Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
scene_class * | fopScnM_SearchByID (fpc_ProcID id) |
int | fopScnM_ChangeReq (scene_class *i_scene, s16 param_2, s16 param_3, u16 param_4) |
fpc_ProcID | fopScnM_DeleteReq (scene_class *i_scene) |
int | fopScnM_CreateReq (s16 param_1, s16 param_2, u16 param_3, u32 param_4) |
u32 | fopScnM_ReRequest (s16 param_1, u32 param_2) |
void | fopScnM_Management () |
void | fopScnM_Init () |
Variables | |
static u32 | l_scnRqID = 0xFFFFFFFF |
int fopScnM_ChangeReq | ( | scene_class * | i_scene, |
s16 | param_2, | ||
s16 | param_3, | ||
u16 | param_4 | ||
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fpc_ProcID fopScnM_DeleteReq | ( | scene_class * | i_scene | ) |
scene_class * fopScnM_SearchByID | ( | fpc_ProcID | id | ) |
f_op_scene_mng.cpp Framework - Scene Process Manager
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static |