Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_actor.cpp File Reference

Classes

class  print_error_check_c
 
struct  print_error_check_c::param_s
 
class  fopac_HIO_c
 

Functions

BOOL fopAc_IsActor (void *i_actor)
 
static int fopAc_Draw (void *i_this)
 
static int fopAc_Execute (void *i_this)
 
static int fopAc_IsDelete (void *i_this)
 
static int fopAc_Delete (void *i_this)
 
static int fopAc_Create (void *i_this)
 

Variables

static fopac_HIO_c l_HIO
 
int g_fopAc_type
 
actor_method_class g_fopAc_Method
 

Function Documentation

◆ fopAc_Create()

static int fopAc_Create ( void * i_this)
static

◆ fopAc_Delete()

static int fopAc_Delete ( void * i_this)
static

◆ fopAc_Draw()

static int fopAc_Draw ( void * i_this)
static

◆ fopAc_Execute()

static int fopAc_Execute ( void * i_this)
static

◆ fopAc_IsActor()

BOOL fopAc_IsActor ( void * i_actor)

◆ fopAc_IsDelete()

static int fopAc_IsDelete ( void * i_this)
static

Variable Documentation

◆ g_fopAc_Method

actor_method_class g_fopAc_Method
extern
Initial value:
= {
}
static int fopAc_Draw(void *i_this)
Definition f_op_actor.cpp:214
static int fopAc_Delete(void *i_this)
Definition f_op_actor.cpp:401
static int fopAc_IsDelete(void *i_this)
Definition f_op_actor.cpp:379
static int fopAc_Execute(void *i_this)
Definition f_op_actor.cpp:284
static int fopAc_Create(void *i_this)
Definition f_op_actor.cpp:438
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_fopAc_type

int g_fopAc_type

◆ l_HIO

fopac_HIO_c l_HIO
static