Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J2DWindowEx.cpp File Reference

Classes

struct  J2DWindowExDef
 

Functions

 STATIC_ASSERT (sizeof(J2DWindowExDef)==0x40)
 
static f32 dummy_literal ()
 

Variables

static u8 const lit_1557 [16]
 
static u8 const lit_1566 [16]
 
static u8 const lit_1575 [16]
 
static u8 const lit_1581 [16]
 
static u8 const lit_1587 [16]
 
static u8 const lit_1596 [16]
 
static u8 const lit_1605 [16]
 
static u8 const lit_1612 [16]
 

Function Documentation

◆ dummy_literal()

static f32 dummy_literal ( )
static

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(J2DWindowExDef) = =0x40)

Variable Documentation

◆ lit_1557

u8 const lit_1557[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_1566

u8 const lit_1566[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_1575

u8 const lit_1575[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_1581

u8 const lit_1581[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_1587

u8 const lit_1587[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_1596

u8 const lit_1596[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_1605

u8 const lit_1605[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_1612

u8 const lit_1612[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}