Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_priority.cpp File Reference

Functions

s32 fpcPi_IsInQueue (process_priority_class *i_procPriority)
 
s32 fpcPi_QueueTo (process_priority_class *i_procPriority)
 
s32 fpcPi_ToQueue (process_priority_class *i_procPriority)
 
process_priority_classfpcPi_GetFromQueue ()
 
s32 fpcPi_Delete (process_priority_class *i_procPriority)
 
s32 fpcPi_IsNormal (fpc_ProcID i_layer, u16 i_listID, u16 i_priority)
 
s32 fpcPi_Change (process_priority_class *i_procPriority, fpc_ProcID i_layer, u16 i_listID, u16 i_priority)
 
s32 fpcPi_Handler ()
 
s32 fpcPi_Init (process_priority_class *i_procPriority, void *i_data, fpc_ProcID i_layer, u16 i_listID, u16 i_priority)
 

Variables

static node_list_class l_fpcPi_Queue
 
s8 data_804505F0 = 0xFF
 

Function Documentation

◆ fpcPi_Change()

s32 fpcPi_Change ( process_priority_class i_procPriority,
fpc_ProcID  i_layer,
u16  i_listID,
u16  i_priority 
)

◆ fpcPi_Delete()

s32 fpcPi_Delete ( process_priority_class i_procPriority)

◆ fpcPi_GetFromQueue()

process_priority_class * fpcPi_GetFromQueue ( void  )

◆ fpcPi_Handler()

s32 fpcPi_Handler ( void  )

◆ fpcPi_Init()

s32 fpcPi_Init ( process_priority_class i_procPriority,
void i_data,
fpc_ProcID  i_layer,
u16  i_listID,
u16  i_priority 
)

◆ fpcPi_IsInQueue()

s32 fpcPi_IsInQueue ( process_priority_class i_procPriority)

f_pc_priority.cpp Framework - Process Priority

◆ fpcPi_IsNormal()

s32 fpcPi_IsNormal ( fpc_ProcID  i_layer,
u16  i_listID,
u16  i_priority 
)

◆ fpcPi_QueueTo()

s32 fpcPi_QueueTo ( process_priority_class i_procPriority)

◆ fpcPi_ToQueue()

s32 fpcPi_ToQueue ( process_priority_class i_procPriority)

Variable Documentation

◆ data_804505F0

s8 data_804505F0 = 0xFF

◆ l_fpcPi_Queue

node_list_class l_fpcPi_Queue
static