Go to the source code of this file.
|
| STATIC_ASSERT (sizeof(mDoExt_btkAnm)==0x18) |
|
| STATIC_ASSERT (sizeof(mDoExt_brkAnm)==0x18) |
|
| STATIC_ASSERT (sizeof(mDoExt_bpkAnm)==0x18) |
|
| STATIC_ASSERT (sizeof(mDoExt_bckAnm)==0x1C) |
|
| STATIC_ASSERT (sizeof(mDoExt_MtxCalcAnmBlendTbl)==0x0C) |
|
| STATIC_ASSERT (sizeof(mDoExt_MtxCalcAnmBlendTblOld)==0x10) |
|
void | mDoExt_bckAnmRemove (J3DModelData *i_modelData) |
|
JKRSolidHeap * | mDoExt_createSolidHeapFromGame (u32 i_size, u32 i_alignment) |
|
void | mDoExt_destroySolidHeap (JKRSolidHeap *i_heap) |
|
u32 | mDoExt_adjustSolidHeap (JKRSolidHeap *i_heap) |
|
void | mDoExt_restoreCurrentHeap () |
|
JKRExpHeap * | mDoExt_getGameHeap () |
|
JKRHeap * | mDoExt_setCurrentHeap (JKRHeap *i_heap) |
|
JKRExpHeap * | mDoExt_getArchiveHeap () |
|
JKRExpHeap * | mDoExt_getArchiveHeapPtr () |
|
void | mDoExt_destroyExpHeap (JKRExpHeap *i_heap) |
|
JKRAssertHeap * | mDoExt_getAssertHeap () |
|
JKRExpHeap * | mDoExt_getCommandHeap () |
|
JKRExpHeap * | mDoExt_getZeldaHeap () |
|
JKRExpHeap * | mDoExt_getJ2dHeap () |
|
JKRExpHeap * | mDoExt_getHostIOHeap () |
|
JKRExpHeap * | mDoExt_getDbPrintHeap () |
|
JKRExpHeap * | mDoExt_createDbPrintHeap (u32 heapSize, JKRHeap *i_heap) |
|
JKRAssertHeap * | mDoExt_createAssertHeap (JKRHeap *i_heap) |
|
JKRExpHeap * | mDoExt_createCommandHeap (u32 heapSize, JKRHeap *i_heap) |
|
JKRExpHeap * | mDoExt_createArchiveHeap (u32 heapSize, JKRHeap *i_heap) |
|
JKRExpHeap * | mDoExt_createJ2dHeap (u32 heapSize, JKRHeap *i_heap) |
|
JKRExpHeap * | mDoExt_createZeldaHeap (u32 heapSize, JKRHeap *i_heap) |
|
JKRExpHeap * | mDoExt_createGameHeap (u32 heapSize, JKRHeap *i_heap) |
|
JKRSolidHeap * | mDoExt_createSolidHeapToCurrent (JKRHeap **o_heap, u32 i_size, JKRHeap *i_parent, u32 i_alignment) |
|
JKRSolidHeap * | mDoExt_createSolidHeapToCurrent (u32 i_size, JKRHeap *i_parent, u32 i_alignment) |
|
JKRSolidHeap * | mDoExt_createSolidHeapFromGameToCurrent (u32 i_size, u32 i_alignment) |
|
JKRSolidHeap * | mDoExt_createSolidHeapFromGameToCurrent (JKRHeap **o_heap, u32 i_size, u32 i_alignment) |
|
JKRSolidHeap * | mDoExt_createSolidHeapFromSystem (u32 i_size, u32 i_alignment) |
|
u32 | mDoExt_adjustSolidHeapToSystem (JKRSolidHeap *i_heap) |
|
JKRHeap * | mDoExt_getCurrentHeap () |
|
void | mDoExt_removeMesgFont () |
|
void | mDoExt_modelUpdate (J3DModel *i_model) |
|
void | mDoExt_modelUpdateDL (J3DModel *i_model) |
|
