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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | SPADPCM |
| struct | SPSoundEntry |
| struct | SPSoundTable |
Functions | |
| void | SPInitSoundTable (SPSoundTable *table, u32 aramBase, u32 zeroBase) |
| SPSoundEntry * | SPGetSoundEntry (SPSoundTable *table, u32 index) |
| void | SPPrepareSound (SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate) |
| void | SPPrepareEnd (SPSoundEntry *sound, AXVPB *axvpb) |
| SPSoundEntry * SPGetSoundEntry | ( | SPSoundTable * | table, |
| u32 | index ) |
| void SPInitSoundTable | ( | SPSoundTable * | table, |
| u32 | aramBase, | ||
| u32 | zeroBase ) |
| void SPPrepareEnd | ( | SPSoundEntry * | sound, |
| AXVPB * | axvpb ) |
| void SPPrepareSound | ( | SPSoundEntry * | sound, |
| AXVPB * | axvpb, | ||
| u32 | sampleRate ) |