Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Re_controller_pad.cpp File Reference

Functions

bool cM3d_IsZero (f32 f)
 
static void l_mReCPd_extensionCallback (s32 i_padNo, s32 param_1)
 
void l_mReCPd_connectCallback (s32 param_0, s32 param_1)
 
void l_mReCPd_connectCallbackForDisconnect (s32 param_0, s32 param_1)
 
static BOOL wpad_ok ()
 
static void * wpad_alloc (u32 size)
 
static BOOL wpad_free (void *ptr)
 
void mReCPd_getInfoAsync (s32 chan, s32 param_1)
 

Variables

bool l_reset_requested
 
JKRHeapwpad_heap
 
f32 l_dif_y_tbl [5] = {-0.3f, -0.15f, 0.0f, 0.15f, 0.3f}
 

Function Documentation

◆ cM3d_IsZero()

bool cM3d_IsZero ( f32 f)
inline

◆ l_mReCPd_connectCallback()

void l_mReCPd_connectCallback ( s32 param_0,
s32 param_1 )

◆ l_mReCPd_connectCallbackForDisconnect()

void l_mReCPd_connectCallbackForDisconnect ( s32 param_0,
s32 param_1 )

◆ l_mReCPd_extensionCallback()

static void l_mReCPd_extensionCallback ( s32 i_padNo,
s32 param_1 )
static

◆ mReCPd_getInfoAsync()

void mReCPd_getInfoAsync ( s32 chan,
s32 param_1 )

◆ wpad_alloc()

static void * wpad_alloc ( u32 size)
static

◆ wpad_free()

static BOOL wpad_free ( void * ptr)
static

◆ wpad_ok()

static BOOL wpad_ok ( )
static

Variable Documentation

◆ l_dif_y_tbl

f32 l_dif_y_tbl[5] = {-0.3f, -0.15f, 0.0f, 0.15f, 0.3f}

◆ l_reset_requested

bool l_reset_requested

◆ wpad_heap

JKRHeap* wpad_heap