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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| DECL_WEAK f32 | HEIGHT (u32 a, f32 f) |
| DECL_WEAK f32 | COORD (u32 a) |
| void | __PERFDrawInit (void(*id)()) |
| void | PERFPreDraw (void) |
| static void | DrawBWBar (PerfSample *s) |
| static void | DrawKey (void) |
| void | PERFDumpScreen (void) |
| void | PERFPostDraw (void) |
| void | PERFSetDrawBWBarKey (BOOL tf) |
| void | PERFSetDrawBWBar (BOOL tf) |
| void | PERFSetDrawCPUBar (BOOL tf) |
| void | PERFSetDrawXFBars (BOOL tf) |
| void | PERFSetDrawRASBar (BOOL tf) |
| void | PERFToggleDrawBWBarKey (void) |
| void | PERFToggleDrawBWBar (void) |
| void | PERFToggleDrawCPUBar (void) |
| void | PERFToggleDrawXFBars (void) |
| void | PERFToggleDrawRASBar (void) |
| void | PERFSetDrawFrames (u32 frames) |
Variables | |
| static u32 | DrawFrameMax |
| static f32 | DrawFrameH |
| static u32 | MaxBusTransactions |
| static u32 | DrawNumFrames = 3 |
| static f32 | DrawFrameW = 205.33333f |
| static GXColor | DrawFrameBGColor = { 0xC8, 0xC8, 0xC8, 0xC8 } |
| static GXColor | DrawFrameColor = { 0x19, 0x19, 0x19, 0xC8 } |
| static GXColor | DrawCPUColor = { 0xFF, 0x19, 0x00, 0xC8 } |
| static GXColor | DrawFullColor = { 0xFF, 0x00, 0xFF, 0xC8 } |
| static GXColor | DrawGPColor = { 0x00, 0x64, 0xFF, 0xC8 } |
| static GXColor | DrawCPUCacheColor = { 0x00, 0x96, 0x00, 0xC8 } |
| static GXColor | DrawConnectColor = { 0x00, 0x00, 0x00, 0xC8 } |
| static GXColor | DrawBWBarColor = { 0x32, 0x32, 0x32, 0xC8 } |
| static GXColor | DrawIPCBarColor = { 0x00, 0x00, 0x5A, 0xAA } |
| static GXColor | DrawGPUBarColor = { 0x5A, 0x00, 0x00, 0xAA } |
| static GXColor | DrawIPCColor = { 0xC8, 0x64, 0x00, 0xAA } |
| static GXColor | DrawCPColor = { 0xC8, 0x00, 0xC8, 0xC8 } |
| static GXColor | DrawTCColor = { 0x00, 0xC8, 0x00, 0xC8 } |
| static GXColor | DrawCPURDColor = { 0xFF, 0xFF, 0x00, 0xC8 } |
| static GXColor | DrawCPUWRColor = { 0x00, 0x64, 0x64, 0xC8 } |
| static GXColor | DrawDSPColor = { 0xC8, 0x00, 0x00, 0xC8 } |
| static GXColor | DrawIOColor = { 0x96, 0x96, 0x32, 0xC8 } |
| static GXColor | DrawVIColor = { 0xFF, 0xFF, 0xFF, 0xC8 } |
| static GXColor | DrawPEColor = { 0x00, 0x00, 0xC8, 0xC8 } |
| static GXColor | DrawRFColor = { 0x00, 0xFF, 0xFF, 0xC8 } |
| static GXColor | DrawFIColor = { 0xC8, 0x64, 0x64, 0xC8 } |
| static GXColor | DrawGPXFIColor = { 0x00, 0xC8, 0x00, 0xAA } |
| static GXColor | DrawGPXFOColor = { 0x00, 0x00, 0xC8, 0xAA } |
| static GXColor | DrawGPRASIDLEColor = { 0xC8, 0xC8, 0x00, 0xAA } |
| static BOOL | bDrawBWBar = TRUE |
| static BOOL | bDrawCPUBar = TRUE |
| static BOOL | bDrawXFBars = TRUE |
| static BOOL | bDrawRASBar = TRUE |
| static BOOL | bAutoScale = TRUE |
| static BOOL | bDrawBWBarKey |
| static f32 | lastx |
| static f32 | FramePts [28] |
| static f32 | CPUPts [4] |
| static f32 | GPPts [4] |
| void(* | GameDrawInit )() |
| Mtx | mID |
| static Mtx44 | mProj |
| f32 | pSave [7] |
| void __PERFDrawInit | ( | void(* | id )() | ) |
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| void PERFDumpScreen | ( | void | ) |
| void PERFPostDraw | ( | void | ) |
| void PERFPreDraw | ( | void | ) |
| void PERFSetDrawBWBar | ( | BOOL | tf | ) |
| void PERFSetDrawBWBarKey | ( | BOOL | tf | ) |
| void PERFSetDrawCPUBar | ( | BOOL | tf | ) |
| void PERFSetDrawFrames | ( | u32 | frames | ) |
| void PERFSetDrawRASBar | ( | BOOL | tf | ) |
| void PERFSetDrawXFBars | ( | BOOL | tf | ) |
| void PERFToggleDrawBWBar | ( | void | ) |
| void PERFToggleDrawBWBarKey | ( | void | ) |
| void PERFToggleDrawCPUBar | ( | void | ) |
| void PERFToggleDrawRASBar | ( | void | ) |
| void PERFToggleDrawXFBars | ( | void | ) |
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| void(* GameDrawInit) () | ( | ) |
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| Mtx mID |
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| f32 pSave[7] |