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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_scene_req.cpp File Reference

Functions

static cPhs__Step fopScnRq_phase_ClearOverlap (scene_request_class *i_sceneReq)
 
static cPhs__Step fopScnRq_phase_Execute (scene_request_class *i_sceneReq)
 
static cPhs__Step fopScnRq_phase_IsDoingOverlap (scene_request_class *i_sceneReq)
 
static cPhs__Step fopScnRq_phase_IsDoneOverlap (scene_request_class *i_sceneReq)
 
static cPhs__Step fopScnRq_phase_Done (scene_request_class *i_sceneReq)
 
static void fopScnRq_Execute (scene_request_class *i_sceneReq)
 
static int fopScnRq_PostMethod (void *i_scene, scene_request_class *i_sceneReq)
 
static int fopScnRq_Cancel (scene_request_class *i_sceneReq)
 
static scene_request_classfopScnRq_FadeRequest (s16 i_procname, u16 i_peektime)
 
fpc_ProcID fopScnRq_Request (int i_reqType, scene_class *i_scene, s16 i_procName, void *i_data, s16 i_fadename, u16 i_peektime)
 
s32 fopScnRq_ReRequest (fpc_ProcID i_requestId, s16 i_procName, void *i_data)
 
void fopScnRq_Handler ()
 

Variables

static BOOL l_fopScnRq_IsUsingOfOverlap
 

Function Documentation

◆ fopScnRq_Cancel()

static int fopScnRq_Cancel ( scene_request_class * i_sceneReq)
static

◆ fopScnRq_Execute()

static void fopScnRq_Execute ( scene_request_class * i_sceneReq)
static

◆ fopScnRq_FadeRequest()

static scene_request_class * fopScnRq_FadeRequest ( s16 i_procname,
u16 i_peektime )
static

◆ fopScnRq_Handler()

void fopScnRq_Handler ( )

◆ fopScnRq_phase_ClearOverlap()

static cPhs__Step fopScnRq_phase_ClearOverlap ( scene_request_class * i_sceneReq)
static

f_op_scene_req.cpp Scene Process Request

◆ fopScnRq_phase_Done()

static cPhs__Step fopScnRq_phase_Done ( scene_request_class * i_sceneReq)
static

◆ fopScnRq_phase_Execute()

static cPhs__Step fopScnRq_phase_Execute ( scene_request_class * i_sceneReq)
static

◆ fopScnRq_phase_IsDoingOverlap()

static cPhs__Step fopScnRq_phase_IsDoingOverlap ( scene_request_class * i_sceneReq)
static

◆ fopScnRq_phase_IsDoneOverlap()

static cPhs__Step fopScnRq_phase_IsDoneOverlap ( scene_request_class * i_sceneReq)
static

◆ fopScnRq_PostMethod()

static int fopScnRq_PostMethod ( void * i_scene,
scene_request_class * i_sceneReq )
static

◆ fopScnRq_Request()

fpc_ProcID fopScnRq_Request ( int i_reqType,
scene_class * i_scene,
s16 i_procName,
void * i_data,
s16 i_fadename,
u16 i_peektime )

◆ fopScnRq_ReRequest()

s32 fopScnRq_ReRequest ( fpc_ProcID i_requestId,
s16 i_procName,
void * i_data )

Variable Documentation

◆ l_fopScnRq_IsUsingOfOverlap

BOOL l_fopScnRq_IsUsingOfOverlap
static