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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
__declspec (weak) | |
while (0) | |
f32 | HEIGHT (u32 a, f32 f) |
f32 | COORD (u32 a) |
void | __PERFDrawInit (void(*id)()) |
void | PERFPreDraw (void) |
static void | DrawBWBar (PerfSample *s) |
static void | DrawKey (void) |
void | PERFDumpScreen (void) |
void | PERFPostDraw (void) |
void | PERFSetDrawBWBarKey (BOOL tf) |
void | PERFSetDrawBWBar (BOOL tf) |
void | PERFSetDrawCPUBar (BOOL tf) |
void | PERFSetDrawXFBars (BOOL tf) |
void | PERFSetDrawRASBar (BOOL tf) |
void | PERFToggleDrawBWBarKey (void) |
void | PERFToggleDrawBWBar (void) |
void | PERFToggleDrawCPUBar (void) |
void | PERFToggleDrawXFBars (void) |
void | PERFToggleDrawRASBar (void) |
void | PERFSetDrawFrames (u32 frames) |
Variables | |
static GXColor | DrawFrameColor = { 0x19, 0x19, 0x19, 0xC8 } |
static GXColor | DrawCPUColor = { 0xFF, 0x19, 0x00, 0xC8 } |
static GXColor | DrawFullColor = { 0xFF, 0x00, 0xFF, 0xC8 } |
static GXColor | DrawGPColor = { 0x00, 0x64, 0xFF, 0xC8 } |
static GXColor | DrawCPUCacheColor = { 0x00, 0x96, 0x00, 0xC8 } |
static GXColor | DrawConnectColor = { 0x00, 0x00, 0x00, 0xC8 } |
static GXColor | DrawBWBarColor = { 0x32, 0x32, 0x32, 0xC8 } |
static GXColor | DrawIPCBarColor = { 0x00, 0x00, 0x5A, 0xAA } |
static GXColor | DrawGPUBarColor = { 0x5A, 0x00, 0x00, 0xAA } |
static GXColor | DrawIPCColor = { 0xC8, 0x64, 0x00, 0xAA } |
static GXColor | DrawCPColor = { 0xC8, 0x00, 0xC8, 0xC8 } |
static GXColor | DrawTCColor = { 0x00, 0xC8, 0x00, 0xC8 } |
static GXColor | DrawCPURDColor = { 0xFF, 0xFF, 0x00, 0xC8 } |
static GXColor | DrawCPUWRColor = { 0x00, 0x64, 0x64, 0xC8 } |
static GXColor | DrawDSPColor = { 0xC8, 0x00, 0x00, 0xC8 } |
static GXColor | DrawIOColor = { 0x96, 0x96, 0x32, 0xC8 } |
static GXColor | DrawVIColor = { 0xFF, 0xFF, 0xFF, 0xC8 } |
static GXColor | DrawPEColor = { 0x00, 0x00, 0xC8, 0xC8 } |
static GXColor | DrawRFColor = { 0x00, 0xFF, 0xFF, 0xC8 } |
static GXColor | DrawFIColor = { 0xC8, 0x64, 0x64, 0xC8 } |
static GXColor | DrawGPXFIColor = { 0x00, 0xC8, 0x00, 0xAA } |
static GXColor | DrawGPXFOColor = { 0x00, 0x00, 0xC8, 0xAA } |
static GXColor | DrawGPRASIDLEColor = { 0xC8, 0xC8, 0x00, 0xAA } |
static BOOL | bDrawBWBar = TRUE |
static BOOL | bDrawCPUBar = TRUE |
static BOOL | bDrawXFBars = TRUE |
static BOOL | bDrawRASBar = TRUE |
static BOOL | bAutoScale = TRUE |
static BOOL | bDrawBWBarKey |
static f32 | lastx |
static f32 | FramePts [28] |
static f32 | CPUPts [4] |
static f32 | GPPts [4] |
void(* | GameDrawInit )() |
Mtx | mID |
static Mtx44 | mProj |
f32 | pSave [7] |
__declspec | ( | weak | ) |
void __PERFDrawInit | ( | void(* | id )() | ) |
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void PERFDumpScreen | ( | void | ) |
void PERFPostDraw | ( | void | ) |
void PERFPreDraw | ( | void | ) |
void PERFSetDrawBWBar | ( | BOOL | tf | ) |
void PERFSetDrawBWBarKey | ( | BOOL | tf | ) |
void PERFSetDrawCPUBar | ( | BOOL | tf | ) |
void PERFSetDrawFrames | ( | u32 | frames | ) |
void PERFSetDrawRASBar | ( | BOOL | tf | ) |
void PERFSetDrawXFBars | ( | BOOL | tf | ) |
void PERFToggleDrawBWBar | ( | void | ) |
void PERFToggleDrawBWBarKey | ( | void | ) |
void PERFToggleDrawCPUBar | ( | void | ) |
void PERFToggleDrawRASBar | ( | void | ) |
void PERFToggleDrawXFBars | ( | void | ) |
while | ( | 0 | ) |
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void(* GameDrawInit) () | ( | ) |
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Mtx mID |
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f32 pSave[7] |