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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| double | __ieee754_fmod (double x, double y) double __ieee754_fmod(x |
| hy & | if ((hy|ly)==0||(hx >=0x7ff00000)||((hy|((ly|-ly) > > 31)) > 0x7ff00000)) |
| if (hx< 0x00100000) | |
| if (ix >=-1022) hx=0x00100000|(0x000fffff &hx) | |
| if (n<=31) | |
| if (iy >=-1022) hy=0x00100000|(0x000fffff &hy) | |
| while (n--) | |
| if (hz >=0) | |
| if ((hx|lx)==0) | |
| if (iy >=-1022) | |
| __HI (x) | |
| __LO (x) | |
Variables | |
| static const double | one = 1.0 |
| static const double | Zero [] |
| double y double | x = one |
| double y double | y |
| unsigned | lx |
| unsigned | ly = __LO(y) |
| unsigned | lz = lx - ly |
| hx = __HI(x) | |
| hy = __HI(y) | |
| sx = hx & 0x80000000 | |
| else | ix = (hx >> 20) - 1023 |
| else | iy = (hy >> 20) - 1023 |
| else | |
| n = ix - iy | |
| hz = hx - hy | |
| __HI | ( | x | ) |
| double __ieee754_fmod | ( | double | x, |
| double | y ) |
| __LO | ( | x | ) |
| if | ( | ) |
| if | ( | hz >= | 0 | ) |
|
pure virtual |
| if | ( | iy >=- | 1022 | ) |
|
pure virtual |
| while | ( | n-- | ) |
| lx |
|
static |
| sx = hx & 0x80000000 |
| x* return x = one |
| double y double y |
|
static |