Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv1Candle01.h
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1#ifndef D_A_OBJ_LV1CANDLE01_H
2#define D_A_OBJ_LV1CANDLE01_H
3
6#include "d/d_cc_d.h"
7#include "m_Do/m_Do_hostIO.h"
8
18public:
19 void setBaseMtx();
20 int CreateHeap();
22 void lightInit();
23 void setLight();
24 void cutLight();
25 void pointLightProc();
26 int Execute(Mtx**);
27 int Draw();
28 int Delete();
29
30private:
32 /* 0x5A8 */ J3DModel* mpModel;
33 /* 0x5AC */ dCcD_Stts mStts;
34 /* 0x5E8 */ dCcD_Cyl mCyl;
35 /* 0x724 */ cXyz mTorchPos;
36 /* 0x730 */ bool mIsLit;
37 /* 0x731 */ u8 mTimer;
38 /* 0x734 */ cXyz mLightPos;
39 /* 0x740 */ u8 mLightType;
40 /* 0x744 */ f32 mIntensity;
42 /* 0x768 */ u8 mTgHit;
44
45 static dCcD_SrcGObjInf const mCcDObjInfo;
46 static dCcD_SrcCyl mCcDCyl;
47};
48
49STATIC_ASSERT(sizeof(daLv1Cdl01_c) == 0x78C);
50
52public:
55
57
58 /* 0x4 */ u8 field_0x4;
59 /* 0x5 */ u8 field_0x5;
60};
61
62#endif /* D_A_OBJ_LV1CANDLE01_H */
cPhs__Step
Definition c_phase.h:8
Definition J3DModel.h:43
Definition JORMContext.h:120
Definition Z2SoundObject.h:38
Definition d_bg_s_movebg_actor.h:11
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_a_obj_lv1Candle01.h:51
~daLv1Cdl01_HIO_c()
Definition d_a_obj_lv1Candle01.h:54
u8 field_0x4
Definition d_a_obj_lv1Candle01.h:58
u8 field_0x5
Definition d_a_obj_lv1Candle01.h:59
void genMessage(JORMContext *)
daLv1Cdl01_HIO_c()
Definition d_a_obj_lv1Candle01.cpp:31
Forest Temple Torch 01.
Definition d_a_obj_lv1Candle01.h:17
int Execute(Mtx **)
Definition d_a_obj_lv1Candle01.cpp:124
u8 mTgHit
Definition d_a_obj_lv1Candle01.h:42
int CreateHeap()
Definition d_a_obj_lv1Candle01.cpp:43
LIGHT_INFLUENCE mLight
Definition d_a_obj_lv1Candle01.h:41
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_obj_lv1Candle01.h:13
dCcD_Cyl mCyl
Definition d_a_obj_lv1Candle01.h:34
void lightInit()
Definition d_a_obj_lv1Candle01.cpp:83
int Draw()
Definition d_a_obj_lv1Candle01.cpp:188
request_of_phase_process_class mPhase
Definition d_a_obj_lv1Candle01.h:31
void cutLight()
Definition d_a_obj_lv1Candle01.cpp:104
J3DModel * mpModel
Definition d_a_obj_lv1Candle01.h:32
u8 mTimer
Definition d_a_obj_lv1Candle01.h:37
cXyz mLightPos
Definition d_a_obj_lv1Candle01.h:38
void pointLightProc()
Definition d_a_obj_lv1Candle01.cpp:110
Z2SoundObjSimple mSound
Definition d_a_obj_lv1Candle01.h:43
int Delete()
Definition d_a_obj_lv1Candle01.cpp:197
f32 mIntensity
Definition d_a_obj_lv1Candle01.h:40
void setLight()
Definition d_a_obj_lv1Candle01.cpp:98
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_lv1Candle01.h:26
cPhs__Step create()
Definition d_a_obj_lv1Candle01.cpp:52
u8 mLightType
Definition d_a_obj_lv1Candle01.h:39
void setBaseMtx()
Definition d_a_obj_lv1Candle01.cpp:36
bool mIsLit
Definition d_a_obj_lv1Candle01.h:36
cXyz mTorchPos
Definition d_a_obj_lv1Candle01.h:35
dCcD_Stts mStts
Definition d_a_obj_lv1Candle01.h:33
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daLv1Cdl01_c)==0x78C)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_kankyo.h:17
Definition c_xyz.h:7
Definition d_cc_d.h:104
Definition d_cc_d.h:87
Definition c_phase.h:17