Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
double | __ieee754_fmod (double x, double y) double __ieee754_fmod(x |
hy & | if ((hy|ly)==0||(hx >=0x7ff00000)||((hy|((ly|-ly) > > 31)) > 0x7ff00000)) |
if (hx< 0x00100000) | |
if (ix >=-1022) hx=0x00100000|(0x000fffff &hx) | |
if (n<=31) | |
if (iy >=-1022) hy=0x00100000|(0x000fffff &hy) | |
while (n--) | |
if (hz >=0) | |
if ((hx|lx)==0) | |
if (iy >=-1022) | |
__HI (x) | |
__LO (x) | |
Variables | |
static const double | one = 1.0 |
static const double | Zero [] |
double y double | x = one |
double y double | y |
unsigned | lx |
unsigned | ly = __LO(y) |
unsigned | lz = lx - ly |
hx = __HI(x) | |
hy = __HI(y) | |
sx = hx & 0x80000000 | |
else | ix = (hx >> 20) - 1023 |
else | iy = (hy >> 20) - 1023 |
else | |
n = ix - iy | |
hz = hx - hy | |
__HI | ( | x | ) |
__LO | ( | x | ) |
if | ( | ) |
if | ( | hz >= | 0 | ) |
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pure virtual |
if | ( | iy >=- | 1022 | ) |
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pure virtual |
while | ( | n-- | ) |
lx |
sx = hx & 0x80000000 |