Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_actor.cpp File Reference

Functions

s32 fopAc_IsActor (void *i_this)
 
static int fopAc_Draw (void *i_this)
 
static int fopAc_Execute (void *i_this)
 
static int fopAc_IsDelete (void *i_this)
 
static int fopAc_Delete (void *i_this)
 
static int fopAc_Create (void *i_this)
 

Variables

static int g_fopAc_type
 
actor_method_class g_fopAc_Method
 

Function Documentation

◆ fopAc_Create()

static int fopAc_Create ( void i_this)
static

◆ fopAc_Delete()

static int fopAc_Delete ( void i_this)
static

◆ fopAc_Draw()

static int fopAc_Draw ( void i_this)
static

◆ fopAc_Execute()

static int fopAc_Execute ( void i_this)
static

◆ fopAc_IsActor()

s32 fopAc_IsActor ( void i_this)

◆ fopAc_IsDelete()

static int fopAc_IsDelete ( void i_this)
static

Variable Documentation

◆ g_fopAc_Method

actor_method_class g_fopAc_Method
extern
Initial value:
= {
}
static int fopAc_Draw(void *i_this)
Definition f_op_actor.cpp:36
static int fopAc_Delete(void *i_this)
Definition f_op_actor.cpp:113
static int fopAc_IsDelete(void *i_this)
Definition f_op_actor.cpp:101
static int fopAc_Execute(void *i_this)
Definition f_op_actor.cpp:59
static int fopAc_Create(void *i_this)
Definition f_op_actor.cpp:132
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_fopAc_type

int g_fopAc_type
static