *pPhase) |
| void | cPhs_Set (request_of_phase_process_class *pPhase, cPhs__Handler *pHandlerTable) |
| void | cPhs_UnCompleate (request_of_phase_process_class *pPhase) |
| int | cPhs_Compleate (request_of_phase_process_class *pPhase) |
| int | cPhs_Next (request_of_phase_process_class *pPhase) |
| int | cPhs_Do (request_of_phase_process_class *pPhase, void *pUserData) |
| int | cPhs_Handler (request_of_phase_process_class *pPhase, cPhs__Handler *pHandlerTable, void *pUserData) |
| typedef int(* cPhs__Handler) (void *) |
| typedef struct request_of_phase_process_class request_of_phase_process_class |
| typedef int(* request_of_phase_process_fn) (void *) |
| enum cPhs__Step |
| int cPhs_Compleate | ( | request_of_phase_process_class * | pPhase | ) |
| int cPhs_Do | ( | request_of_phase_process_class * | pPhase, |
| void * | pUserData ) |
| int cPhs_Handler | ( | request_of_phase_process_class * | pPhase, |
| cPhs__Handler * | pHandlerTable, | ||
| void * | pUserData ) |
| int cPhs_Next | ( | request_of_phase_process_class * | pPhase | ) |
| void cPhs_Reset | ( | request_of_phase_process_class * | phase | ) |
| void cPhs_Set | ( | request_of_phase_process_class * | pPhase, |
| cPhs__Handler * | pHandlerTable ) |
| void cPhs_UnCompleate | ( | request_of_phase_process_class * | pPhase | ) |