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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static cPhs__Step | fopScnRq_phase_ClearOverlap (scene_request_class *i_sceneReq) |
| static cPhs__Step | fopScnRq_phase_Execute (scene_request_class *i_sceneReq) |
| static cPhs__Step | fopScnRq_phase_IsDoingOverlap (scene_request_class *i_sceneReq) |
| static cPhs__Step | fopScnRq_phase_IsDoneOverlap (scene_request_class *i_sceneReq) |
| static cPhs__Step | fopScnRq_phase_Done (scene_request_class *i_sceneReq) |
| static void | fopScnRq_Execute (scene_request_class *i_sceneReq) |
| static int | fopScnRq_PostMethod (void *i_scene, scene_request_class *i_sceneReq) |
| static int | fopScnRq_Cancel (scene_request_class *i_sceneReq) |
| static scene_request_class * | fopScnRq_FadeRequest (s16 i_procname, u16 i_peektime) |
| fpc_ProcID | fopScnRq_Request (int i_reqType, scene_class *i_scene, s16 i_procName, void *i_data, s16 i_fadename, u16 i_peektime) |
| s32 | fopScnRq_ReRequest (fpc_ProcID i_requestId, s16 i_procName, void *i_data) |
| void | fopScnRq_Handler () |
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| static BOOL | l_fopScnRq_IsUsingOfOverlap |
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| void fopScnRq_Handler | ( | ) |
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f_op_scene_req.cpp Scene Process Request
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| fpc_ProcID fopScnRq_Request | ( | int | i_reqType, |
| scene_class * | i_scene, | ||
| s16 | i_procName, | ||
| void * | i_data, | ||
| s16 | i_fadename, | ||
| u16 | i_peektime ) |
| s32 fopScnRq_ReRequest | ( | fpc_ProcID | i_requestId, |
| s16 | i_procName, | ||
| void * | i_data ) |
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