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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| double | __ieee754_atan2 (double y, double x) double __ieee754_atan2(y |
| if (((ix|((lx|-lx) > > 31)) > 0x7ff00000)||((iy|((ly|-ly) > > 31)) > 0x7ff00000)) | |
| if ((ix|lx)==0) | |
| if (iy==0x7ff00000) | |
Variables | |
| static const static double double | tiny = 1.0e-300 |
| static const static double double | zero = 0.0 |
| static const static double double | pi_o_4 = 7.8539816339744827900E-01 |
| static const static double double | pi_o_2 = 1.5707963267948965580E+00 |
| static const static double double | pi = 3.1415926535897931160E+00 |
| static const static double double | pi_lo = 1.2246467991473531772E-16 |
| double x double | y |
| double x double | x = one |
| int | k |
| int | m |
| int | hx = __HI(x) |
| int | hy = __HI(y) |
| int | ix = hx & 0x7fffffff |
| int | iy = hy & 0x7fffffff |
| unsigned | lx = __LO(x) |
| unsigned | ly = __LO(y) |
| double __ieee754_atan2 | ( | double | y, |
| double | x ) |
| if | ( | iy | = = 0x7ff00000 | ) |
| ix = hx & 0x7fffffff |
| iy = hy & 0x7fffffff |
| int m |
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| return x = one |
| double iy double y |
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