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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables | |
| layer_class | l_fpcLy_Crear |
| static node_list_class | l_fpcLy_LayerList |
| static layer_class * | l_fpcLy_CurrLayer_p |
| int fpcLy_Cancel | ( | layer_class * | i_layer | ) |
| BOOL fpcLy_CancelMethod | ( | process_method_tag_class * | i_layer | ) |
| void fpcLy_CancelQTo | ( | process_method_tag_class * | i_methods | ) |
f_pc_layer.cpp Framework - Process Layer
| void fpcLy_Create | ( | layer_class * | i_layer, |
| void * | i_node, | ||
| node_list_class * | i_nodeList, | ||
| int | i_numLists ) |
| void fpcLy_CreatedMesg | ( | layer_class * | i_layer | ) |
| void fpcLy_CreatingMesg | ( | layer_class * | i_layer | ) |
| layer_class * fpcLy_CurrentLayer | ( | ) |
| s32 fpcLy_Delete | ( | layer_class * | i_layer | ) |
| void fpcLy_DeletedMesg | ( | layer_class * | i_layer | ) |
| void fpcLy_DeletingMesg | ( | layer_class * | i_layer | ) |
| s32 fpcLy_IntoQueue | ( | layer_class * | i_layer, |
| int | i_treeListNo, | ||
| create_tag_class * | i_createTag, | ||
| int | i_no ) |
| BOOL fpcLy_IsCreatingMesg | ( | layer_class * | i_layer | ) |
| BOOL fpcLy_IsDeletingMesg | ( | layer_class * | i_layer | ) |
| layer_class * fpcLy_Layer | ( | fpc_ProcID | i_id | ) |
| s32 fpcLy_QueueTo | ( | layer_class * | i_layer, |
| create_tag_class * | i_createTag ) |
| void fpcLy_Regist | ( | layer_class * | i_layer | ) |
| layer_class * fpcLy_RootLayer | ( | ) |
| layer_class * fpcLy_Search | ( | fpc_ProcID | i_id | ) |
| void fpcLy_SetCurrentLayer | ( | layer_class * | i_layer | ) |
| s32 fpcLy_ToCancelQ | ( | layer_class * | i_layer, |
| process_method_tag_class * | i_methods ) |
| s32 fpcLy_ToQueue | ( | layer_class * | i_layer, |
| int | i_treeListNo, | ||
| create_tag_class * | i_createTag ) |
| layer_class l_fpcLy_Crear |
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