J3DModel * | mDoExt_J3DModel__create (J3DModelData *i_modelData, u32 i_modelFlag, u32 i_differedDlistFlag) |
|
void | mDoExt_setAraCacheSize (u32 size) |
|
int | mDoExt_resIDToIndex (JKRArchive *p_archive, u16 id) |
|
void | mDoExt_modelEntryDL (J3DModel *i_model) |
|
void | mDoExt_brkAnmRemove (J3DModelData *i_modelData) |
|
void | mDoExt_setupStageTexture (J3DModelData *i_modelData) |
|
OSThread * | mDoExt_GetCurrentRunningThread () |
|
void | mDoExt_setupShareTexture (J3DModelData *i_modelData, J3DModelData *i_shareModelData) |
|
void | mDoExt_btkAnmRemove (J3DModelData *i_modelData) |
|
JUTFont * | mDoExt_getMesgFont () |
|
JUTFont * | mDoExt_getSubFont () |
|
JUTFont * | mDoExt_getRubyFont () |
|
void | mDoExt_removeSubFont () |
|
◆ mDoExt_adjustSolidHeap()
◆ mDoExt_adjustSolidHeapToSystem()
◆ mDoExt_bckAnmRemove()
◆ mDoExt_brkAnmRemove()
◆ mDoExt_btkAnmRemove()
◆ mDoExt_createArchiveHeap()
◆ mDoExt_createAssertHeap()
◆ mDoExt_createCommandHeap()
◆ mDoExt_createDbPrintHeap()
◆ mDoExt_createGameHeap()
◆ mDoExt_createJ2dHeap()
◆ mDoExt_createSolidHeapFromGame()
◆ mDoExt_createSolidHeapFromGameToCurrent() [1/2]
◆ mDoExt_createSolidHeapFromGameToCurrent() [2/2]
◆ mDoExt_createSolidHeapFromSystem()
◆ mDoExt_createSolidHeapToCurrent() [1/2]
◆ mDoExt_createSolidHeapToCurrent() [2/2]
◆ mDoExt_createZeldaHeap()
◆ mDoExt_destroyExpHeap()
◆ mDoExt_destroySolidHeap()
◆ mDoExt_getArchiveHeap()
◆ mDoExt_getArchiveHeapPtr()
◆ mDoExt_getAssertHeap()
◆ mDoExt_getCommandHeap()
◆ mDoExt_getCurrentHeap()
JKRHeap * mDoExt_getCurrentHeap |
( |
| ) |
|
◆ mDoExt_GetCurrentRunningThread()
OSThread * mDoExt_GetCurrentRunningThread |
( |
| ) |
|
◆ mDoExt_getDbPrintHeap()
◆ mDoExt_getGameHeap()
◆ mDoExt_getHostIOHeap()
◆ mDoExt_getJ2dHeap()
◆ mDoExt_getMesgFont()
◆ mDoExt_getRubyFont()
◆ mDoExt_getSubFont()
◆ mDoExt_getZeldaHeap()
◆ mDoExt_J3DModel__create()
◆ mDoExt_modelEntryDL()
◆ mDoExt_modelUpdate()
◆ mDoExt_modelUpdateDL()
◆ mDoExt_removeMesgFont()
void mDoExt_removeMesgFont |
( |
| ) |
|
◆ mDoExt_removeSubFont()
void mDoExt_removeSubFont |
( |
| ) |
|
◆ mDoExt_resIDToIndex()
◆ mDoExt_restoreCurrentHeap()
void mDoExt_restoreCurrentHeap |
( |
| ) |
|
◆ mDoExt_setAraCacheSize()
void mDoExt_setAraCacheSize |
( |
u32 |
size | ) |
|
◆ mDoExt_setCurrentHeap()
◆ mDoExt_setupShareTexture()
◆ mDoExt_setupStageTexture()
◆ STATIC_ASSERT() [1/6]
◆ STATIC_ASSERT() [2/6]
◆ STATIC_ASSERT() [3/6]
◆ STATIC_ASSERT() [4/6]
◆ STATIC_ASSERT() [5/6]
◆ STATIC_ASSERT() [6/6]
◆ archiveHeap
◆ commandHeap
◆ gameHeap
◆ zeldaHeap