Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables | |
layer_class | l_fpcLy_Crear |
node_list_class | l_fpcLy_LayerList |
static layer_class * | l_fpcLy_CurrLayer_p |
void fpcLy_Cancel | ( | layer_class * | i_layer | ) |
bool fpcLy_CancelMethod | ( | process_method_tag_class * | i_layer | ) |
void fpcLy_CancelQTo | ( | process_method_tag_class * | i_methods | ) |
f_pc_layer.cpp Framework - Process Layer
void fpcLy_Create | ( | layer_class * | i_layer, |
void * | i_node, | ||
node_list_class * | i_nodeList, | ||
int | i_numLists | ||
) |
void fpcLy_CreatedMesg | ( | layer_class * | i_layer | ) |
void fpcLy_CreatingMesg | ( | layer_class * | i_layer | ) |
layer_class * fpcLy_CurrentLayer | ( | void | ) |
s32 fpcLy_Delete | ( | layer_class * | i_layer | ) |
void fpcLy_DeletedMesg | ( | layer_class * | i_layer | ) |
void fpcLy_DeletingMesg | ( | layer_class * | i_layer | ) |
s32 fpcLy_IntoQueue | ( | layer_class * | i_layer, |
int | i_treeListNo, | ||
create_tag_class * | i_createTag, | ||
int | i_no | ||
) |
BOOL fpcLy_IsCreatingMesg | ( | layer_class * | i_layer | ) |
BOOL fpcLy_IsDeletingMesg | ( | layer_class * | i_layer | ) |
layer_class * fpcLy_Layer | ( | fpc_ProcID | i_id | ) |
s32 fpcLy_QueueTo | ( | layer_class * | i_layer, |
create_tag_class * | i_createTag | ||
) |
void fpcLy_Regist | ( | layer_class * | i_layer | ) |
layer_class * fpcLy_RootLayer | ( | void | ) |
layer_class * fpcLy_Search | ( | fpc_ProcID | i_id | ) |
void fpcLy_SetCurrentLayer | ( | layer_class * | i_layer | ) |
s32 fpcLy_ToCancelQ | ( | layer_class * | i_layer, |
process_method_tag_class * | i_methods | ||
) |
s32 fpcLy_ToQueue | ( | layer_class * | i_layer, |
int | i_treeListNo, | ||
create_tag_class * | i_createTag | ||
) |
layer_class l_fpcLy_Crear |
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static |
node_list_class l_fpcLy_LayerList |