Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_scene_mng.cpp File Reference

Functions

scene_classfopScnM_SearchByID (fpc_ProcID id)
 
int fopScnM_ChangeReq (scene_class *i_scene, s16 param_2, s16 param_3, u16 param_4)
 
fpc_ProcID fopScnM_DeleteReq (scene_class *i_scene)
 
int fopScnM_CreateReq (s16 param_1, s16 param_2, u16 param_3, u32 param_4)
 
u32 fopScnM_ReRequest (s16 param_1, u32 param_2)
 
void fopScnM_Management ()
 
void fopScnM_Init ()
 

Variables

static u32 l_scnRqID = 0xFFFFFFFF
 

Function Documentation

◆ fopScnM_ChangeReq()

int fopScnM_ChangeReq ( scene_class i_scene,
s16  param_2,
s16  param_3,
u16  param_4 
)

◆ fopScnM_CreateReq()

int fopScnM_CreateReq ( s16  param_1,
s16  param_2,
u16  param_3,
u32  param_4 
)

◆ fopScnM_DeleteReq()

fpc_ProcID fopScnM_DeleteReq ( scene_class i_scene)

◆ fopScnM_Init()

void fopScnM_Init ( void  )

◆ fopScnM_Management()

void fopScnM_Management ( void  )

◆ fopScnM_ReRequest()

u32 fopScnM_ReRequest ( s16  param_1,
u32  param_2 
)

◆ fopScnM_SearchByID()

scene_class * fopScnM_SearchByID ( fpc_ProcID  id)

f_op_scene_mng.cpp Framework - Scene Process Manager

Variable Documentation

◆ l_scnRqID

u32 l_scnRqID = 0xFFFFFFFF
static