Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables | |
static overlap_request_class * | l_fopOvlpM_overlap [1] = {NULL} |
static overlap_request_class | l_fopOvlpM_Request |
int fopOvlpM_Cancel | ( | ) |
int fopOvlpM_ClearOfReq | ( | ) |
void fopOvlpM_Done | ( | overlap_task_class * | i_overlap_task | ) |
void fopOvlpM_Init | ( | ) |
int fopOvlpM_IsDoingReq | ( | ) |
int fopOvlpM_IsDone | ( | ) |
int fopOvlpM_IsOutReq | ( | overlap_task_class * | i_overlap_task | ) |
int fopOvlpM_IsPeek | ( | ) |
void fopOvlpM_Management | ( | ) |
overlap_request_class * fopOvlpM_Request | ( | s16 | i_procname, |
u16 | i_peektime | ||
) |
int fopOvlpM_SceneIsStart | ( | ) |
int fopOvlpM_SceneIsStop | ( | ) |
void fopOvlpM_ToldAboutID | ( | fpc_ProcID | i_sceneId | ) |
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static |
f_op_overlap_mng.cpp Overlap Process Manager
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static |