Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | request_of_phase_process_class |
Typedefs | |
typedef int(* | cPhs__Handler) (void *) |
typedef struct request_of_phase_process_class | request_of_phase_process_class |
typedef int(* | request_of_phase_process_fn) (void *) |
Enumerations | |
enum | cPhs__Step { cPhs_INIT_e , cPhs_LOADING_e , cPhs_NEXT_e , cPhs_UNK3_e , cPhs_COMPLEATE_e , cPhs_ERROR_e } |
int cPhs_Compleate | ( | request_of_phase_process_class * | pPhase | ) |
int cPhs_Do | ( | request_of_phase_process_class * | pPhase, |
void * | pUserData | ||
) |
int cPhs_Handler | ( | request_of_phase_process_class * | pPhase, |
cPhs__Handler * | pHandlerTable, | ||
void * | pUserData | ||
) |
int cPhs_Next | ( | request_of_phase_process_class * | pPhase | ) |
void cPhs_Reset | ( | request_of_phase_process_class * | phase | ) |
void cPhs_Set | ( | request_of_phase_process_class * | pPhase, |
cPhs__Handler * | pHandlerTable | ||
) |
void cPhs_UnCompleate | ( | request_of_phase_process_class * | pPhase | ) |