Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_overlap_mng.cpp File Reference

Functions

int fopOvlpM_SceneIsStop ()
 
int fopOvlpM_SceneIsStart ()
 
int fopOvlpM_IsOutReq (overlap_task_class *i_overlap_task)
 
void fopOvlpM_Done (overlap_task_class *i_overlap_task)
 
void fopOvlpM_ToldAboutID (fpc_ProcID i_sceneId)
 
int fopOvlpM_IsPeek ()
 
int fopOvlpM_IsDone ()
 
int fopOvlpM_IsDoingReq ()
 
int fopOvlpM_ClearOfReq ()
 
overlap_request_classfopOvlpM_Request (s16 i_procname, u16 i_peektime)
 
void fopOvlpM_Management ()
 
int fopOvlpM_Cancel ()
 
void fopOvlpM_Init ()
 

Variables

static overlap_request_classl_fopOvlpM_overlap [1] = {NULL}
 
static overlap_request_class l_fopOvlpM_Request
 

Function Documentation

◆ fopOvlpM_Cancel()

int fopOvlpM_Cancel ( )

◆ fopOvlpM_ClearOfReq()

int fopOvlpM_ClearOfReq ( )

◆ fopOvlpM_Done()

void fopOvlpM_Done ( overlap_task_class i_overlap_task)

◆ fopOvlpM_Init()

void fopOvlpM_Init ( )

◆ fopOvlpM_IsDoingReq()

int fopOvlpM_IsDoingReq ( )

◆ fopOvlpM_IsDone()

int fopOvlpM_IsDone ( )

◆ fopOvlpM_IsOutReq()

int fopOvlpM_IsOutReq ( overlap_task_class i_overlap_task)

◆ fopOvlpM_IsPeek()

int fopOvlpM_IsPeek ( )

◆ fopOvlpM_Management()

void fopOvlpM_Management ( )

◆ fopOvlpM_Request()

overlap_request_class * fopOvlpM_Request ( s16  i_procname,
u16  i_peektime 
)

◆ fopOvlpM_SceneIsStart()

int fopOvlpM_SceneIsStart ( )

◆ fopOvlpM_SceneIsStop()

int fopOvlpM_SceneIsStop ( )

◆ fopOvlpM_ToldAboutID()

void fopOvlpM_ToldAboutID ( fpc_ProcID  i_sceneId)

Variable Documentation

◆ l_fopOvlpM_overlap

overlap_request_class* l_fopOvlpM_overlap[1] = {NULL}
static

f_op_overlap_mng.cpp Overlap Process Manager

◆ l_fopOvlpM_Request

overlap_request_class l_fopOvlpM_Request
static