Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Variables | |
static request_base_class * | l_fopOvlpM_overlap [1] = {NULL} |
static overlap_request_class | l_fopOvlpM_Request |
int fopOvlpM_Cancel | ( | ) |
int fopOvlpM_ClearOfReq | ( | ) |
void fopOvlpM_Done | ( | overlap_task_class * | pTaskClass | ) |
void fopOvlpM_Init | ( | ) |
int fopOvlpM_IsDoingReq | ( | ) |
int fopOvlpM_IsDone | ( | ) |
int fopOvlpM_IsOutReq | ( | overlap_task_class * | pTaskClass | ) |
int fopOvlpM_IsPeek | ( | ) |
void fopOvlpM_Management | ( | ) |
request_base_class * fopOvlpM_Request | ( | s16 | param_1, |
u16 | param_2 | ||
) |
int fopOvlpM_SceneIsStart | ( | ) |
int fopOvlpM_SceneIsStop | ( | ) |
void fopOvlpM_ToldAboutID | ( | fpc_ProcID | param_1 | ) |
|
static |
f_op_overlap_mng.cpp Overlap Process Manager
|
static |